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INTERNATIONAL TOURISM INSTITUTE

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Title: INTERNATIONAL TOURISM INSTITUTE


1
INTERNATIONAL TOURISM INSTITUTE
ECONOMIC IMPACTS OF SLOVENIAN GAMING INDUSTRY
USING TSA METHODOLOGY by Janez SIRŠE,
M.Sc. CEI COOPERATION ACTIVITY MEASURING THE
ECONOMIC IMPORTANCE OF TOURISM IN CEI MEMBER
STATES (focused on TORUISM SATELLITE
ACCOUNTS) Dolenjske Toplice, 17.-18. October 2007
2
INTERNATIONAL TOURISM INSTITUTE
  • The paper summarises the findings of the
    project Janez Sirše, Tina Vidjen, Janja Kalin,
    Dušan Luin Comprehensive Evaluation of the
    Economic Impacts of Gaming in Slovenia Using the
    TSA Tourism Satellite Account Method,
    Ljubljana, International Tourism Institute, 2006
  • Janez Sirše M. Sc. is Director of International
    Tourism Institute in Ljubljana and Senior
    Lecturer at the Faculty of Economy in Ljubljana.

3
  • THE PURPOSE OF THE STUDY
  • The gaming tourist products account
    approximatelly 25 of Slovenian tourism offer.
    Most of the revenues generated by casinos are net
    inflows from abroad, since the bulk of guests
    visiting Slovenia because of their interest in
    gambling are represented by foreign visitors.
  • Gaming brings about both positive and negative
    impacts to the local communities and the national
    economy and therefore it can be assessed from
    different points of view. For the purpose of our
    study, we study gaming as an economic activity.
    We have used the method of Tourism Satellite
    Accounts to assess the Slovenian gaming industry
    from the point of view of its actual and
    potential significance to local, regional and
    national economies, as well as for the
    development of a comprehensive range of tourist
    products.

INTERNATIONAL TOURISM INSTITUTE
4
  • CASINOS DEVELOPMENT TRENDS
  • Recent worldwide trends of land-based casinos
    are heading mostly into two directions
  • the offering of smaller casinos catering to the
    need of local populations to satisfy their urge
    for gambling
  • the development of gaming-and-entertainment
    tourist resorts that offer more comprehensive
    experiences and relaxation.
  • Such all-inclusive experiences in modern
    gaming-and-entertainment resorts designed to a
    certain theme and expressing the typical offer of
    the location comprise entertainment programmes,
    wellness products, business conventions,
    festivals, food and beverage, cultural events,
    recreation, sports and other attractions.

INTERNATIONAL TOURISM INSTITUTE
5
  • ECONOMIC IMPACTS OF CASINOS
  • The positive and negative impacts of gaming can
    be divided into the following categories
  • Casinos operating mostly in the domestic market
    They represent mainly a tool for the
    re-distribution and the charging of additional
    taxes on the income of domestic subjects. Casinos
    of this type, by rule, induce a downward
    development spiral.
  • Casinos attracting guests from foreign economies
    The income and profits spent come from foreign
    economies, thus generating net inflows of foreign
    money. In addition to that, gaming guests buy
    other tourist services, as well. The more
    structured the gaming tourist product, the
    stronger the effects of the multiplier of
    gaming-guest spending.
  • To absorb positive multiplier effects of
    spendings in casinos local, regional or national
    economies has to have an adequate size and
    structure. They need to be involved in
    development plans and investments in gaming at
    the right time.

INTERNATIONAL TOURISM INSTITUTE
6
  • GAMING INDUSTRY IN SLOVENIA
  • IN 2004

INTERNATIONAL TOURISM INSTITUTE
7
  • TSA FOR GAMING INDUSTRY IN SLOVENIA for 2000
    2003
  • Gaming visitors are tourists travelling to a
    location that is not their usual environment,
    where spending on games of chance is their main
    motive for travel.
  • Gaming tourist consumption includes visitor
    spending on services offered by gaming companies
    visitor spending on gaming services, including
    entrance tickets and tips, as well as spending on
    other services offered by casino companies
    accommodation, food and beverage, transport,
    travel agency services, retail, events and
    conventions.
  • Gaming tourist offer includes gaming, business,
    convention, cultural, festival, sports, wellness
    and other services. The gaming TSA therefore uses
    the same classification of products (typical,
    connected and specific) as proposed by the TSA
    framework and the system of national TSAs for
    Slovenia. The only difference in the
    classification of products and services on the
    basis of the list recommended by the WTO
    (TSA/TCP) is that the gambling and betting
    activities have been separated from recreational
    and other leisure activities. In addition to the
    activity of casinos, we have also analysed a
    series of other economic activities supplying
    products and services to casino visitors.

INTERNATIONAL TOURISM INSTITUTE
8
  • TSA FOR GAMING INDUSTRY IN SLOVENIA - AGREGATES
  • Gaming consumption
  • includes all the expenses paid by visitors for
    gaming services, including entrance tickets to
    casinos and tips.
  • Gaming tourism consumption
  • includes all the expenses paid by visitors for
    gaming services and other services offered by
    gaming companies in Slovenia (in addition to
    gaming services also expenses for accommodation,
    food and beverage, travel agencies and tour
    operators owned by Slovenian gaming companies).
  • Internal gaming tourism consumption
  • comprises all expenses paid by (or commissioned
    by) gaming visitors during their travel and stay
    outside their place of residence or their usual
    environment (with reference to trips). Internal
    gaming tourism consumption is the total spending
    in the country by domestic gaming visitors and
    foreign gaming visitors in the same country.
  • Gaming value added
  • is the value generated by gaming and other
    activities in the economy and the result of
    gaming tourism consumption.
  • Gaming gross domestic product
  • is the sum of value added (at basic prices),
    generated by gaming and other activities as the
    result of gaming tourism consumption and net
    taxes on products and import duties included in
    the price.

INTERNATIONAL TOURISM INSTITUTE
9
  • TSA FOR GAMING INDUSTRY IN SLOVENIA CONSUPTION
    (mio EUR)

INTERNATIONAL TOURISM INSTITUTE
10
  • TSA FOR GAMING INDUSTRY IN SLOVENIA AGREGATES

INTERNATIONAL TOURISM INSTITUTE
11
  • TSA FOR GAMING INDUSTRY IN SLOVENIA TAXES

INTERNATIONAL TOURISM INSTITUTE
12
  • TSA FOR GAMING INDUSTRY IN SLOVENIA MULTIPLIER
    12

INTERNATIONAL TOURISM INSTITUTE
13
  • TSA FOR GAMING INDUSTRY IN SLOVENIA MULTIPLIER
    3

INTERNATIONAL TOURISM INSTITUTE
14
  • TSA FOR GAMING INDUSTRY IN SLOVENIA SECTORAL
    COMPARISON

INTERNATIONAL TOURISM INSTITUTE
15
  • CONCLUSIONS
  • Application of TSA methodology to the gaming
    industry is a considerable improvement to the
    collection and evaluation of tourist consumption
    and production within national TSAs.
  • The results have confirmed that the gaming
    industry is extremely important to the Slovenian
    tourism industry in particular and to the
    national economy
  • The value-added multiplier of the gaming industry
    is 2.1. The importance of gaming, offering a
    comprehensive tourism product in addition to mere
    gambling, including accommodation, cuisine,
    wellness services, convention programmes and
    entertainment centres, while encompassing the
    wider offerings of the local environment, is
    growing exponentially.
  • By comparison to the economic activities selected
    among the most efficient businesses in Slovenia,
    the gaming industry holds the top position in
    terms of value added by production, as well as in
    terms of productivity, its share in exports
    (consumption by foreign visitors) and payment of
    taxes.
  • It should be pointed out that 85 of the gaming
    value added and taxes paid stem from the
    consumption by foreign visitors.
  • Slovenia has few strategic advantages that can be
    successfully exploited. One of them is certainly
    the tourism industry, which includes gaming.

INTERNATIONAL TOURISM INSTITUTE
16
  • INTERNATIONAL TOURISM INSTITUTE
  • Vosnjakova 5, SI-1000 LJUBLJANA
  • SLOVENIJA
  • TEL 386 1 430 78 10
  • 386 1 300 69 40
  • Fax 386 1 433 86 59
  • WWW.TURIZEM-INSTITUT.SI

INTERNATIONAL TOURISM INSTITUTE
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