Title: INTERNATIONAL TOURISM INSTITUTE
1INTERNATIONAL TOURISM INSTITUTE
ECONOMIC IMPACTS OF SLOVENIAN GAMING INDUSTRY
USING TSA METHODOLOGY by Janez SIRŠE,
M.Sc. CEI COOPERATION ACTIVITY MEASURING THE
ECONOMIC IMPORTANCE OF TOURISM IN CEI MEMBER
STATES (focused on TORUISM SATELLITE
ACCOUNTS) Dolenjske Toplice, 17.-18. October 2007
2INTERNATIONAL TOURISM INSTITUTE
- The paper summarises the findings of the
project Janez Sirše, Tina Vidjen, Janja Kalin,
Dušan Luin Comprehensive Evaluation of the
Economic Impacts of Gaming in Slovenia Using the
TSA Tourism Satellite Account Method,
Ljubljana, International Tourism Institute, 2006 - Janez Sirše M. Sc. is Director of International
Tourism Institute in Ljubljana and Senior
Lecturer at the Faculty of Economy in Ljubljana.
3- The gaming tourist products account
approximatelly 25 of Slovenian tourism offer.
Most of the revenues generated by casinos are net
inflows from abroad, since the bulk of guests
visiting Slovenia because of their interest in
gambling are represented by foreign visitors. - Gaming brings about both positive and negative
impacts to the local communities and the national
economy and therefore it can be assessed from
different points of view. For the purpose of our
study, we study gaming as an economic activity.
We have used the method of Tourism Satellite
Accounts to assess the Slovenian gaming industry
from the point of view of its actual and
potential significance to local, regional and
national economies, as well as for the
development of a comprehensive range of tourist
products.
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4- CASINOS DEVELOPMENT TRENDS
- Recent worldwide trends of land-based casinos
are heading mostly into two directions - the offering of smaller casinos catering to the
need of local populations to satisfy their urge
for gambling - the development of gaming-and-entertainment
tourist resorts that offer more comprehensive
experiences and relaxation. - Such all-inclusive experiences in modern
gaming-and-entertainment resorts designed to a
certain theme and expressing the typical offer of
the location comprise entertainment programmes,
wellness products, business conventions,
festivals, food and beverage, cultural events,
recreation, sports and other attractions.
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5- ECONOMIC IMPACTS OF CASINOS
- The positive and negative impacts of gaming can
be divided into the following categories - Casinos operating mostly in the domestic market
They represent mainly a tool for the
re-distribution and the charging of additional
taxes on the income of domestic subjects. Casinos
of this type, by rule, induce a downward
development spiral. - Casinos attracting guests from foreign economies
The income and profits spent come from foreign
economies, thus generating net inflows of foreign
money. In addition to that, gaming guests buy
other tourist services, as well. The more
structured the gaming tourist product, the
stronger the effects of the multiplier of
gaming-guest spending. -
- To absorb positive multiplier effects of
spendings in casinos local, regional or national
economies has to have an adequate size and
structure. They need to be involved in
development plans and investments in gaming at
the right time.
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6- GAMING INDUSTRY IN SLOVENIA
- IN 2004
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7- TSA FOR GAMING INDUSTRY IN SLOVENIA for 2000
2003
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- Gaming visitors are tourists travelling to a
location that is not their usual environment,
where spending on games of chance is their main
motive for travel. - Gaming tourist consumption includes visitor
spending on services offered by gaming companies
visitor spending on gaming services, including
entrance tickets and tips, as well as spending on
other services offered by casino companies
accommodation, food and beverage, transport,
travel agency services, retail, events and
conventions. - Gaming tourist offer includes gaming, business,
convention, cultural, festival, sports, wellness
and other services. The gaming TSA therefore uses
the same classification of products (typical,
connected and specific) as proposed by the TSA
framework and the system of national TSAs for
Slovenia. The only difference in the
classification of products and services on the
basis of the list recommended by the WTO
(TSA/TCP) is that the gambling and betting
activities have been separated from recreational
and other leisure activities. In addition to the
activity of casinos, we have also analysed a
series of other economic activities supplying
products and services to casino visitors.
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8- TSA FOR GAMING INDUSTRY IN SLOVENIA - AGREGATES
- Gaming consumption
- includes all the expenses paid by visitors for
gaming services, including entrance tickets to
casinos and tips. - Gaming tourism consumption
- includes all the expenses paid by visitors for
gaming services and other services offered by
gaming companies in Slovenia (in addition to
gaming services also expenses for accommodation,
food and beverage, travel agencies and tour
operators owned by Slovenian gaming companies). - Internal gaming tourism consumption
- comprises all expenses paid by (or commissioned
by) gaming visitors during their travel and stay
outside their place of residence or their usual
environment (with reference to trips). Internal
gaming tourism consumption is the total spending
in the country by domestic gaming visitors and
foreign gaming visitors in the same country. - Gaming value added
- is the value generated by gaming and other
activities in the economy and the result of
gaming tourism consumption. - Gaming gross domestic product
- is the sum of value added (at basic prices),
generated by gaming and other activities as the
result of gaming tourism consumption and net
taxes on products and import duties included in
the price.
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9- TSA FOR GAMING INDUSTRY IN SLOVENIA CONSUPTION
(mio EUR)
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10- TSA FOR GAMING INDUSTRY IN SLOVENIA AGREGATES
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11- TSA FOR GAMING INDUSTRY IN SLOVENIA TAXES
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12- TSA FOR GAMING INDUSTRY IN SLOVENIA MULTIPLIER
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13- TSA FOR GAMING INDUSTRY IN SLOVENIA MULTIPLIER
3
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14- TSA FOR GAMING INDUSTRY IN SLOVENIA SECTORAL
COMPARISON
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15- Application of TSA methodology to the gaming
industry is a considerable improvement to the
collection and evaluation of tourist consumption
and production within national TSAs. - The results have confirmed that the gaming
industry is extremely important to the Slovenian
tourism industry in particular and to the
national economy - The value-added multiplier of the gaming industry
is 2.1. The importance of gaming, offering a
comprehensive tourism product in addition to mere
gambling, including accommodation, cuisine,
wellness services, convention programmes and
entertainment centres, while encompassing the
wider offerings of the local environment, is
growing exponentially. - By comparison to the economic activities selected
among the most efficient businesses in Slovenia,
the gaming industry holds the top position in
terms of value added by production, as well as in
terms of productivity, its share in exports
(consumption by foreign visitors) and payment of
taxes. - It should be pointed out that 85 of the gaming
value added and taxes paid stem from the
consumption by foreign visitors. - Slovenia has few strategic advantages that can be
successfully exploited. One of them is certainly
the tourism industry, which includes gaming.
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