Title: Systematic Instruction
1Systematic Instruction
- Methods, Reinforcement, Fading, Corrective
Feedback
2Key Aspects of Instruction
- Observational Learning
- Incidental Learning
- Stimulus Shaping
- Natural Cues
- Reinforcement
- Modeling
- Prompting
- Feedback
- Fostering Independence from instructional methods
(e.g. fading, self-prompting)
3What is Reinforcement?
- Refers to the relationship between a behavior
(response) and an event or consequence that
follows the response - The response must increase or be maintained as a
result of the consequence
4Types of Reinforcement
- Primary
- (unconditioned) ex food
- Secondary
- (conditioned) ex tangible (token), activity
(recess), privilege (excused from work), social
(praise, contact)
5Differential Reinforcement
- Is when a cue (stimuli or stimulus) results in a
specific student behavior (response) and it is
positively reinforced. - The purpose of differential reinforcement is to
help students discriminate.
6 SD R SR
- The basic unit of instruction
- SD Discriminative Stimuli
- Teacher asks the students to line up for lunch
- R Response
- Students line up in an orderly fashion
- SR Positive Reinforcement
- Students receive points for doing a good job
7Types of Differential Reinforcement
- Differential reinforcement of alternative
behaviors (DRA) - Differential reinforcement of Lower Rates (DRL)
- Differential reinforcement of Incompatible
Behaviors (DRI) - Differential reinforcement of Zero rates of
behavior or (DRO)
8Schedules of Reinforcement
- Continuous
- Intermittent
- Ratio
- Fixed- Ratio
- Variable-Ratio
- Interval
- Fixed- Interval
- Variable- Interval
9Intermittent Schedule of Reinforcement
- Ratio Schedule reinforcer delivered per NUMBER
- Fixed Only after a specific number of tasks are
completed - Variable Delivered following an average number
of occurrences - Interval Schedule reinforcer delivered per TIME
- Fixed Only after a specific number of minutes
have passed - Variable Delivered following an average number
of minutes
10Token Economy Reinforcement Program
- It is a symbolic reinforcement system where
students receive tokens for specific appropriate
behaviors, which may be exchanged for objects or
activities that have been identified as
reinforcing. - As students learn to associate the tokens with
the purchase of reinforcers, the tokens
themselves become reinforcing.
11What students need to know about a token system
- What students need to know
- What do I have to do to get one?
- What can I buy with them?
- How much does everything cost?
- When can I buy something?
- What teachers need to think about
- How you are going to collect the information
- How are you going to build in choice
- What reinforcers are available at what times
12Sample Token System
- Behavior Required Raise your hand and provide
answer or contribution to class discussiononly
when called upon. - Back up reinforcers candy
- Cost one ticket per piece of candy
- When can tokens be exchanged? at the end of class
13Reinforcement Example PBJ
- After each step of the activity based objective
the instructor will provide continuous praise for
success. When the total task is completed
objective the student will be able to eat his PBJ
as a natural positive consequence to successful
task completion.
14Fading Reinforces
- Most reinforces need some type of fading
- You can do this by starting an intermitted
schedule - Introducing naturalistic reinforces slowly
- Monitoring maintence during this time
15Example Fade the Reinforcer PBJ
- Fading the continuous reinforcer (praise) will
begin after Steve has acquired the basic skills
defined in the Activity Based for objective for
two weeks. A variable-ratio schedule will then be
used delivering praise on average of every two
steps of the task. Then each week the average
ratio will increase by one until the only
reinforcer remaining is the natural reinforcer of
PBJ at then end of the total task.
16Choosing Reinforcers
- Reinforces should always be students centered
- Reinforces should be chosen through preference
assessment
17General Teaching Strategies
- Shaping- reinforcement successive approximation
to a target behavior Ex (target behavior is
proper packaging of a product at job site- job
coach first reinforces for partial placement in
the bag, then for further placement of the bag,
and then finally for placement in the bar and
closing it)
18General Teaching Strategies
- Backward Chaining- Providing Instruction on the
final step first and reinforcing completing-
Example Teaching someone to tie a shoe the last
step of tieing the loop is mastered first, then
the step before it and so on. Reinforcement after
success.
19General Teaching Strategies
- Forward Chaining- First step is taught until
mastered while guidance is given on the rest of
the steps - Example- Putting on Shirt- the teacher first
teaches the student to put each are in, then
guides the student though the rest of the steps.
As each step is mastered you add a new step
(e.g., buttoning the first button and expect the
student to put on shirt without help.
Reinforcement is delivered after successful
steps.
20General Teaching Strategies
- Total Task- Teach all the steps in a natural
order at the same time. Use prompts for steps
that a student needs help with. Reinforcement is
provided for success. - Example- Cleaning the table- first step is to get
out supplies, take off placemats, plates etc,
place on kitchen counter, wet sponge, spray
cleaner on the table, wipe table clean, check for
missed spots- as the student moves through these
tasks instruction and prompting are provided as
needed.
21Corrective Feedback What to put in your LSI Plan
- Specify exactly when and where
- Specify what
- Specify whom
- Define the types of errors
- Things to consider
- Controlling Prompts
- Setting
- Wait time
22Corrective Feedback Example
- Joy is learning to transition using a picture
schedule. Sometimes she waits to long, other
times she does not check her schedule, and
finally sometimes she looks on the wrong place on
her schedule. As part of her systematic
instruction program, her teacher has specified
corrective feedback for the team to follow.
23Corrective Feedback
- Initial Prompting Procedure After each step in
her activity staff will monitor how long it takes
her to respond using constant time delay
procedure. After a wait time of 4 seconds the
staff should do the following if there is an
error - Staff will deliver the corrective feedback after
each instructional step - If Joy waits to long to transition after prompted
the staff should respond with a direct verbal
prompt Joy, you need to move along please. - If Joy forgets to check her schedule the staff
should respond with what were you to do? In
most cases this should work, but if not give a
direct verbal prompt. - If Joy looks at the wrong schedule or the wrong
place on the schedule after she is prompted to
check the schedule, point directly to where she
would need to look and say Joy- look here when
you check for ____________ period