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MULTIMEDIA SYSTEM DEVELOPMENT

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Title: MULTIMEDIA SYSTEM DEVELOPMENT


1
  • MULTIMEDIA SYSTEM DEVELOPMENT
  • Multimedia Systems

2
The Concept
  • 50 years ago, Vannevar Bush (advisor President
    Roosevelt)
  • Individual stores his books, records and
    communications and which is mechanised so that it
    may be consulted with exceeding speed and
    flexibility. It is an enlarged intimate
    supplement to his memory
  • Innovative proposition forms the fundamental
    theoretical background for present-day
    interactive multimedia systems.

3
Multimedia
  • Multimedia is the seamless integration of text,
    sound, images of all kinds and control software
    within a single digital information environment
    Tony Feldman, Multimedia Consultant
  • The implementation of multimedia capabilities
    in computers is just the latest episode in a long
    series cave painting, hand-crafted manuscripts,
    the printing press, radio and televisionThese
    advances reflect the innate desire of man to
    create outlets for creative expression, to use
    technology and imagination to gain empowerment
    and freedom of ideas Glen Ochsenreiter,
    Director Multimedia PC Council
  • Defining multimedia reminds me of an ancient
    proverb about three blind men, each encountering
    an elephant for the first time. One, touching the
    tail, said it was like a rope. Another, embracing
    the beasts leg, described it as a tree. The
    third, holding the elephants trunk, likened it
    to a snake. Multimedia can appear to be different
    things, depending on whom you ask Jeff Burger,
    NewMedia Magazine

4
Multimedia - definition
  • The presentation of a computer application,
    usually interactive, that incorporates media
    elements such as text, graphics, video,
    animation, and sound on a computer. Multimedia
    melds the sensory power of television with the
    data manipulation and interactive powers of
    computer.
  • A multimedia system is characterized by
    computer-controlled, integrated production,
    manipulation,presentation, storage and
    communication of independent information,which is
    encoded at least through continuous
    (time-dependent) and a discrete
    (time-independent) medium.

5
Media
  • A means to distribute and represent information
    (text, graphics, pictures, voice, sound and
    music)
  • Perception Media (How do humans perceive
    information)
  • What we see and what we hear
  • Representation Media (How is information encoded
    in the computer)
  • Text ASCII, image JPEG, audio PCM
  • Presentation Media (Input/Output Information)
  • Keyboards, cameras, mouse, microphones, monitors,
    speakers
  • Storage Media (Where is information stored)
  • CD, disk
  • Transmission Media (Which medium is used to
    transfer data)
  • Cables, satellite

6
Interaction
  • Thought
  • Something that you do to yourself internal
    process (mental state)
  • Action
  • Something you do to an object in the world. The
    effect is that something in the world has
    changed. E.g. pressing key, clicking mouse
    button
  • Interaction
  • Involves the participant in going outside the
    individual. Two way process. E.g. give a query
    to search engine which can return an outcome of
    my search.
  • Complex task
  • 2 types
  • Physical interaction and
  • Communicative interaction

7
Interaction
  • Physical Interaction
  • E.g. You hit me, I hit you.
  • Communicative Interaction
  • Occur between 2 agents

8
Interactive Multimedia (IMM)
  • Multimedia Interaction
  • How do we get user involvement in our multimedia
    product?
  • Input/Output devices
  • User friendly Interface
  • Study of Human Computer Interaction (HCI),
    ergonomics

9
Hypermedia
  • Hypermedia is a way of organising multimedia
    information by linking media elements.
  • Hypermedia has grown out of a fusion between
    hypertext and multimedia.
  • Hypertext was developed to provide a different
    structure for basic text in computer systems
  • text is essentially sequential in nature, even
    though its structure is hierarchical (chapters,
    sections, subsections, paragraphs)
  • hypertext was developed to permit more random
    access between components of text documents, or
    between documents, to allow a greater degree of
    flexibility and cross-referencing than a purely
    linear or sequential model would allow.

10
Hypermedia - continue
Chap.1
Chap.2
Chap.3
Chap.4
Chap.5
Chap.6
A sequential text
Chap.3
Chap.1
Chap.5
Chap.2
Chap.6
Chap.4
A linked, self-referencing text
11
Hypermedia - continue
  • The structure of a hypermedia organisations is
    called a hypermedia web, which consists of a
    number of multimedia elements or nodes with links
    between them.
  • Links represent semantic relationships, thus when
    a link exists between two nodes they must be
    related in some fashion
  • a digital image linked to a textual description
    of it
  • a slide-show linked to an audio commentary
  • Most widely used hypermedia tools are hypermedia
    browsers, which let users view nodes and traverse
    links between them, and markup languages, such as
    HTML, which allow users to create hypermedia webs
    as structured documents.

12
Hypermedia - continue
Image Node
Text Node
Audio Node
A Simple Hypermedia Web
13
Application Areas for IMM
  • Education
  • Computer Aided Learning (CAL)
  • Training
  • Using Multimedia 40 more effective (study by US
    DoD)
  • Point of Sales
  • Kiosk
  • News Delivery, Broadcasting and Advertising
  • WWW, Web TV
  • Commerce and Business Applications
  • Amazon.com (first on-line bookstore recorded 230
    increase in their profit)
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