Six Years of Learning about Learning: Evolved Best Practices from Project Experience

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Six Years of Learning about Learning: Evolved Best Practices from Project Experience

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The clients include companies of all sizes, mainly Fortune 500. ... Aviation Industry CBT Commitee. Proprietary Authoring Tools: Visum's Spectrum. Digital Think L5 ... –

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Title: Six Years of Learning about Learning: Evolved Best Practices from Project Experience


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  • These anecdotal learnings represent just one
    companys experiences over six years.
  • The clients include companies of all sizes,
    mainly Fortune 500.
  • Visum is focused on instructional design rather
    than media.

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  • Virtual Education Corporation (RIP)
  • 1998 Learning Technology
  • Flash
  • Audio
  • Video
  • Remote control
  • Distinct areas for text and exercises
  • Cost 50,000 per online hour

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  • Visum at the Beginning
  • 1999 Learning Technology
  • Text
  • Graphics
  • Pre and Post-Testing
  • Sustainable content
  • Performance-based component-composite analysis
    design
  • Cost 10,000 per online hour

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  • Visum Evolves
  • 2000 to 2004 Learning Technology
  • Intensive Flash
  • Audio
  • Video
  • Try Me simulations
  • Cost 12,000 to 20,000

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  • Visum Today
  • 2005 Learning Technology
  • Back to the future
  • Text, graphics and limited flash
  • A renewed focus on sustainability
  • Rapid deployment (30 days is common)
  • High media used only when necessary
  • Cost 15,000 per online hour

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  • Key Learnings
  • Its hard to realize ROI when your I is really
    big.
  • Sustainability doesnt happen by accident (but it
    better happen!).
  • There are no reported differences in satisfaction
    across various media.

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  • Standards
  • SCORM
  • Sharable Content Object Reference Model (DoD)
  • AICC
  • Aviation Industry CBT Commitee

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  • Proprietary Authoring Tools
  • Visums Spectrum
  • Digital Think L5
  • SumTotal Toolbook

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  • Authoring Software
  • Macromedia Flash
  • Macromedia Authorware
  • Lectora

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  • 30 day turn around.
  • (really)

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  • Key Learnings
  • Standards have not worked as promised for any of
    our clients.
  • Proprietary authoring tools limit sustainability,
    especially if the client/vendor relationship goes
    bad.
  • Macromedia Flash is by far the most popular
    development tool however, it is not easily
    sustainable.
  • Many companies are establishing software
    standards as a means of guaranteeing LMS
    compatibility of content.
  • Six weeks turn around is too long.

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  • Audio Video does not equal Interactivity.
  • More media does not equal a better course.
  • Serious games are here! (But you cant afford
    them.)
  • Practice is nearly non-existent.

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  • Learning Management Systems
  • Wireless connectivity
  • Better, highly compressed video
  • Bandwidth
  • PDA
  • Gaming
  • Intelligent Searching
  • Rapid deployment

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  • instructional design
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