Title: http:www.sxc.huphoto356005
1How to innovate on time
Scott BerkunAuthor Consultantwww.scottberkun.c
om
OReilly Emerging technology conference March 2007
http//www.sxc.hu/photo/356005
2How to innovate on time
- Intro
- How to innovate
- How to be on time
- How to innovate on time
- QA
3Hi Im Scott
- MSFT 94-03
- IE 1-5, MSN, Windows
- Now Author/Speaker
- The Art of Project Management (05)
- The Myths of Innovation (May 07)
- www.scottberkun.com
4Innovate \In"novate\, v. To begin or introduce
something for the first time Innovation is
always relative
5- The diffusion of
- innovation is a
- social process,
- based more on
- psychology and
- sociology than
- technology.
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7Does innovation mean. Being first? Being
better? Winning?
8Progress Innovation Success Innovation
Is succeeding without innovation worse than
failing with innovation?
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11Frustrated innovators
- Vincent Van Gogh, Jackson Pollock
- Farnsworth (TV)
- Carson (Copy Machine)
- Douglas Englebart (Mouse)
- Alan Kay (Smalltalk)
- Chesterburough (Vaseline)
- Holland (Submarine)
- Being ahead of your time is disapointing
12Being good vs. being innovative
- Often innovation is a side-effect
- We were trying to do X and needed Y and Z
- Few major innovators obsessed about how
innovative they were or not - Do focus on
- Solving a problem for a customer
- Profiting from the solution
- But avoid Jargon
- Incremental innovation
- Disruptive innovation
13Innovation is risk
- Exploring is expensive
- Investments in innovation are unpredictable
- Many start-ups tried to sell first
- Factors beyond your control
- Markets, economies politics
- Fads, trends and social movements
- Competitors
- Consumer behavior
- Stories The computer WWII, DaVinci Helicopter,
PC/GUI (1968 to 1984)
14Summary so far
- Innovation is a social function
- Defined by exposure to unknowns
- Good is hard enough a better bet
- We romanticize / exaggerate successes
15How to innovate on time
- Intro
- How to innovate
- How to be on time
- How to innovate on time
- QA
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22How innovation happens
- All the clichés are true, but
- Most innovations happen through
- Committed work by experts
- Unexpected discovery followed by work
- Outsiders w/ideas (who work hard)
- Hard work, risk and luck required
- Stories
- Newtons Apple, Teflon, Aspartame, Velcro
23Challenge
- What are the necessary conditions for a person to
successfully innovate?
24What you need
- A motivation or direction
- Creative thinking / experimenter mentality
- Ability to convert dead ends into new motivations
/ directions - Ignorance of, or desire to challenge, status quo
- Threshold for risk comfort w/uncertainty
- Time/ for hard work
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26Creative Thinking
- Creative thinking is easy be willing to be
embarrassed - Facists dont make for creative thinkers
- Creativity / flow demands intimacy more than
intellect or genius - Rules from Improv comedy
- Yes and
- No half-assing
- No apologies
- Make the other guy look good
27Exercise
- Describe attributes of the perfect cell phone
- Describe attributes of the perfect 10 cell phone
- Describe the worst cell phone imaginable
28Exercise
- Challenge words (perfect, leading, popular)
- Constraints (cost, time, size, speed)
- Inversion (worst, slowest, smelliest, ugliest)
- Hybrid
29A direction
- Find things that suck
- What should be but isnt? (Shaw)
- Cynics and complainers are great sources for
inspiration - Imagine a 50 million budget for your current
project how would your goals change? - Stories
- Einstein, Galileo, Crick Watson (DNA)
- Amazon.com, Google, hotmail.com, Frontpage
30Exercise
- Name something that sucks
- Name 5 specific reasons why
- Invert into possible ideas
31Opportunity
- No magic answer to
- When to abandon idea X and switch to Y
- How promising an idea has to be to spend time
with it - How innovative or good something needs to be to
succeed - However, success depends on these beyond formula
decisions - Persistence Copy machine, mouse, PC
- Direction change Post it note, silly putty,
Flickr
32Hard work
- Dyson vacuum 5000 prototypes
- Edison light bulb 100 to 1
- Hemmingway novel 99 to 1
- Innovation creates work reopens questions and
breaks assumptions - People like compatibility and status quo
- Stories DVORAK keyboard, Metric system
33How to innovate on time
- Intro
- How to innovate
- How to be on time
- How to innovate on time
- QA
34We are always late
- Things that start late
- Meetings
- Parties
- Classes (hmmm)
- Dinner reservations, doctors office
- Concerts and events
- We are conditioned to think of time as flexible
- Meet me at 1pm at the coffee shop somewhere
between 1255 and 110pm.
35Research on software projects
31 of all project cancelled 52 will cost 189
of original estimate 16.2 finish on time, on
budget
http//www.standishgroup.com/sample_research/chaos
_1994_2.php
36Exercise
- Think of the last project you worked on, with
goals for innovation, that did not finish on time - What factors contributed to being late?
37Why schedules are late simple
- Anything that goes wrong, makes you late.
- Anytime you prioritize something above of the
schedule, you will be late.
38Why schedules are late complex
- Many interconnected factors
- Requirements and schedule not sane
- Fuzzy vision, low quality specs
- Technical oversights / Weak estimations
- Poor communication
- Leadership mistakes
- Poor co-ordination
- Changing requirements without changing schedule
- Generally stupid decisions (or people)
39The creative ego
- It was more work than I could finish in a
lifetime. Yet I signed a contract 5 years. My
curse to take on more than I can possibly do.
Madness! - Michelangelo
- I double dog dare you
- - A Christmas story
40The common failure pattern
41Remaining work
Time
42Remaining work
Time
43Remaining work
Time
44Remaining work
Time
45Remaining work
Time
46Remaining work
Time
47Why it gets harder (1 of 3)
48Remaining work
Time
49?
Remaining work
Time
50Remaining work
Time
51Remaining work
45
35
Time
52Endgame
Remaining work
20
Time
53Why it gets harder (2 of 3)
54Deadline
Effort
Scheduled Real
Time
55Deadline
Effort
Scheduled Real
Time
56Why it gets worse (3 of 3)
57From Quality software management, Vol 1, Weinberg
(Dorsett House, 1998)
58The hypothesis
- If the work gets harder
- And effort is constant (e.g. maximum)
- Progress will slow
- Example Jigsaw puzzle vs. packing for a trip
59Assuming team effort is constant
Rate of progress
Time
60Assuming team effort is constant
Rate of progress
Time
61Endgame
Remaining work
20
Time
62Remaining work
45
35
Time
63How to be on time
- Acknowledge that most things are late
- Review previous project accuracy before planning
the next - Explore aggressively / Commit conservatively
- Make everyone aware of common failures
- Plot curves, not lines, for endgame
64How to innovate on time
- Intro
- How to innovate
- How to be on time
- How to innovate on time
- QA
65Challenge
- Who here has innovated on time?
66Innovation as a commodity
- How much innovation in how much time?
- Innovation costs more how will you pay?
- What can you sacrifice?
- Quality
- Cost (think demo automobiles or first PC)
- Schedule
- Expected features
- Mental health
- Commitment to ship (Research prototype)
67How to innovate on time
- Have an experimental milestone (20 time)
- Define criteria for passing milestones
(subjective is ok) - For major decisions always have of options at
different levels of innovation / risk - Choice A High risk
- Choice B Medium risk
- Choice C low risk
- Etc.
68Design
Implement
Test
69?
Release
Big Idea
70Problem space
Release
Big idea
71Release
Big Idea
72Release
Big Idea
73Release
Big Idea
74Release
Big Idea
One design
Brainstorm or Affinity
threealternatives
twoalternatives
75Release
Big Ideas
76Engineering
Design
Test
Time
77How to innovate on time
- Intro
- How to innovate
- How to be on time
- How to innovate on time
- QA
78Summary
- Innovation sociology technology
- How Experiments, motivation, resilience against
status-quo, workaholic - How Explore aggressively, schedule
conservatively - Creative milestones control risk
79Talk Tuesday 5pm, Douglas B The myths of
innovation QUESTIONS? Myths of Innovation book
out MAY 2007 OReilly MediaWWW.SCOTTBERKUN.COM
80Photo credits
- Hiking, http//www.sxc.hu/browse.phtml?fdownload
id638049 - Treasure map, http//www.sxc.hu/photo/575957
- Katana, http//www.sxc.hu/photo/456847
- Mice prototypes, http//www.cc.gatech.edu/classes/
cs6751_97_fall/projects/follow_me/hw4/douglas.html
- Overboard, http//www.adaathletics.homestead.com/
Fourth02.html