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Integrating a Distributed AgentBased Simulation into an HLA Federation

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Solution includes detailed transportation and supply chain plan ... Plugins enhanced to accept 3rd party simulation data. Outline. Motivation and Goals ... – PowerPoint PPT presentation

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Title: Integrating a Distributed AgentBased Simulation into an HLA Federation


1
Integrating a Distributed Agent-Based Simulation
into an HLA Federation
  • Gary Kratkiewicz
  • Amelia Fedyk
  • Daniel Cerys

2
Purpose of this Session
  • Understand how to
  • Use distributed multi-agent systems, with a
    specific emphasis on the Cougaar architecture
  • Integrate a distributed multi-agent simulation
    into an HLA federation
  • Design a full-scale Cougaar society for
    integration with an HLA federation

3
Outline
  • Motivation and Goals
  • Distributed Agent Computing and Cougaar
  • Integration Approach
  • Lessons Learned
  • Design considerations for Cougaar societies
  • Conclusion

4
Motivation
  • Military combat simulations lack sophisticated
    logistics components
  • Logistics support is critical to combat
    operations
  • Cougaar-based logistics simulations provide
    capabilities not available in current military
    simulation systems
  • Roadblock lack of interoperability

5
Purpose
  • Demonstrate the ability of Cougaar societies to
    interact with other simulations via HLA
  • This would allow the following
  • Credible proposals of simulation systems based on
    Cougaar-HLA linkages
  • The addition of realistic simulation of logistics
    to combat simulations

6
Technical Goals (1)
  • Demonstrate that a Cougaar-based society of
    agents can act as an HLA federate
  • Show that Cougaar time mechanisms can integrate
    with HLA time synchronization
  • Confirm that a Cougaar society can work with a
    variety of RTIs
  • HLA 1.3 and HLA 1516
  • Fully asynchronous and partially asynchronous
  • Java and non-Java based

7
Technical Goals (2)
  • Develop techniques for creating or modifying
    Cougaar societies to be HLA federates
  • Identify
  • Further areas of research
  • Additional functionality required in a full-scale
    Cougaar HLA federate

8
Outline
  • Motivation and Goals
  • Distributed Agent Computing and Cougaar
  • Integration Approach
  • Lessons Learned
  • Design considerations for Cougaar societies
  • Conclusion

9
Agents
  • Agents are independent software entities that
    react to events and initiate actions by
    themselves
  • Different agent-based architectures yield agents
    with varying capability levels
  • Agents can have or define roles, tasks, beliefs,
    desires, or intentions
  • Agents can be static or mobile
  • Some agents or agent systems are considered
    intelligent

10
Distributed Agent Computing
  • A distributed system is a collection of separate
    processes or information systems that can act
    together as a single system
  • Distributed agent computing involves agent-based
    systems that operate in a distributed manner
  • Purpose
  • Implement complex behavior
  • Model or simulate complex systems

11
Cougaar
  • Cognitive Agent Architecture
  • Java-based architecture
  • Rich design can model diverse objects and
    interactions
  • Agents are Cougaar components with a defined
    functionality and local memory store (Blackboard)
  • The behavior of the agent emerges from the
    composite of plugins

12
Cougaar
  • Blackboard(BB) implements a publish/ subscribe
    API
  • Plugins view objects on the BB by creating
    subscriptions
  • Logic Providers are lightweight agent components
    responsible for messaging and BB modifications
  • A collection of agents make up a cougar society

13
Cougaar
14
UltraLog
  • 4 year project sponsored by DARPA
  • Layer built on top of Cougaar Architecture
  • Developed to model military logistics within a
    distributed multi-agent system
  • Added Security, Robustness and Adaptivity to the
    cougar infrastructure.
  • Test society models interaction between large set
    of military organizations.

15
UltraLog
  • Society runs in strictly planning mode(predictive
    solution) and execution mode(simulated solution)
  • Solution includes detailed transportation and
    supply chain plan
  • Society capable of garbage collection of
    completed/stale BB objects

16
FCS Supportability
  • Future Combat Systems (FCS) Supportability
    extends Ultralog Functionality
  • Agents designed to reduce the logistics footprint
  • Additional business logic added to plugins to
    model highly mobile, self-sufficient units.
  • Plugins enhanced to accept 3rd party simulation
    data

17
Outline
  • Motivation and Goals
  • Distributed Agent Computing and Cougaar
  • Integration Approach
  • Lessons Learned
  • Design considerations for Cougaar societies
  • Conclusion

18
HLA Overview
Simulations
Data Collectors
Interfaces to Live Players
Simulations
Data Collectors
Interfaces to Live Players
Simulations
Data Collectors
Interfaces to Live Players
Simulations
Data Collectors
Interfaces to Live Players
Interface
Runtime Infrastructure (RTI)
19
Federation and Society Design
  • Created small UltraLog logistics society
  • Pared down to model only bulk fuel consumption
  • 2 fuel-consuming organizations (agents)
  • 18 other organizations in supply chain and chain
    of command
  • Two society federates based on above
  • High-fidelity logistics society for general
    simulation
  • Demand generation society to model fuel demand

20
Prototype Society
21
Non-Cougaar Federate
  • Performed verification with Java-based,
    non-agent, non-Cougaar federate
  • Demand generation society to model fuel demand

22
RTI Selection
  • Tested prototypes with following HLA RTIs
  • Pitch 1516 LE
  • Pitch 1.3 LE
  • DMSO NG 1.3
  • Demonstrated the feasibility of using Cougaar
    with
  • HLA 1.3 and IEEE 1516 RTIs
  • Fully asynchronous (Pitch) and partially
    asynchronous (DMSO) RTIs
  • Java-based (Pitch) and non-Java (DMSO) RTIs

23
Simulation Models
  • Cougaar time
  • Continuously advances with real (wall clock) time
  • Can be advanced ahead to some future time
  • Mapping to simulation model
  • Advance time with real time or ahead in equal
    steps ? time-stepped simulation model
  • Advance time in unequal steps ? event-driven
    model
  • Most Cougaar simulations run for hours and
    simulate operations over months
  • Equal steps ? scaled real-time
  • Unequal steps ? non-real-time

24
Time Management
  • Cougaar time
  • Initialized to physical time
  • Advances at same rate as wall clock
  • Can be stepped to future point in time
  • Society should be in quiescence before stepping
  • Cougaar and HLA time synchronization
  • None not useful for simulation, OK for planning
  • Conservative appropriate
  • Optimistic not appropriate Cougaar cannot roll
    back time
  • OK since different federates can use different
    synchronization methods

25
Iterative Development Approach
  • Build a federation without HLA time management
  • Two federates
  • Allowed us to get running quickly
  • Build a federation with HLA time management
  • Two federates
  • Added RTI time synchronization
  • Build a federation with a multi-node Cougaar
    society
  • Three federates total
  • Two federates map to one society

26
Phase 2 HLA Time Management
27
Phase 3 Multi-Node Society
28
Results of Integration Experiments
  • Demonstrated interoperability between Cougaar and
    HLA RTIs in various combinations
  • Demonstrated various operations
  • Subscribing a Cougaar federate and plugins to
    specific HLA interactions
  • Interfacing a Cougaar society to the RTI via a
    single ambassador class
  • Interfacing a Cougaar society to the RTI via a
    Cougaar service
  • Synchronizing society time via the HLA mechanism
    using conservative synchronization
  • Detecting tasks in one society, transferring the
    task info via HLA interactions, reconstituting
    the tasks in a second society
  • Learned techniques and identified design
    considerations

29
Outline
  • Motivation and Goals
  • Distributed Agent Computing and Cougaar
  • Integration Approach
  • Lessons Learned
  • Design considerations for Cougaar societies
  • Conclusion

30
Interfacing Between Society and RTI
  • Singleton ambassador class
  • Separate ambassador class per RTI
  • Performs following actions
  • Instantiates the RTIs ambassador class
  • Joins the federation execution (creating it first
    if necessary)
  • Connects to interactions and objects
  • Handles the interactions and object attributes
    from the federation
  • Distributes them to the appropriate agent in the
    society
  • Later moved ambassador class to Cougaar service
  • Separate class instantiated per Cougaar node

31
Time Synchronization Phase 1
  • Used a servlet-based, user-directed time
    advancement mechanism
  • Allowed us to operate with a variety of
    simulation models
  • Used for all phases
  • Initially implemented without HLA time management
  • For development purposes only
  • Advanced time in high-fidelity society
  • Time advance passed to demand generation society
    via interactions
  • Small society always ready

32
Time Synchronization Phase 2
  • Conservative time synchronization
  • Standard HLA mechanism
  • Modified version of the user-directed Cougaar
    time advancement mechanism.
  • Cougaar mechanism modified
  • Obtains permission from the RTI before advancing
    time in the society
  • Required ambassador class, adding plugins to
    handle time, and modifying the time advance
    servlet

33
Time Management Details
  • User manually advances time via servlet
  • Must manually determine quiescence
  • Servlet places time change request object on
    agents blackboard
  • Time plugin subscribes to object on blackboard
  • Reads it when it appears and calls ambassador
    service
  • Service checks for pending request if not, sends
    request to RTI
  • RTI grants advance when appropriate
  • Service calls callback method in plugin
  • Changes society time
  • Stores new federation time
  • RTI delivers appropriate messages to society

34
Mapping Agents, Actions, and Objects
  • Cougaar societies contains many objects
  • Map these objects to HLA actions and objects
    carefully to ensure acceptable performance
  • Data can be transferred in HLA via interactions
    (events) and/or object attributes
  • Mapping is heavily dependent on the society
    design
  • Cougaar agents or asset objects map to HLA
    objects
  • Cougaar events map to HLA interactions
  • Cougaar objects such as UltraLog tasks could be
    mapped either way
  • Depends on how long they can live and whether
    their contents change

35
Outline
  • Motivation and Goals
  • Distributed Agent Computing and Cougaar
  • Integration Approach
  • Lessons Learned
  • Design considerations for Cougaar societies
  • Conclusion

36
Federate Granularity
  • Federate granularity the level of mapping of
    federates to portions of a Cougaar society
  • Consider size and organization of the society,
    and design of other (non-Cougaar) federates
  • In our demonstration prototypes, each Cougaar
    node mapped to a federate.
  • In a large complex society, a logical group of
    agents (covering multiple nodes) might constitute
    a single federate
  • Transportation organization, combat organization,
    etc.
  • Single agents could map to individual federates
  • Make sure this makes sense

37
Society Design
  • Selection of agents when federation contains
    multiple societies
  • Functional split
  • Same agents, different functions
  • Organizational split
  • Different agents in logical groupings

38
Time Synchronization
  • Need automated time advance mechanism
  • Trigger time advance requests automatically
  • Based on schedule or events
  • Check for quiescence before making request
  • Society time is always advancing
  • Time step needs to be large enough that society
    time advances an insignificant amount between
    steps

39
Adaptive Society Design
  • Prototype HLA ambassador class hardcodes HLA
    interactions, objects, attributes
  • Need to modify class when plugins change
  • Better way hardcode nothing in the ambassador
    class
  • Each plugin would
  • Register with the ambassador class
  • Tell it which interactions and objects it was
    interested in
  • The ambassador class would then
  • Dynamically subscribe to the requested
    interactions
  • Read the FOM file to get the attributes for each
    interaction
  • Dynamically get the attribute handles
  • Leverage Cougaar object discovery to match up
    objects in federates with those in the society

40
Operation Independent of Federation
  • For more flexibility and survivability, design
    your society to operate
  • Whether or not the appropriate federates are
    present
  • If not available, use default plugins
  • Or, use the Cougaar Message Transport Service
    (MTS) and create an HLA-specific link protocol
  • Appropriate where a society
  • May or may not be a member of a federation
  • Has a number of other communication channels at
    its disposal
  • MTS would select communication method based on
    availability and prioritization of channels
  • Allows interoperation with simulations that exist
    outside of both the Cougaar society and the HLA
    federation

41
Outline
  • Motivation and Goals
  • Distributed Agent Computing and Cougaar
  • Integration Approach
  • Lessons Learned
  • Design considerations for Cougaar societies
  • Conclusion

42
Conclusion (1)
  • Successfully Integrated a Cougaar-based agent
    society as a federate in V1.3 and 1516 HLA
    federations
  • Integration leverages the benefits of both
    architectures
  • Distributed agent-based architecture
  • Standard simulation interoperability architecture
  • Established how to
  • Interface the society and the HLA RTI
  • Synchronize society time with HLA RTI time
  • Map agents, objects, and actions in the society
    to HLA objects and interactions

43
Conclusion (2)
  • Examined integrating a full-size Cougaar society
    with an HLA federation
  • Lessons learned can be applied to large-scale
    efforts
  • Such as integrating large Cougaar-based logistics
    simulations with combat simulations
  • Such integrated simulations would provide greater
    effectiveness than combat-only simulations

44
Integrating a Distributed Agent-Based Simulation
into an HLA Federation
  • Gary Kratkiewicz
  • Amelia Fedyk
  • Daniel Cerys
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