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Motion Planning for Deformable Robots

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Title: Motion Planning for Deformable Robots


1
Motion Planning for Deformable Robots
  • Serhat Tekin
  • 11/7/2006

2
Motivation
  • Motion planning is a classical problem
  • Mostly for rigid or articulated robots
  • Deformable variants are recent
  • Massive configuration space even for simple cases
  • Existing methods not directly applicable

3
Motivation
  • Why need deformable robots?
  • Applications in
  • Industry
  • CAD and virtual prototyping
  • Computer generated animation
  • Bioinformatics
  • Computer-aided surgery

4
Outline
  • Different approaches
  • Physically-based
  • Anshelevich et al. Rice University
  • Geometry-based
  • Bayazit et al. Texas AM University
  • Constraint-based
  • Gayle et al. UNC at Chapel Hill
  • Conclusion

5
Outline
  • Different approaches
  • Physically-based
  • Anshelevich et al. Rice University
  • Geometry-based
  • Bayazit et al. Texas AM University
  • Constraint-based
  • Gayle et al. UNC at Chapel Hill
  • Conclusion

6
Physically-based Approach
  • Builds upon a similar framework introduced for
    elastic plates
  • Lamiraux et al. Rice University
  • An extension to PRM that takes deformation energy
    into account
  • Volume deformations represented by a mass-spring
    lattice

7
Continuous Mechanical Model
  • Uses the linear elastic physical model
  • For a point v, energy density is defined by
  • F is the matrix of partial derivatives of the
    deformation function ? evaluated at ?-1(v)
  • The energy of ? is

8
Discrete Spring Model
  • Approximates the continuous model
  • Two types of springs between the masses
  • Straight springs
  • Angular springs
  • Constant is picked according to type
  • Discritized energy function

9
Volume Deformation
  • Things to consider
  • Grasp/Manipulation constraints on volume
  • Restricts positions on some parts of the volume
  • i.e. fix the positions of some point masses
  • Energy minimization

10
Path Planning
  • Uses PRM for path planning
  • Local planner
  • Interpolates between manipulation constraints to
    form a sequence of intermediate constraints
  • Elasticity limits
  • Constants to prevent unnatural deformations
  • Plane strain limit How much the material
    stretches locally
  • Curvature limit How much the material bends
    locally

11
Results (on an SGI R10000)
Deformable cable with fixed end (32x3x3
lattice)14.5 mins (average)
Elastic pipe through a cube withan L-shaped hole
(21x3x3 lattice)8h 39mins
12
Outline
  • Different approaches
  • Physically-based
  • Anshelevich et al. Rice University
  • Geometry-based
  • Bayazit et al. Texas AM University
  • Constraint-based
  • Gayle et al. UNC at Chapel Hill
  • Conclusion

13
Geometry-based Approach
  • PRM extension, similar to the first method
  • Deformations are not represented by physical
    means
  • Aims at a reasonable-time limit with plausible
    deformations, rather than physical correctness

14
Overview
  • Critical steps in the algorithm
  • Roadmap construction
  • Querying and deformation

15
Roadmap Construction
  • Need to estimate the edge weights
  • Two different heuristics
  • Shrinkable robots
  • Use rigid robots with different scales
  • Edge weight is the sum of shrink factors of
    endpoints
  • Allowing penetration
  • Work in C-space to estimate penetration depth
  • Sample n different C-space vectors(empirically,
    n 20)
  • If any sample is collision free, accept
  • Minimum depth is used for the edge weight

16
Roadmap Construction
  • Shrinkable robot
  • Penetration
  • Swept volume of the path found

17
Query
  • Deformable robot used in the query phase
  • Collisions must be avoided by deformations
  • Configuration accepted if deformation energy
    below threshold
  • Edges with higher weights are likely to fail, so
    test them first

18
Deformations
  • Bounding-box deformation
  • Deformer pushes object into collision-free
    condition
  • ChainMail deformation
  • Similar to FFD
  • Deforming boundary box vertex affects neighbors
  • Free-form deformation (FFD)
  • Only used for visualization
  • Geometric deformation
  • Deform the colliding portion directly
  • Translate along surface normals

19
Deformations
Geometric deformation a) Colliding
configuration b) Intersecting polygonsc)
Deformed version
Bounding-box deformation
20
Results
21
Results
(for narrow scenario)
22
Summary
  • Both methods are PRM extensions
  • Differ in the way they handle roadmaps and
    deformations
  • Physically-based
  • Deformation taken into account during roadmap
    construction
  • Deformations are physical simulations
  • Geometry-based
  • Robot treated as rigid during roadmap
    construction
  • Deformations are geometric

23
Advantages/Disadvantages
  • () Both methods offer a generalized framework to
    the problem
  • Same deformation scheme can be used with a
    different randomized planner
  • (-) Can handle only simple robots and
    environments
  • First approach is computationally expensive
  • Second one is not physically accurate

24
Outline
  • Different approaches
  • Physically-based
  • Anshelevich et al. Rice University
  • Geometry-based
  • Bayazit et al. Texas AM University
  • Constraint-based
  • Gayle et al. UNC at Chapel Hill
  • Conclusion

25
Constraint-Based Motion Planning
  • M. Garber and M. Lin, Constraint-based motion
    planning using Voronoi diagrams. Proc. Fifth
    International Workshop on Algorithmic Foundations
    of Robotics (WAFR), 2002
  • Reformulate the planning problem as a boundary
    value problem (BVP)
  • Builds on similarity between BVP and Motion
    planning
  • Map initial and goal configuration to boundary
    values
  • Map motion into a constrained dynamics function
  • Solvable through dynamical simulation

26
CBMP Goal
  • To find a (near) minimal set of constraints which
    are sufficient to solve the problem
  • Example A 2D rigid robot in a simple environment
  • The robot must
  • Reach a goal
  • Avoid obstacles

27
Constraints
  • Hints at how the object should move
  • Hard constraints Must be satisfied at each step
  • No penetration or intersection with obstacles
  • Robot must stay within boundaries
  • Articulated links must stay together
  • Joint limits must be satisfied
  • Soft constraints Encourage a certain behavior
  • Robot should follow a guiding path
  • Robot should move towards the goal configuration
  • Robot should avoid nearest obstacles

28
Overall Architecture
29
CBMP for Deformable Robots
  • DPlan Builds upon CBMP
  • Represent deformation as a list of constraints
  • Represent energy minimization as a constraint
  • Two stage approach
  • Off-line roadmap generation
  • Simple PRM for a point robot
  • Possibly contains collisions
  • Runtime path query by constrained dynamic
    simulation
  • Performs deformation and local adjustments to
    path

30
Simulating Deformation
  • Represent deformation as a list of constraints
  • Considerations
  • Continuum representation
  • Energy minimization
  • Volume preservation
  • Interaction with the environment

31
Continuum Representation
  • Uses a simple Mass-Spring framework
  • Computationally inexpensive
  • Simple implementation and relatively easy
    interaction with the environment

32
Energy Minimization
  • Robot energy function (defined by springs)
  • k is spring constant, d is current distance, L is
    rest length
  • Relax the case, i.e. allow small changes to the
    volume

33
Volume Preservation
  • Relaxation
  • Measures internal pressure variations
  • Computes a pressure constraint force to adapt to
    changes in pressure
  • Uses a simplified model based on the Ideal Gas
    Law

Force due to pressure on a surface
Ideal Gas Law
34
Adjusting Pressure
  • Internal pressure constant defines the robot
    behavior
  • The RHS constant of Ideal Gas Law (nRgT) is
    assigned by trial-and-error

Low Pressure
Medium Pressure
High Pressure
35
Interaction
  • Hard constraints for interaction with environment
  • Bounding-volume collision detection
  • Assumes collision if robot is within a tolerance
    to an obstacle
  • Applies impulses and repulsion forces at the
    affected masses
  • Soft constraints for global behavior
  • Path following

36
Deformation Step
  • Perform collision detection
  • Handle collisions to enforce non-penetration
    constraints
  • Accumulate spring forces Fs
  • Compute the volume V of the object
  • Set P nRgT / V
  • For each face f on the geometry
  • Set Fp PA
  • For each vertex v of f
  • Find the pressure forces on v by adding Fp
    divided by the number of faces incidental to v

37
Summary
  • Builds upon CBMP
  • Adds constraints for deformation, path following,
    and interaction with the environment
  • Uses a simplified global path to help escape
    local minima while using CBMP to make local
    adjustments to ensure a collision-free path

38
Advantages
  • Allows for complex robots
  • Computes physically-plausible deformations
  • Performs sampling in low-degree of freedom space
    (i.e. workspace)

39
Limitations
  • Does not ensure a path will be found
  • Cannot guarantee accurate deformations
  • Restricted ability to represent robots with sharp
    edges
  • Applicable only to closed robots
  • Limited scalability

40
Results
  • Ball in cup
  • Many spheres

Cup - 500 Polygons Robot 320 Polygons
Spheres - 3200 Polygons Robot 320 Polygons
41
Results
  • Walls with holes

Walls - 216 Polygons per wall Robot 720
Polygons
42
Results
  • Tunnel

Tunnel - 72 Polygons Robot 720 Polygons
43
Performance Results
44
Improving Performance
  • Support for complex environments
  • FlexiPlan Path Planning for Deformable Robots in
    Complex Environments (FlexiPlan)
  • Builds upon DPlan by improving primary
    bottlenecks
  • Guiding path improvements
  • Simulation improvements

45
Improvements
  • More optimal global guiding path
  • Samples along the medial axis of the workspace to
    create a path (Medial Axis PRM)
  • Generalized Voronoi Diagram is another
    possibility
  • Computed efficiently with GPUs
  • Simulation improvements
  • Mass-Spring simulation
  • More stable (Semi-Implicit Verlet integration)
  • Supports angular springs to counteract shearing
  • Better collision detection scheme

46
Collision Detection
  • Dominating factor in running time
  • DPlan only uses a bounding volume to remove
    unnecessary checks
  • BVH is not a viable option
  • Robot is often too close to obstacles in most
    scenarios
  • BVH would not eliminate most tests and incur an
    update cost
  • Speed up collision tests by
  • 2.5D overlap test
  • Set-based computation

47
2.5D Overlap Test
  • Based on CULLIDE
  • Choose a viewing direction
  • Check whether R is fully visible with respect to
    O along that direction
  • Utilize GPU occlusion query

48
Reliable GPU Check
  • Might miss overlaps due to pixel precision
  • To prevent this
  • Determine the size of a pixel
  • Compute Minkowski sum of the obstacles and robot
    with a pixel
  • Conservative, since may include pixels from
    geometry which does not overlap

49
Set-Based Computation
  • Maintains a PCS (Potentially Colliding Set)
    throughout computation
  • Initially everything is in the PCS
  • Uses overlap tests to remove obstacles from the
    PCS
  • Do exact collision detection on the PCS
  • If number of primitives is small, test all
    pariwise combinations
  • Else, use bounding boxes for speed-up

50
CD Speedup
51
Catherization scenarioCatheter 10K triangles
Arteries 90K triangles
52
Results
53
Video
54
Summary
  • Guiding Path
  • Follows the medial axis of the workspace
  • Spring-Mass
  • Support for larger systems
  • Catherization scenario has over 100,000 springs
  • Greater stability
  • Collision Detection
  • GPU-based culling and set partitioning

55
Summary
  • Advantages
  • Scales better to complex scenes
  • Introduces a planning specific CD algorithm
  • Limitations
  • Same planning restrictions as DPlan
  • No definite path
  • May not have accurate deformation
  • Restricted to closed objects
  • Setting constants for the simulation
  • Requires a high-end graphics card

56
Conclusion
  • The area itself is relatively new
  • The first two approaches can be thought as
    pioneering work
  • The last one takes novel approaches to planning
    and collision detection
  • Current methods need to be extended for
  • Complex robot shapes
  • Articulated deformable robots
  • Deformable obstacles
  • Dynamic environments

57
References
  • F. Lamiraux, L. Kavraki. Path planning for
    elastic objects under manipulation constraints.
    International Journal of Robotics Research,
    20(3)188-208, 2001.
  • E. Anshelevich, S. Owens, F. Lamiraux, L.
    Kavraki. Deformable volumes in path planning
    applications.IEEE Int. Conf. Robot. Autom.
    (ICRA), pp. 2290-2295, 2000.
  • O. B. Bayazit, H. Lien, and N. Amato.
    Probabilistic roadmap motion planning for
    deformable objects. IEEE Int. Conf. Robot. Autom.
    (ICRA), 2002.
  • R. Gayle, M. C. Lin, D. Manocha. Constraint-Based
    Motion Planning of Deformable Robots.
    International Conference of Robotics and
    Automation, 2005.
  • R. Gayle, W. Segars, M. C. Lin, D. Manocha. Path
    Planning for Deformable Robots in Complex
    Environments. Robotics Systems and Science, 2005.
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