Title: Lesson 1. An Introduction to Experience Economy Strategies
1Lesson 1. An Introduction to Experience Economy
Strategies
2Quick Links
- 1.1 A Progression of Economic Value from
Commodities to Experience - 1.2 Defining the Four Experiences (4Es)
3Introduction
- Successful small businesses have demonstrated
qualities such as vision, innovation, opportunity
recognition, a passion for change, exceptional
staffing, and extraordinary service (Morris,
1998). Exceptional staffing and extraordinary
service reflect a customer-focused strategy,
which remains a key competitive strategy for
small businesses (McGee Love, 1999). - Successful small businesses are keenly aware of
the importance of customer value and emphasize a
quality image for their store through
customer-service (McGee Love, 1999), but
customer value today is more than quality
products and superior customer-service. Value for
todays customer is also coming from positive,
engaging, memorable experiences.
4Introduction (continued)
- Creating these positive, memorable experiences is
where qualities of vision, innovation,
opportunity recognition, and a passion for change
come into play for the small business operator.
These positive, engaging, memorable experiences
(experiential value) result in differentiation
from competitors, large and small (Pine
Gilmore, 1999)
5Introduction (continued)
- Adding value from positive, engaging, memorable
experiences can offer competitive advantage for a
business that - Fully satisfies customers
- Builds loyal customers
- Increases customers willingness to pay more
- Encourages positive word-of-mouth
- Recruits new customers
- Enhances the business image
- Differentiates the business from its competitors
- Makes it difficult for competitors to copy the
business
6Introduction (continued)
- Small businesses must develop opportunities that
create value through innovation (Drucker, 1985).
In the following lessons we present Pine and
Gilmores (1999) Experience Economy strategies
that help an operator innovate his/her business
by creating experiential value for the customer. - These lessons a) outline Pine and Gilmores
perspective and four types of strategies for
creating experiential value with examples of each
found in small businesses, b) provide tools for
the operator to assess experiential value of a
business, c) outline how to communicate the
experiential value of the business in the firms
Web site, and d) provide tools to assess
experiential value of the web site.
71.1 A Progression of Economic Value From
Commodities to Experience
81.1 A Progression of Economic Value From
Commodities to Experience
- According to the Experience Economy (Pine
Gilmore, 1999) framework, todays customers want
more than just high quality goods and services.
They want value from positive, engaging,
memorable experiences along with high quality
goods and services. Value refers to the benefits
the customer perceives he/she gets not only from
the goods and service, but also from interactions
with people and places, which help shape the
experience.
91.1 A Progression of Economic Value From
Commodities to Experience
- Consider the idea behind the once small business
of Starbucks that has burgeoned into a successful
public company. The focus on design with the
shops rich warm colors, contemporary
furnishings, stylized graphics, and carefully
selected music makes it stand apart from other
coffee shops and creates a memorable experience.
Some Starbucks have added Hear Music media bars
where customers can explore the music (including
the music programmed for their stores), get
recommendations, and burn selections from a vast
library of songs. This is the way Starbucks has
innovated its unique experience to add value for
its customers.
101.1 A Progression of Economic Value From
Commodities to Experience
- In their Experience Economy framework, Pine and
Gilmore (1999) explain that sources of economic
growth in the U.S. have shifted from extracting
raw materials, called commodities, to processing
the commodities to making goods, then to offering
services, and now to staging positive, engaging
memorable experiences. - Pine and Gilmores Progression of Value
111.1 A Progression of Economic Value From
Commodities to Experience
- An example, using the commodity of corn,
illustrates how this progression of value has
resulted in an innovative small business. Value
is added to corn when the commodity is processed
and boxed as breakfast cereal shown in Figure
1.1. The local diner that brings the cereal in a
bowl with milk to the customer is adding value
through service. But how do you make cornflakes
memorable? The small business, Cereality has
changed breakfast cereal into an engaging
experience through mass customization. In mass
customization, consumers engage in creating a
unique product to their individual specification
by selecting from an array of options offered by
the business.
121.1 A Progression of Economic Value From
Commodities to Experience
- The creative process becomes an important source
of value for the consumers in mass customization
(Fiore, Lee, Kunz, 2004). Cereality customers
creatively combine two cereals, a milk, and a
topping, including malted milk balls, and eat
from a traditional take-out container.
13Figure 1.1 Pine and Gilmores Progression of Value
141.1 A Progression of Economic Value From
Commodities to Experience
- Movement to experiences as a source of economic
growth reflects expansion, not substitution, of
customer expectations. Customer expectations for
high quality goods and services are consistently
met, so now their expectations have expanded to
include positive experiences. Consistency in
quality goods and services means that businesses
need to add value in a new way to differentiate
themselves from the pack of competitors.
151.2 Defining the 4Es Education, Esthetics,
Escapism, and Entertainment
161.2 Defining the 4Es Education, Esthetics,
Escapism, and Entertainment
- The experience economy offers four realms of
experiential value to add to a business. Pine and
Gilmore (1999) termed these realms, the 4Es. The
4Es consist of adding Educational, Esthetic,
Escapist, and Entertainment experiences to the
business. The four experiences vary based on the
customers active or passive participation and on
absorption or immersion in the experience. Active
passive participation entails the level of
customer involvement in creation of the
experience.
171.2 Defining the 4Es Education, Esthetics,
Escapism, and Entertainment
- For instance, the customer can actively
participate in a product trial or passively watch
a product demonstration performed by a staff
member. Absorption is occupying customers
attention by bringing the experience into the
mind and immersion is becoming physically or
virtually a part of the experience itself (Pine
Gilmore, 1999, p. 31).
181.2 Defining the 4Es Education, Esthetics,
Escapism, and Entertainment
- The 4Es are differentiated by the form of
customer involvement as shown in Figure 1.2.
Passive participation of the customer in an
experience offered by the business characterizes
the Entertainment and Esthetic dimensions, while
active participation characterizes Educational
and Escapist experiences. The customer who
passively participates in an experiential
activity or setting does not directly affect or
influence these experiential offerings, whereas
an active participant will personally affect
these activities and settings. The customer
typically absorbs Entertainment and Educational
experiences and immerses in Esthetic and
Escapist experiences.
19Figure 1.2 Pine and Gilmores Four Realms of
Experience
201.2 Defining the 4Es Education, Esthetics,
Escapism, and Entertainment
- A small business may focus on creating one
experience or a medley of all 4Es. The Blue Bell
Inn Bed Breakfast (BB) in Iowa, for instance,
offers all 4Es. Customers actively participate in
cooking classes where they learn about various
cooking techniques and recipes (Education). The
Inn offers music recitals inviting local
musicians here customers passively absorb the
performance (Entertainment). Customers actively
immerse themselves in a murder mystery by taking
on a character or role in the setting (Escapism)
that is, they engage in solving the murder not as
an audience member but as a character in the
mystery. Customers passively immerse themselves
in the homey, creative interior of the house
designed by the Inns owner (Esthetics).
211.2.1 The 4Es Educational Experiences
- Educational experiences increase the customer's
skills and enhance his/her knowledge through
active participation in the experience. The
Educational experiences offered by four different
types of small businesses (Accommodation/BB,
Restaurant, Retail, and Rural Tourism) are shown
in the next slide.
221.2.1 Examples of Educational Experiences
231.2.1 Examples of Educational Experiences
241.2.2 The 4Es Esthetic Experiences
- Esthetic experiences entail customer enjoyment of
an enriched, unique physical design. The customer
enjoys passively appreciating or just being in a
setting of the business.
251.2.2 Examples of Esthetic Experiences
261.2.2 Examples of Esthetic Experiences
271.2.3 The 4Es Escapist Experiences
- Escapist experiences require that the customer
actively participate in the events of a real or
virtual environment. The customer shapes or
contributes to the experience, which offers the
customer a way of taking on a new persona.
281.2.3 Examples of Escapist Experiences
291.2.3 Examples of Escapist Experiences
301.2.4 The 4Es Entertainment Experiences
- Entertainment experiences entail watching the
activities and/or performances of others. The
customer is not actively involved in the creation
of the entertainment, but the mind is actively
engaged during appreciation of the event.
311.2.4 Examples of Entertainment Experiences
321.2.4 Examples of Entertainment Experiences
331.3 Summary of Lesson 1
- This lesson introduced concepts of Pine and
Gilmores experience economy and reviewed how
economic value has evolved from commodities, to
goods, services, and experiences. The four realms
of experience (4Es Educational, Esthetic,
Escapist, and Entertainment experiences) were
discussed as a means for adding value and unique
competitive advantages for rural businesses. Each
of the 4Es was defined and appropriate
experiential Website examples provided for four
types of business settings including
accommodation/BB, restaurant, retail, and rural
tourism.
34References
- Drucker, P. F. (1985). Innovation and
entrepreneurship Practice and principles. New
York HarperCollins. - Fiore, A. M., Lee, S-E, Kunz, G. (2004).
Individual differences, motivations, and
willingness to use mass customization options of
fashion products. European Journal of Marketing,
38, 835-849. - McGee, J.E. Love, L. G. (1999, March).
Competitive advantage and the small independent
retailer The role of distinctive competencies.
Journal of Business and Entrepreneurship, 11(1),
85-98. - Morris, M. (1998). Entrepreneurial Intensity
Sustainable advantages for individuals and
organizations. Westport, CT Quorum.
35References (continued)
- Pine, B. J. II Gilmore, J. H. (1999).
Experience economy Work is theater and every
business a stage. Boston Harvard Business
School. - Images
- http//www.starbucks.com/hearmusic/inourstores.asp
?category_nameInOurStores - http//www.cereality.com
- Education
- http//www.roundbarnfarm.com/attractions.htm
- http//www.thechoppingblock.net/
- http//www.explorewisconsin.com/CowCountryFabricsa
ndQuilts/ - http//www.dutchvillage.com/park/activities.html
36References (continued)
- Esthetics
- http//www.worldvacationrentals.net/detailed/1157.
html - http//www.roadfood.com/Reviews/Overview.aspx?RefI
D1900 - http//www.roadfood.com/Reviews/Overview.aspx?RefI
D491 - http//www.sfc.ucdavis.edu/agritourism/agritour.ht
ml - Escapism
- http//www.bbonline.com/ky/maplehill/murdermystery
.html - http//www.flyingb.com/Calf20Feeding.jpg
- http//www.beautifulvista.com/Recent_Photos/Bike_R
ide_Photos/Bob_Mountain_Biking.JPG - http//www.scottszellwoodsweetcorn.com/cornmaze.ht
m
37References (continued)
- Entertainment
- http//www.eliaschildhouse.com/hearthcooking.htm
- http//www.flyingt.com/
- http//www.metropawlis.com/setrecommend.htm
- http//www.oldmacsfarm.blackhills.com/Info/pr0402.
jpg