Title: Collaborative Strategies for Designing Successful Web Sites
1Collaborative Strategies forDesigning Successful
Web Sites
- Adaptive Path
- www.adaptivepath.com/workshops/tour2002/
- Lane Becker
- Peter Merholz
- Jeffrey Veen
2desirability
viability
feasibility
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4 5Hi, I'm remodeling my kitchen and buying new
appliances. While researching my decisions, I
visited your site to see how your refrigerators
compared to other manufactures. One of the most
important factors in my decision is the amount of
energy the product uses -- but I couldn't find
this information listed on your site anywhere. Am
I not looking in the right place? -jeff
6Dear Jeff, Thank you for visiting the Maytag
Home Page. We welcome the opportunity to assist
you. Please forward your model number and we can
send the energy rating for the model. Eric Maytag
Customer Service
7Eric, I think you may be misunderstanding my
query. I'm interested in buying a new
refrigerator. One of my key decision-making
points is the energy rating of the product. I'd
like to be able to see the rating of all of your
models on their respective product description
pages. -jeff
8Dear Jeff, Unfortunately, the energy ratings are
not listed on the web page. Sorry for the
inconvenience. Jennifer Maytag Customer Service
9Jennifer, Right. I realize that. That's why I
mentioned it. It's a pretty crucial
decision-making point for a lot of people
(including me). You should consider having your
Web team add it to the standard product page.
-jeff
10Dear Jeff, Thank you for your comments regarding
the Maytag.com Home Page. In the future, please
include the model number of your Maytag appliance
so that we may assist you more efficiently. Scott
Maytag Customer Service
11Defining Experience Design
- Functional Design
- The design of systems that support end-users'
tasks and goals - User research
- Information Architecture
- Interaction Design
- Communication Design
- The design of how these systems are expressed to
the user - Interface design
- Visual design
- Content strategy
12Good design means following rules! My rules!
13Top Ten Guidelines for Homepage Usability
Following are ten things you can do to increase
the usability of your homepage and thus
enhance your website's business value.
- Include a One-Sentence Tagline
- Write a Window Title with Good Visibility in
Search Engines and Bookmark Lists - Group all Corporate Information in One Distinct
Area - Emphasize the Site's Top High-Priority Tasks
- Include a Search Input Box
- Show Examples of Real Site Content
- Begin Link Names with the Most Important Keyword
- Offer Easy Access to Recent Homepage Features
- Don't Over-Format Critical Content, Such as
Navigation Areas - Use Meaningful Graphics
Jakob Nielson Alertbox, May 12, 2002
http//www.useit.com/alertbox/20020512.html
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15A Different Perspective
- There is no One True Way or Four-Step Process
- The Web may have best practices for user
experience design, but it is too early to depend
on them exclusively - The separation between functional design and
communication design is messy at best
16But wont the rules limit my creativity...?
17Obeying rules without an understanding of the
reasons behind them creates an approximation of
competence which leaves one vulnerable to the
exceptions.
Sea Kayaker's Deep Trouble
18About the Project
- iRemodel.com leading home improvement portal
- Features
- Tutorial Content for users new to home
improvement - Idea File
- Product database with comparison engiine
- Contractor/architect locator
- Budget estimator
- New features
- Kitchen design center
- Contractors management application
19Our goal...
To develop an experience based on the patterns
inherent in your stuff that empowers users to
accomplish their goals.
20Its how we get a pile of stuff...
21...into a structured experience.
22This includes labeling...
23...and navigation systems...
24...that are intuitive to users.
Ah Ha!
25But! Not all users have the same goals.
Shapes!
Colors!
26So, good design lets many users...
27...access lots of content...
28...in many ways.
29But this isnt always as easy as it sounds...
30What do you call this?
31Is it Coke? Pop? Soda?
http//www.ugcs.caltech.edu/almccon/pop_soda/
32But wait! Theres more...
- fizz
- fris
- phosphate
- bubble-water
- lolly-water
- Tingle Fizz Fuzz
- mixer
- sweet drink
- tonic
- sodie
- cocola
- soder
- dopes
33Design faces global issues...
Colors?
Colours?
De Colores?
? ? ? ? ? ? ?
? ?
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37Design faces accessibility issues...
Colors
???
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40Design suffers from jargon...
Shapes WebBeanstm
? ? ? ? ? ? ?
? ?
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43Design suffers from politics...
Excellent!
???
User
CEO
44Customers used to interact directly with
departments...
Big Corp
A
B
C
D
E
45But that doesnt translate to the Web at all...
Big Corp
A
B
C
D
E
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47Design must also be extensible...
!?!
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51We dont even know what else they are doing
!!!
52The Two Parts of IA, Diagrammed
Surface architecturecomes from Mental Model
Deep architecture comes from the Content Model
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54So who are these people, your users?
55Remember You Are Not Your Audience
- You do not
- see things like they do
- know what they know
- want what they want
- work how they work
- This is critical information when designing a
product
So how do you figure out all of these things?
56User Research!
- The study of what makes peoples lives difficult
and how to make them easier - NeedsWhat people need to make their life easier
- DesiresWhat they want (does not equate to what
they need) - AbilitiesWhat they can understand and do
- MethodsHow they do things now
57Conceptual Research (need)
- Timing Early in the design process
- Purpose Investigates needs and methods
- Techniques
- Task Analysis/Contextual Inquiry
- Surveys
- Ethnography
- Outcome Encourages innovative thought at the
very outset of design
58Preference Research (like)
- Timing Mid-process
- Purpose Investigates desires, expectations,
priorities - Techniques
- Surveys
- Focus Groups
- Interviews
- Card sorting
- Outcome Ensures that design solutions appeals
to the desired audience
59Ability Research (do)
- Timing End of the process (and the beginning of
the next iteration). - Purpose Investigates abilities and reactions
- Pre-Launch Techniques
- Prototypes (paper and mockup)
- Usability Testing
- Post-Launch Techniques
- Log analysis
- Customer feedback analysis
- Outcome Ensures that design solutions are
usable for the desired audience
60User Research in the Design Process Practical
- Linear process
- One big step for each type of user research
(conceptual, preference, ability) - Handed off at the end, as opposed to beginning
the cycle again - Ideally, the process is collaborative and
iterative...
61About These Methodologies
- Scalability Many of these techniques can be
used tomorrow, or as a 6-month project. - Live it User research, information architecture
and good design are not something to consider
doing every so often. - Balance Too much reliance on methodologies and
technique can be as bad as not using them at all. - Remember Be open minded!
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63What is Discovery?
- Useful and often overlooked
- Tool for understanding business needs and context
(rather than user needs and context) - An early opportunity to head off problems before
they happen - Answer important questions about the project
- Why do it? (Business/Marketing purpose)
- What does it do? (Scope/Definition)
- Who cares about it? (Stakeholders/Decision
Makers)
64Why Do Discovery?
- No matter how good your solution is, if it
doesnt fit within the existing expectations and
processes of your organization, it will fail - Remember A sick body will reject a healthy organ
if the body isnt prepared properly first
6510 Roadblocks Discovery Can Help You Avoid
- Project gets bogged down in approvals
- Your assumptions about the goals of the project
are way off base - You discover half-way through that the scope is
much greater than you imagined - Feature creep
- Disenfranchised people become obstacles
- Nobody listens to youeven though youre
supposedly in charge - Nobody understands what youre saying (maybe
because you dont have the same understanding of
the project) - Someone important and powerful (e.g., the CEO)
hates the final solution a week before launch - Your final solution, though cool, doesnt solve
the original problem - Your proposed solution cant be implemented
66Purpose of Discovery (Soft)
- Understand the context in which you are working
- Political landscape
- Stakeholders
- Decision structures (who/how/when)
- Business mandates
- Technologies
- Build relationships
- Introduce yourself
- Explain what you do
- Get to know everyone involved (listen)
- Communicate your goals internally as well as
externally
67Purpose of Discovery (Concrete)
- Define project criteria
- Stakeholders
- Definitions
- Scope
- Business mandate
- Formulate strategies
- Resources
- Methods
- Process
- Schedule
- Budget
68How this Affects You
- Answers these questions
- What is your relationship with your organization?
- How effectively do you communicate your value to
the key stakeholders on your project? - Develops these skills
- Learn the company language (jargon not buzzwords)
- Understand the decision-making environment you're
working in
69Potential Roadblocks to Doing Discovery
- Schedule pressure
- Stakeholders dont see the value
- Lack of access to key players (distance,
vacation, schedule conflicts, etc.)
70Methods for facilitating meetings
- Always prepare, even (especially) when
brainstorming - Use only open questions
- Make meetings into active working sessions
71Method Kickoff Meeting
- Who Everybody you can get together in the
conference room - Purpose
- Introduce yourself, team, and the stakeholders
- Explain the project
- Let stakeholders know how they will be involved
- Establish working relationships get the team on
board - Form Presentation and discussion
- Timing Beginning of discovery
- Content Goals, team, process, schedule, and
deliverables - Leave-behinds Project plan (draft only),
presentation slides
72Method Project Sponsor Interviews
- Who Whos signing the check?
- The most senior person or people who approved the
project, and their peers - Purpose
- Understand political context
- Define decision process
- Understand business imperative and goals
- Learn what other departments should be included
and how - Form One-on-one conversations
- Timing After kickoff
- Leave-behinds Project plan (draft only)
73Method Stakeholder Group Sessions
- Who Key stakeholders
- Purpose
- Discover expectations for the project
- Discuss pain points, features
- Make people feel involved
- Establish cross-departmental communication among
stakeholders - Form Similar to focus groups
- Open, brainstorming
- Smaller, intimate
- Timing Soon after kickoff
- Leave-behinds Notes, email
74Method Stakeholder One-on-Ones
- Who Anyone you can corner for at least 15
minutes - Purpose
- Learn details about the project
- Learn the truth about the organization
- Let people know that they can talk to you (i.e.,
listen!) - Venting
- Talk through definitions, goals, methods,
processes - Solidify requirements and discover potential
roadblocks - Identify existing documentation
- Form Informal conversations
- Timing After kickoff
- Leave-behinds Notes, email
75Method Review of Existing Documentation
- Gather and review previous materials any
documentation that seems relevant. It might be - Server logs
- Previous product specs
- Usability or other research
- Explanation of key technologies
- Even if theres nothing to review, showing
interest will go a long way toward establishing
relationships
76Exercise Sketch Assumptions
- Without sharing, sketch the product as quickly as
you can - Front page showing features
- Scribble out the top page of the kitchen design
application - You only have 10 minutes. Dont design! Just
draw!
77Discovery Deliverables Vary
- Summarize your findings for distribution to the
stakeholders and/or project sponsor - Lets people review what theyve said and correct
as necessary - Review of docs will show that youre leveraging
prior investments - Contents include business goals, any mandatory
features, assumptions, definitions - Formal documentation MRD, PRD, Project Brief,
etc.
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79Competitive Analysis
- A thorough deconstruction of your competitors
Web sites - Similar to market and customer research, but with
an emphasis on functional implementations - Not simply limited to direct competitors
80Identifying Competitors
- Start with known rivals
- See marketing plan, business plan, etc.
- Use online tools to broaden scope
- Whats related, Alexa, browse online
directories - Look for other sites with similar features, even
if theyre in a completely different industry - Try to identify conventions
- Search, navigation, interface widgets, etc.
- Use analyst reports to identify industry trends
- Forrester, Jupiter, et al.
81The Competitive Matrix
- List features against competitors in a
spreadsheet (build off of your findings from the
current state analysis) - Use online tools to help fill in the technical
details - www.websitegarage.com
- www.siteowner.com
82The Competitive Matrix
- Build spreadsheet with feature-set against
competitors sites - Fill in short descriptions of similarities and
differences - Point out radically different solutions
- Use principles of Heuristic Evaluation
83The Competitive Matrix
- Feature set and content types
- Interface characteristics
- Navigation vocabulary
- Renderings (Tabs, Pull-down menus, etc.)
- Technology choices
- Browser targeting
- Advanced CSS or Javascript usage
- Performance Statistics
- Bandwidth usage and rendering speed for page
types - Meta Tag Contents
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85What Is a Persona?
- A fictitious person for whom you are designing
- Represents the archetypal qualities of your
audience - Plural personas not personae
- Its ... well ... less pretentious
86Why Personas?
- Provides focus for the design
- Talk about Lori not the user
- Humanizes the design
- Name them
- Have photos of them (corbis.com,
images.google.com) - Remarkably effective for bringing user-centered
design into an organization - Turn personas into big posters, place throughout
organization
87Developing Personas
- Start with market research and segmentation
- Demographic
- Age, Gender, Occupation
- Psychographic
- Goals, tasks, motivation
- Webographic
- Net usage and experience, gear, usage habits,
favorite sites
88Personas Are Not
- Demographic ranges
- 18-34 year old college educated females making
50K - Job Descriptions
- IT managers in Fortune 1000 with purchasing
power for routers - Your CEO
- Mr. Burns wants to be able to use his WebTV on
the site
89Personas Are
- Stereotypes
- This isnt an exercise in politically correct
thinking - Edge cases can lead you off track, e.g. male
nurses, private pilots - Design targets, not sales targets
- Tools for thinking about features and functions,
not character studies
90Persona Chart
91Scenarios
- Stories of personas engaged in tasks or achieving
goals - Narrative structure enforces making sense
- The flow of writing feels more real than the
discrete collections of tasks and attributes
92Writing Scenarios
- Keep the task focused 4 to 5 paragraphs
- Incorporate the personas environment
- Make them messy
- Try not to design while writing
- Write three or four scenarios per persona
93Benefits of Scenarios
- Allows for a holistic description of the users
experience - Context, context, context
- From inside the users head to the environment
surrounding them - Excellent communication tool all humans
understand stories - Works well across multi-disciplinary teams
- Fleshes out personas existence
94Potential Pitfalls
- The Scenario Where Everything Works Like Magic
- Digressing too much
- Too much response from a designed system
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96How Do You Create a Design that Users Can
Understand?
- Figure out what users need develop a mental
model - Figure out what you have develop a content model
- Match them up
- Use it to create your site design
- Make a high-level structure based on mental model
- Make the detailed structure based on the content
model
97What is a Mental Model?
- How an audience thinks about and approaches
- its tasks and goals
-
- (separate from a Web experience)
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99What is a Mental Model?
Talk to spouse
Look in fridge
How much time do I have?
Does the car need gas?
Look for discounts
Clip coupons
Plan meals
Prepare shopping list
Walk the store aisles
Grocery Shopping
100What Does a Mental Model Look Like?
- Our Mental Model Diagram looks like this, with
tasks arranged into ever-broader groupings
101Ultimate Goal
- A design that corresponds to your users mental
models
Talk to spouse
Look in fridge
Clip coupons
Does the car need gas?
Look for discounts
Plan meals
Prepare shopping list
How much time do I have?
102Ultimate Goal, Pt 2
- A design that corresponds to your users mental
models - that also meets your business needs
Talk to spouse
Look in fridge
Clip coupons
Does the car need gas?
Look for discounts
Plan meals
Prepare shopping list
How much time do I have?
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105Ah Ha!
106Why Perform Task Analysis?
- Helps you figure out what features are important
to your users, and what they would call those
features - Ensures that the design meets those user
requirements as well as the business requirements - Provides a way to trace back all aspects of the
interface to the users task flow - Goal To remove the phrase I think from
discussions about what your users need - So that you can create a Mental Model Diagram,
which is really cool
1071. Find Some Users
- Start immediately the better the subjects, the
better the outcome - Getting started tomorrow friends, family,
coworkers - Pros cheap, easy
- Cons bias (they may know too much), not close
enough to the real target audience - Some do-it-yourself options
- Existing user base, customer support inquiries,
advertise on existing site - User groups, email discussion lists
- Traditional market research means classified
ads, etc.
108Finding Users Let the Pros Do It
- Better yet, get the budget to use a recruiting
agency - Pros can get people who know nothing about the
product, can get people who are exactly your
audience, can recruit people in a variety of
geographic locales - Cons money
- In San Francisco
- Jonathan Gauntlett at G Focus Groups
- jonathan_at_gfocusgroups.com
- (415) 928-2795
109Writing a Screener
- A simple script to weed out subjects
- Write 20 questions that narrow in on who youre
after - Order questions from generic to specific
- Be very clear and specific
- Avoid jargon
1102. Conduct Interviews
Yak yak yak yak yak yak yak yak yak yak yak yak
kak yak yak yak yak yak yak yak yak yak yak...
- Use ethnographic inquiry techniques
- Encourage open answers, rather than to lead the
interviewee in any preconceived direction - Use predefined questions as prompts in a
conversation, not a verbatim script - Allow the interviewee to direct the flow of
conversation - Interview about 5 people per audience type
- Prepare verbatim transcripts, if possible.
111Ask good questions
- Focus on experience, not extrapolation
- Concentrate on immediate experience
- Be nonjudgmental
- Make questions open-ended
- Avoid binary questions
1123. Analyze the Transcripts
- Scan interview transcripts for tasks
- Copy each task to the atomic task table
- Notice patterns across users. Group similar
atomic tasks together under one task name - Adjust these groups as the patterns grow and
shift - Estimate 4 hours per interview
1134. Organize Tasks into Groups
- Arrange the tasks into conceptual groups based
on - Steps the users described
- Similarity of tasks
- Do this for each audience, if there are multiple
audiences - Compare results between audiences and combine if
appropriate - Alphabetize groups for easy reference
114A Collaborative Approach to Organizing Tasks
- Your team, an afternoon, a large blank wall,
millions of Post-Its - Read notes and make stickies
- One person plucks tasks from the transcript, the
other writes them down on stickies - One task per sticky, different colored stickies
depending on the number of times different people
mentioned the same task - Make stickies and move them around until they
make sense - Cluster similar stickies on the wall and give
them a name - Cluster similar clusters together, and give them
a name, too - Voila! Tasks, Task Groups, and Mental Spaces
115Walls of Stickies
Thanks Marc Rettig
1165. Build the Mental Model
- Arrange the mental spaces into a meaningful
order, if possible - Name your mental spaces with verbs, not nouns
- Make it a team effort one person makes a first
draft, but team members and clients should
participate in refining it
117What a Mental Model Looks Like
- Consists of Tasks
- The individual tasks that people perform when
attempting to achieve a larger goal
118What a Mental Model Looks Like
- Consists of Task Groups
- Tasks for the same goal grouped together
119What a Mental Model Looks Like
- Consists of Mental Spaces
- The set of goals which together form a complete
activity
120How a Mental Model is Used
Online Discussion Boards
Proposal Template
- Existing site content from audit is slotted
underneath to show where current site meets (or
doesnt) users needs.
Proposal Submission Form
121End result Horizon Chart
- Detailed map of your users everyday goals, and
the individual tasks they undertake to achieve
them - Shows where the existing site succeeds in meeting
these goals where it overshoots where
opportunities for future development lie - Excels as a reference document, a starting point
for discussions about user requirements
122Exercise Building a Mental Model
- With your group, look for trends in remodeling
tasks - Organize tasks into conceptual groups
- Use stickies to label each group
123Diagram Mental Model Building Tips
- Arrange the mental spaces into a meaningful
order, if possible - Name your mental spaces with verbs, not nouns
- Make it a team effort one person makes a first
draft, but team members and clients should
participate in refining it
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125Thank You! www.adaptivepath.com/workshops/tour2
002/ lane_at_adaptivepath.competer_at_adaptivepath.c
om jeff_at_adaptivepath.com