Title: SURVIVOR
1SURVIVOR
- Shannon
- Bart
- Emi
- Amanda
- Heidi
2Central Assertion
- As a postmodern reality TV game show, Survivor
attains mass media entertainment status because
it influences spectator pleasure and habits of
thought in North American culture. - Survivor is highly comparable to media sports.
3Topics to be Discussed
- Introduction
- Reality TV and Game Shows
- Postmodernism
- Spectator Pleasure
- Habits of Thought
- North American Culture and Survivor
- Survivor Compared to Sport and Kinesiology
- Conclusion
4Characteristics of Survivor
- A color TV show
- Aired once a week for one hour
- Season duration is approximately 14 weeks
- Game lasts 39 days
- Produced by CBS
- Produced by Mark Burnett
5Television Today
- TV is a mass entertainer, informer, persuader,
and educator
- Is the dominant leisure-time activity in our
society
- It is the mass medium that reaches society the
most frequently
6 The Audience
- Composed of individuals who are likely to have
shared experiences
- Tends to be large
- Is heterogeneous
- Tends to be relatively anonymous
- Physically separated from the communicator
7Theories of Mass Communication
- Individual Differences Perspective
- Social Categories Perspective
- Social Relationships Perspective
8Reasons for Watching
- For personal identity
- Integration and social interaction
- Entertainment
9Networks
- Organizations that provide TV programming
- Local stations can produce their own local
programs
- Two types of stations
- 1) Network stations
- 2) Network Affiliate stations
10CBS Standards (Survivor)
- A CBS Television program is a guest in the
home
- Is intended to conform to generally accepted
boundaries of public taste including
- Language
- Nudity and Sexuality
11What is Reality Television?
- Definition of real is Actually existing not
fictitious, true, genuine
- Survivor is as remote from reality as its
setting Caryn James of the New York Times
12Survivor as Reality
- Not the first in the Reality Series
- The environment is real
- The situation is simulated
- Uses regular people
- Unscripted
13Filming
- Producers get one shot for every shot
- Cannot show re-runs
14PerceptionFiltered Abstraction
- Content is edited
- First Survivor was pre-recorded
15Survivor as a Game Show
- What is a game show?
- Challenges Immunity and Reward
- Game show regulations
16Postmodernism
- Hybrid TV
- Reflexivity
- The Game
- The Players
- The Camera
17Spectator PleasureAdvertising
- Theory of TV
- Commercials
- Product Placements
18Spectator PleasureVoyeurism
- Defined Pleasure of illicit looking or
watching some object (usually another person)
without being invited or allowed to
- -Carlisle Duncan
- Experience without risks
- Sexually motivated
19Spectator PleasureNarcissism
- Defined in looking at representations of the
human body, or part of it, the spectator
identifies with himself
- -Carlisle Duncan
- Character development
- Representations of the body
20Spectator PleasureFetishism
- Defined Pleasure of fascination directed
towards a spectacle, an object of frank, even
invited viewing pleasure
- -Carlisle Duncan
- Survivor Craze
- Survivor Parties
21Spectator PleasureEscapism
- Mass Media and escapism
- Survivor and escapism- how much farther from
reality can you get?!
22Habits of Thought
- As kinesiologists we value the aesthetic art of
human movement and experience. Survivor
satisfies this intrinsic value of beauty by
integrating fluid images of what is displayed on
the TV screen and seduces our minds to manipulate
time and space creating habits of thought. -
- WHAT DO I MEAN BY THIS?
23- The media and the audience share a logic that
is used to make sense of social phenomena. The
audience develops a media consciousness.
- Ideal Norms
- HARD WORK
- HONESTY
- MODESTY
- FIDELITY
-
- LOP - Least Objectionable program
- Ideal norms represent the sacred traditions
of society. (Snow, 1983)
24Media Personalities
- That Jenna sure reminds me of the value of
family. Maybe I should pay more attention to my
children. Who knows how many times I will have
to hug them and kiss them?
25WHY DOES THE AUDIENCE ORGANIZE THEIR MINDS TO
TAKE ON THE MEDIAS PERSPECTIVE?
- TV is powerful, hypnotic and requires little self
reflexivity.
- Tool for socialization
- Erodes boundaries once respected between
generations, genders, and other social
institutions
- As a result our habit to think beyond our daily
lives and integrate into the social ambiance of
survivor takes us to a new level of consciousness
and aesthetic activity.
26Entrancement
- Networks controlling this perspective have 5
things in common
- 1) making profits
- 2) shaping values
- 3) providing public service fantasy
- 4) building own reputations
- 5) expressing themselves in artistic form.
- 98 of all American families have at least one
TV
27North American Culture and Survivor
- Culture involves a sense of how people ought to
live and how a group can be distinguished through
artifacts.
- WHAT VALUES DOES SURVIVOR PROMOTE AND WHAT
PRACTICES DO WE PARTICIPATE IN?
- Statistics show that sleeping is the only
activity in which the average American indulges
more than television viewing. (Downing,
Mohammadi, and Sreberny-Mohammadi, 1995)
WE LIKE OUR TV TIME!
28Cultural Practices
- We distrust differences of taste and we assume
that because others like what we do not like that
their tastes point towards undesirable social and
behavioral consequences. - - American Dream
- - Social and cultural movement has been built
upon to display distinct behavior
- - Roles and Behavior
- - Order and Disorder
- - Evolution of Human Societies
29Material Cultural Artifacts
- Board games and other paraphernalia
- If television is more believable and more
desirable than everyday life, and if television
personalities and characters are more acceptable
in face-to-face encounters, cultural change is
bound to occur. (Snow, 1983) - North American Culture is Popular Culture
30Survivor and Sports
- Why is Survivor a game?
- Pre-lusory goal Outwit
- Outplay
- Outlast
-
- How is Survivor like sport?
- Physical challenges
31Escapism and Competitor Identification
- Escapism binary opposition
- Winning versus losing
- Team versus individual competition
Identification sharing the quest to win
32Role Models
- Colby Donaldson
- Age26
- Career Custom Auto Designer
- Hometown Dallas, Texas
- Single and sexy!
33Liminality
- Judges
- in sport are defined
- in Survivor are also players
Physical Game Space - in sport the arena - in
Survivor, lack of physical boundaries
34Kinesiology and Survivor
- Not just physical ability
- Outwit psychological
- Outplay physical
- Outlast sociological
35Sociology as a Discipline
- Found in Outlast component
- The study of human organization and social
relationships.
- Human beings social beings.
Rodger Elizabeth
Susan and Kelly
36Stratification
Rich and Rudy- differences in sexuality and age
Jenna single mom
Gervase African American
Sean the funny guy
37Survivor Strengths and Weaknesses
- Strengths
- show consumers what they want
- TV shows spurred by Survivor
- Highly effective due to escapism
- Weaknesses
- becoming repetitive
- Content has replaced quality
- No real deeper meaning
- Reality aspect is diminishing
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