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Visualisation and Virtual Environments Community Club

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Visualisation and Virtual Environments Community Club. Computer Games and ... Early 70s - a Pong clone (paddle hockey) Late 70s, local cafe - Space Invaders ... – PowerPoint PPT presentation

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Title: Visualisation and Virtual Environments Community Club


1
  • Visualisation and Virtual Environments Community
    Club
  • Computer Games and Interactive Entertainment
  • Chairman Dr Steve Maddock
  • University of Sheffield
  • s.maddock_at_dcs.shef.ac.uk
  • Conference Rooms 12/13
  • Rutherford Appleton Laboratory
  • Wednesday 25th October 2000

2
My history in computer games A.Player
  • Early 70s - a Pong clone (paddle hockey)

Late 70s, local cafe - Space Invaders
3
Still playin ? 3D Graphics...
  • 1984/85 - Elite for the BBC Micro

1984 - Wrote programs for McGregor and Watt,
The Art of Graphics for the IBM PC (and The
Art of Graphics for the Sinclair QL)
4
Still playin ? Now, serious 3D...
PhD An Investigation of the Modelling-Animation
Relationship in Computer Graphics
1988-present Lecturer at University of
Sheffield Research area Computer Graphics
5
Still playin ? And, now doing...
  • 1998, Jan-Jul six month RAE-sponsored
    Industrial Sabbatical at Gremlin Interactive,
    Sheffield

1998? Continued collaboration with Gremlin, now
Infogrames Watch this space...
6
Still playin after all these years...?
  • Early 80s Queues outside WH Smith - Parents
    educational aspirations for children.
  • kids just wanted to play?
  • 90s-present Mass-market business
  • consumers of all tastes, all genders, all ages
  • IDSA report, March 2000, USA
  • 1999 retail and online sales of 6.6 billion
  • US motion picture industry 7.3 billion box
    office revenue
  • 61 of gamers are over 18 43 of all gamers are
    female
  • Average age of game players is 28

7
Still playin after all these years...?
  • Research on computer games technology academics
    join the game
  • Computer and video games comes of age,
    conference held at MIT, Feb 2000
  • Siggraph 2000 course Games Research the
    Science of Interactive Entertainment 6 out of
    45 courses were categorised as Game Development
    Interactive Technique areas of interest
  • Eurographics 2001 (Manchester, Sept 2001) will
    include a games session as part of an industrial
    Theme.

8
Still playin after all these years...?
  • Serious use of game engines
  • quote from BBC News Online Education, Saturday,
    21 October, 2000, Quake blows away design
    problems The grisly blow-em-away computer game
    Quake II has been modified to allow architects'
    clients to "run around" virtual buildings -
    without the guns and monsters.

9
Todays programme am
  • 10.00 Chairmans Welcome and Introduction
  • Dr Steve Maddock (University of Sheffield)
  • 10.15 Computer Games in Education
  • Dr Alan Watt (University of Sheffield)
  • 10.55 Coffee
  • 11.20 Games Development in VRML
  • Dr Lubo Jankovic (University of Birmingham)
  • 11.50 RD in Computer Games
  • Dr Ian Badcoe (Infogrames Studios Ltd)
  • 12.30 Lunch ? 13.45

10
Todays programme pm
  • 13.45 The console market
  • John Kirriemuir (Cent. Digital Library
    Research, University of Strathclyde)
  • 14.25 Online and multiplayer gaming technology
  • Tony Cox (Microsoft)
  • 15.05 Tea
  • 15.35 Entertainment and Beyond Where Art
    Design
  • meets Computer Games
  • Dr Stephen Bell (Nat. Cent. Computer Animation,
  • Bournemouth University)
  • 16.05 10 Unsolved Issues in Computer Graphics
  • Chris Thornborrow (PixelFusion)
  • 16.45 End of meeting
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