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CUTTING THE WIRES

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Title: CUTTING THE WIRES


1
CUTTING THE WIRES
  • Preparing for the Connected Learning Environment

Paul Bowers Director, Teaching and Learning with
TechnologyBuena Vista University
bowers.bvu.edu tltc.bvu.edu/ebvyou
2
eBVyou Overview
  • There are three kinds of death in this world.
    There's heart death, there's brain death, and
    there's being off the network.
  • -- Guy Almes Chief Engineer, Internet 2

3
What IS eBVyou?
  • A plan for what we like to call,
  • The nations first wireless community.
  • Campus-wide wireless network
  • ALL full-time students and faculty equipped with
    wireless portable computers

4
UBIQUITY!
Everyone Everywhere ALL the Time
  • ALL Fulltime Faculty and Students
  • EVERYWHERE on our 60 Acre Campus
  • 24 Hours a day, 365 Days a Year

5
WHY eBVyou?
  • Already today, belonging to a digital culture
    binds people more strongly than the territorial
    adhesives of geography - if all parties are truly
    digital. Like air and drinking water, being
    digital will be noticed only by its absence, not
    its presence
  • But the really surprising changes will be
    elsewhere, in our lifestyle and how we
    collectively manage ourselves on this planet
  • --Nicholas Negroponte, MIT Media Lab

6
WHY eBVyou?
Institutional Mission Values Careers
  • EDUCATION FOR SERVICE
  • NEW AMERICAN COLLEGE STRATEGIC INTENT
  • LIBERAL ARTS TRADITION
  • STUDENT COMPETITIVENESS

7
eBVyou Goals
  • Implementing our wireless mobile computing
    environment SHOULD increase
  • ACCESS
  • Sustainable Support
  • Collaboration Productivity

8
Cyber Age Shifts
Being Told(Authority Based)
Deductive(LINEAR)
Dont KnowWont Try
9
Cyber Age Shifts in Action
Which of the THREE does not belong?
10
Metaphors?
  • Like finger paint (and unlike television),
    computers can be used for designing and creating
    things.
  • In addition to accessing existing Web pages,
    people can create their own. In addition to
    downloading MP3 music files, people can compose
    their own music. In addition to playing SimCity,
    people can create their own simulated worlds.

Revolutionizing Learning in the Digital
Age Mitchell Resnick, MIT Media Lab
11
Cutting the Wires The Realities
  • You will have to change how you teach
  • Wireless transformations occur outside of the
    classroom first
  • Classroom LEAP or Classroom FLIP?
  • The NEW Digital Divide The N-Gen
  • CONTROL or EMPOWERMENT?
  • The DIGITAL REVOLUTION is already over- New
    Skills are REQUIRED
  • The stakes for INFORMATION LITERACY have
    quadrupled.

12
7 Principles of Good Practice
  • Encourages Contacts Between Students and Faculty
  • Develops Reciprocity and Cooperation Among
    Students
  • Uses Active Learning Techniques
  • Gives Prompt Feedback
  • Emphasizes Time on Task
  • Communicates High Expectations
  • Respects Diverse Talents and Ways of Learning

Source AAHE
13
Encourages Contacts Between Students and Faculty
  • Synchronous and Asynchronous communication 24X7
    contact
  • Ease of Scheduling time
  • MOVEABLE Office (Office hours in the Union?)
  • Alternate forms of communication
  • Record of all communication (e-grading)

14
Develops Reciprocity and Cooperation Among
Students
  • EVERBODY Participates
  • Threaded Discussions
  • Survey Tools
  • Student Critique of Student Work (peer
    evaluations)
  • Virtual Collaboration SUPPORTS F2F Collaboration
    (Wireless Reporting)
  • Students can SEE other students work

15
Uses Active Learning Techniques
  • Relevance of IMMEDIATE access to information
    (Drama class, Reporting)
  • Visualization of processes (biology)
  • Individualized and customized activities (Math
    applications)
  • Creative and Construction projects (Marscape
    project, software engineering)
  • Student contributions as course content (Written
    communication studies)

16
Gives Prompt Feedback
  • Online tests and quizzes
  • Online gradebook
  • Peer Evaluations
  • Feedback Tools (Silicon Chalk, Kens Feedback
    client)
  • Instant Messaging (?)
  • Return Assignments any time

17
Emphasizes Time on Task
  • Destroys vestigial notions of SEAT TIME
  • Broader distribution of student work
  • Access to tools and information no longer the
    obstacle
  • Access to information/tools shifts
    responsibilities toward student

18
Communicates High Expectations
  • More explicit Instructions
  • Provide USEFUL resources and problems that drive
    students to use the resources as a solution
  • Increase peer response and evaluation
  • Collect/Display exemplary student works
  • Provide relevant models for student work

19
Respects Diverse Talents and Ways of Learning
  • Multimedia presentations
  • Visual
  • Auditory
  • Kinesthetic
  • Alternate paths for communication providing a
    voice for all
  • Provide alternate venues and formats for student
    work project based assessments

20
If I were a Wireless Teacher,I would
  • Put ALL Course material online
  • Receive and return coursework electronically
  • Provide online practice quizzes and tests
  • Structure class assignments around
    explorations/analysis of web resources- report
    findings
  • Ask students to generate knowledge content for
    the course

21
If I were a Wireless Teacher,I would
  • Make extensive use of a Course Management System
    and associated Tools
  • Develop a CLEAR classroom policy on appropriate
    use of electronic devices
  • Model for good behavior
  • Student Responsibility Pledge
  • TALK to students about e-devices policy and
    behavior
  • Move more lecture material to the web, make room
    for classroom activities that engage students

22
If I were a Wireless Teacher,I would
  • Give frequent surveys, practice quizzes, and
    discussion assignments
  • Work to engage students through the entire week,
    not just the class periods
  • Work with students to represent information in
    multiple formats
  • Increase collaborative projects structured around
    problem solving and analysis
  • Communicate with students out of class much MORE

23
If I were a Wireless Teacher,I would
  • Encourage students to communicate much more with
    each other outside of class
  • Use more video, audio, animation material to
    illustrate course concepts
  • Use more webographies and structure interactions
    around them
  • Focus on authentic/project-based assessments

24
If I were a Wireless Teacher,I would
  • Of COURSE, FIRST, ID ASK WHY

25
In Conclusion
  • Be a CULTURIST not a TECHNOLGIST
  • Think INSTRUCTIONAL DESIGN not DELIVERY
  • Understand Student Needs
  • Articulate Clear Objectives
  • Intentional Teaching Strategies
  • Practice and Feedback
  • Assessment (tied to objectives)
  • REMEMBER Discovery RULES over Talk!

26
Teaching and Learningin the Wireless Environment
  • Discovery rules over talk
  • ENHANCES face-to-face contact
  • EMPOWERS the learner
  • Learning is no longer limited by space and time

27
Teaching and Learningin the Wireless Environment
  • Increased capacity for immediate feedback
  • Emphasis on lifelong learning over content
  • Computers as construction devices, not just for
    communication
  • Computers as DISTRACTION

28
EXAMPLES
  • Virtual Office Hours
  • Blackboard Course Assessment as Discussion
    Builders
  • Instant Feedback Java Applet
  • Wireless Reporting
  • Theatre/Reporting Web Browsing
  • Wireless Writing- Peer Editing
  • Student Union Office Hours
  • Cookies Project

29
WIRELESS DISTRACTIONS
  • Instant Messaging
  • In-Class Email/Web Browsing
  • MP3 Downloads
  • Pornography/Sexual Harrassment
  • General Netiquette

30
DISTRACTING ISSUES
  • Natural Evolution or Unnatural Disaster?
  • Student Laziness or (lack of) Student Engagement?
  • Faculty Control or Faculty Helplessness?
  • Student Control or Student Helplessness?
  • Wireless Gimmick or Engaging Challenge?

31
FACULTY DEVELOPMENT
32
Source THE Journal, Feb 2000
33
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