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CTIN 532 Open Mic

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Do Games make you cry differently than Movies? No, not really. Narrative is different, but story is ... Neopets. Simple Online Strategy Game With MMO Elements ... – PowerPoint PPT presentation

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Title: CTIN 532 Open Mic


1
CTIN 532 Open Mic
  • Herb Yang
  • November 1, 2005

2
Open Mic (?)
  • Preliminary ideas for Graduate Thesis
  • Where Im coming from, where Im thinking of going
  • Gratuitous Flying Text

3
Background
  • Love for all things Entertainment Media
  • Computer Science
  • Movies Screenwriting
  • 3D CG Art
  • Graduate School for Video Games
  • Make Games. What kind?

4
Do Games make you cry differently than Movies?
  • No, not really.
  • Narrative is different, but story is
    fundamentally the same.
  • Potential outcomes and experience possibilities
    may be numerous in gamespace, but you can really
    only experience one story at a time

5
Emotional Response
  • Recognizable Characters Situation
  • Visual Representation
  • Expressions / Recognizable Emotions
  • Uncanny Valley
  • User Decisions
  • Bonding through Personalization
  • Interactions with other Human Player Characters

6
So Where Does That Leave Me?
  • Cant compete on Visuals
  • Distribution difficult PC Games not as
    accessible, Consoles too expensive to develop for
  • Game industry seems less receptive to original
    ideas than the movie industry

So A Different Tack?
7
Meta-game Games
  • The Sims, Spore
  • Magic the Gathering
  • Neopets

8
Simple Online Strategy Game With MMO Elements
  • Web-based to reach wide audience (i.e., no
    publisher required)
  • Simple mechanics that allow for casual play, yet
    complex interactions allow for strategic depth
    replayability
  • Persistent player characters with multiple
    customizable options
  • Social aspect

9
Ideas/Themes
  • Customizable Fighter Game
  • Gang Wars
  • Spy Game

10
SPY vs. SPY vs. SPY vs. SPY...
  • Create your spy
  • Do what a spy really does Subterfuge
    (Impersonate, Lie, Steal)
  • A game world populated by NPC characters with
    their own routines, habits
  • Multiple human players per game, everyone has
    different, conflicting objectives

11
Overview
  • Simple graphics style
  • Two levels World (Big Map) Mode Mission Mode
  • World Mode
  • Interact with other PCs (Chat Room Interface) to
    Form Contacts, Trade Equipment
  • Compare and see who the Best Spy is
  • Find/Enter Missions

12
Mission Mode Set Up
  • 100 Characters, about 10 of which are Human PCs,
    interacting in a setting (e.g., Nuclear
    Facility)
  • Every Human PC is assigned an Objective and
    Sub-Objectives
  • Sabotage the Nuclear Reactor/ Steal Plans for
    the Secret Weapon
  • Unmask the Spy trying to one of the above

13
Mission Mode Core Mechanics
  • Explore Environment / Uncover Information
  • Talk to Characters, not knowing if they are human
    or not
  • Disguises Impersonation
  • Imitate NPCs and blend in, convince other human
    players that youre not
  • NPCs will alert guards if Players dont act as if
    they belong where they are
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