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Theory testing and internal validity

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Looking at data, discovering a pattern and constructing a theory to explain it ... Validity of this theory must be tested on new grounds. Prediction criterion ... – PowerPoint PPT presentation

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Title: Theory testing and internal validity


1
Theory testing and internal validity
2
Theory testing or phenomena discovery
  • Approach explaining data
  • Looking at data, discovering a pattern and
    constructing a theory to explain it
  • Such a theory can always be constructed
  • Solution
  • Validity of this theory must be tested on new
    grounds
  • Prediction criterion
  • Dont let the data tell the story
  • Theory driven experimental design

3
  • Approach theory driven experimental design
  • Field anecdotes or casual observations generates
    priors in a theory
  • Hypotheses developed based on theory
  • Reject theory or not?
  • Bayesian approach
  • If reject look for auxiliary factors
  • If not reject be content
  • Priors have no scientific foundation
  • Solution
  • Let previous phenomena generate priors
  • If not reject be sure that internal validity
    has been achieved
  • Ceteris paribus
  • Control of auxiliary (confounding) factors

4
Trust game
  • Observed propensity to Roll is increasing in
    Bs beliefs about As expectations
  • Prop(R)g(tB) g0
  • sBf(tB) f0
  • Internal validity
  • Truth telling incentive compatibility of belief
    elicitation mechanism
  • Confounds by auxiliary factors that are
    correlated with beliefs

5
Internal validity
  • We have appropriately modeled the Ceteris Paribus
    assumption
  • Incentive compatible belief elicitation
  • Insurance motive
  • If B believes that A has a high probability on
    the event that B will Roll
  • If he truth tells his payoffs will be
  • 10 or 14 minus guilt plus payoffs from accurate
    beliefs if he is right
  • 5 if he is wrong
  • If he understates his beliefs his payoffs will
    be
  • 10 or 14 minus guilt if he is right
  • 5 plus payoffs from accurate beliefs if he is
    wrong

6
Auxiliary factors
  • Psychological values
  • Honesty, sincerity, integrity
  • Social preferences implying Roll
  • Efficiency
  • Distribution
  • Cognitive capital
  • Perception of the game
  • The danger of testing for the effect of one
    individual characteristic at a time
  • Priors based on field anecdotes, personal
    experiences, and introspection in favor of guilt
    over other possibilities
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