Title: Visualisation and Virtual Environments Community Club
1- Visualisation and Virtual Environments Community
Club - Computer Games and Interactive Entertainment
- Chairman Dr Steve Maddock
- University of Sheffield
- s.maddock_at_dcs.shef.ac.uk
- Conference Rooms 12/13
- Rutherford Appleton Laboratory
- Wednesday 25th October 2000
2My history in computer games A.Player
- Early 70s - a Pong clone (paddle hockey)
Late 70s, local cafe - Space Invaders
3Still playin ? 3D Graphics...
- 1984/85 - Elite for the BBC Micro
1984 - Wrote programs for McGregor and Watt,
The Art of Graphics for the IBM PC (and The
Art of Graphics for the Sinclair QL)
4Still playin ? Now, serious 3D...
PhD An Investigation of the Modelling-Animation
Relationship in Computer Graphics
1988-present Lecturer at University of
Sheffield Research area Computer Graphics
5Still playin ? And, now doing...
- 1998, Jan-Jul six month RAE-sponsored
Industrial Sabbatical at Gremlin Interactive,
Sheffield
1998? Continued collaboration with Gremlin, now
Infogrames Watch this space...
6Still playin after all these years...?
- Early 80s Queues outside WH Smith - Parents
educational aspirations for children. - kids just wanted to play?
- 90s-present Mass-market business
- consumers of all tastes, all genders, all ages
- IDSA report, March 2000, USA
- 1999 retail and online sales of 6.6 billion
- US motion picture industry 7.3 billion box
office revenue - 61 of gamers are over 18 43 of all gamers are
female - Average age of game players is 28
7Still playin after all these years...?
- Research on computer games technology academics
join the game - Computer and video games comes of age,
conference held at MIT, Feb 2000 - Siggraph 2000 course Games Research the
Science of Interactive Entertainment 6 out of
45 courses were categorised as Game Development
Interactive Technique areas of interest - Eurographics 2001 (Manchester, Sept 2001) will
include a games session as part of an industrial
Theme.
8Still playin after all these years...?
- Serious use of game engines
- quote from BBC News Online Education, Saturday,
21 October, 2000, Quake blows away design
problems The grisly blow-em-away computer game
Quake II has been modified to allow architects'
clients to "run around" virtual buildings -
without the guns and monsters.
9Todays programme am
- 10.00 Chairmans Welcome and Introduction
- Dr Steve Maddock (University of Sheffield)
- 10.15 Computer Games in Education
- Dr Alan Watt (University of Sheffield)
- 10.55 Coffee
- 11.20 Games Development in VRML
- Dr Lubo Jankovic (University of Birmingham)
- 11.50 RD in Computer Games
- Dr Ian Badcoe (Infogrames Studios Ltd)
- 12.30 Lunch ? 13.45
10Todays programme pm
- 13.45 The console market
- John Kirriemuir (Cent. Digital Library
Research, University of Strathclyde) - 14.25 Online and multiplayer gaming technology
- Tony Cox (Microsoft)
- 15.05 Tea
- 15.35 Entertainment and Beyond Where Art
Design - meets Computer Games
- Dr Stephen Bell (Nat. Cent. Computer Animation,
- Bournemouth University)
- 16.05 10 Unsolved Issues in Computer Graphics
- Chris Thornborrow (PixelFusion)
- 16.45 End of meeting