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CFTCIT 2170

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Keep an eye on blackboard for announcements. Authoring? ... http://www.miniclip.com/ vector. http://www.kongregate.com/games/lostvector/bowmaster-prelude ... – PowerPoint PPT presentation

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Title: CFTCIT 2170


1
CFT/CIT 2170
  • Introduction to Authoring

2
Who and Where
  • Marcus Holder
  • m.e.holder_at_hud.ac.uk
  • Room 5/06 on 5th floor
  • Module material will be accessed from blackboard
  • Keep an eye on blackboard for announcements

3
Authoring?
  • What is Authoring and why are you studying it?
  • Creation of interactive artefacts
  • This can be games, websites, animations,
    interactive CDs, DVDs etc
  • Many different authoring tools
  • Adobe Encore for DVDs
  • Dreamweaver for web pages
  • Director for CDs and some web content
  • Flash our chosen tool

4
Authoring?
  • Director example
  • http//www.forgefx.com/casestudies/prenticehall/ph
    /catapult/catapult.htm
  • Dreamweaver example
  • http//compeng.hud.ac.uk/external/

5
Authoring?
  • Flash CS3 Professional
  • A vector-based application
  • Used for vector animations and interactive
    artefacts
  • Originally for web
  • Now CDs, portable devices, broadcast etc.
  • Can incorporate bitmaps, video, audio
  • Interactivity through built-in scripting language

6
Module Structure
  • Weekly lecture to give theoretical content
  • Weekly tutorial/practical to learn how to use an
    authoring tool
  • Module Specification
  • Lectures 24 Hrs
  • Tutorials 24 Hrs
  • Unsupervised Learning/study 152 Hrs
  • 152/246.33
  • 6.33 1 hr lecture 1 hr practical
  • Thats 8 and a third hours of your time devoted
    to this module every week
  • If you only study for the module during the 1hr
    practical session then you will fall behind..

7
Module Structure
  • Reference Support
  • Online reference available from online e-books
  • Access through computing and library services
    Metalib service
  • http//metalib.hud.ac.uk/

8
Module Structure
Reference Support - ebooks
Uses your normal university logon
9
Module Structure
Reference Support - ebooks
10
Module Structure
Reference Support - ebooks
11
Module Structure
Reference Support - ebooks
12
Module Structure
Reference Support library books
13
Module Content
  • Exploring the interface and functionality of a
    timeline-based authoring environment
  • Vector creation skills
  • Vector animation
  • Incorporating other assets
  • Audio
  • Video
  • Bitmaps
  • Text
  • Etc.

14
Module Content
  • Scripting language
  • in Flash CS3 is ActionScript 2.0 (AS2) and
    Actionscript 3.0
  • In previous versions is retrospectively called
    ActionScript 1.0 (AS1)
  • When looking for reference material, online
    tutorials etc. need to make sure you are looking
    for ActionScript 2.0 (AS2)

15
Module Content
  • AS2 based on Object Oriented Programming
    principles
  • Will explore the meaning of this Same principles
    as C and Java
  • Basically, there are 2 major coding methods
    (paradigms) used at present
  • Procedural
  • Object Oriented (OOP)

16
Module Content
  • Will explore coding fundamentals in a procedural
    way at first
  • Placing script
  • Basic debugging
  • The Building Blocks
  • Variables
  • Syntax
  • Conditionals
  • Loops
  • Arrays
  • Into OOP

17
Assessment
  • Series of mini tasks
  • Objectives to show understanding of interface
    and coding fundamentals
  • Animations
  • Increasingly complex interactive artefacts
  • Complex interactive environment
  • Objectives to show understanding of and ability
    to apply Object Oriented scripting methods

18
Flash Its Uses
  • Quick tour of online flash artefacts
  • Advert/justification
  • June 2008 - 99 of Web users have the flash
    player plug-in
  • Yesterday Google search
  • 239,000,000 pages with .swf
  • This time last year
  • 123,000,000 pages with .swf
  • .swf (pronounced swiff) is the published version
    of a Flash movie embedded in a web page

19
Flash Its Uses
  • Demonstration/educational purposes
  • Nasa
  • http//solarsystem.nasa.gov/multimedia/interactive
    .cfm

20
Flash Its Uses
  • Non-standard/innovative Navigation
  • http//www.trollback.com/
  • http//www.blackmonday.co.uk/index2.php

21
Flash Its Uses
  • Experimental
  • Subservient Chicken
  • http//www.subservientchicken.com/

22
Flash Its Uses
  • Audio
  • http//www.whalesounds.com/home/index.html

23
Flash Its Uses
  • Video
  • http//www.elevatormoods.com/

24
Flash Its Uses
  • Corporations/e-commerce
  • http//www.nikonsportoptics.com/home.html

25
Flash Its Uses
  • Exhibitions and Museums
  • http//www.curatingthecity.org/map.jsp

26
Flash Its Uses
  • Games
  • General games link
  • http//www.miniclip.com/ 
  • vector
  • http//www.kongregate.com/games/lostvector/bowmast
    er-prelude

27
Authoring How it works
  • Authoring
  • Create or import assets into authoring
    environment
  • Video
  • Audio
  • Bitmaps
  • Buttons
  • etc
  • Assets are stored in the authoring environment
  • in Flash this is known as the library objects
    in the library are called symbols
  • Can reuse them from the library
  • Reuse makes file sizes smaller and applications
    run faster
  • In order to reuse you need to have planned the
    artefact before you start to make it
  • Arrange symbols in layers and across frames
  • Apply time-based effects that change the assets
    across frames
  • Masking
  • Tweening
  • Fading
  • etc
  • example

28
Authoring How it works
  • Interactivity
  • Has to be designed just as the visual aspect has
    to be designed
  • Need a thorough understanding of what you want
    the artefact to do before you start making it
  • This means you have to plan
  • Usually done through storyboarding
  • Need to consider 2 main elements
  • Navigation how the user moves from one section
    of the artefact to another
  • Functionality what the user can do once they
    get to a particular section
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