Title: Programming
1Programming
- Motor Skills
- Games and Sport
2Motor Skills
3Motor Skills
- 8 Basic locomotor skills
- Other locomotor skills
- Object control skills
- fine motor
- gross motor
4Motor Skills
- Causative factors of low motor skills
- 1. Delayed development of CNS
- 2. Sensory information processing issues
- 3. Attitudinal or environmental influences
(Inadequate instruction/practice opportunities) - 5. Combined influences
- 6. No known cause
- Planning Considerations -
5Motor Skills
- Five assessment questions
- Performance
- Function
- Performance Standards
- Constraints
- Developmental Level
- Basic motor skill goal develop functional
competence in locomotor and object control skills
6Performance
- Does student perform skill (yes/no)?
- Conditions of performance
- 1. Instructional Considerations
- Informal, Structured, Formal command response
- Comprehension, attention, motivation
- 2. Environmental Considerations
- Size, weight, texture of objects
- Surfaces
- of students at stations
7Functional Competence
- Proficiency in performance of life functions
- locomotion, play, work, self-care
- Question Is skill useful in a variety of
settings? - Question Can student perform skill in varied
settings? - Remember the F in the FAD
8Performance Standards
- Meeting standards with respect to task variables
such as - form
- distance
- speed
- accuracy
- function
- Importance of task variables varies!
- (run, jump, throw, catch, strike, kick)
9Constraints
- Within assessment context
- Abnormalities of body structure and function
- Short stature
- Obesity
- Posture Deviations / Body Deviations
- Amputations
- Abnormalities of Muscle Tone
10Abnormalities of Muscle Tone
- Spasticity / Hypertonus
- muscle tone is too tight (contractures)
- caused by many conditions (CP)
- Fluctuating muscle tone / Athetosis
- body parts in constant purposeless motion (CP)
- Paralysis / Atonus
- no muscle tone (SB/SCI)
- Paresis / Hypotonus
- weakness or poor tone (MD)
11Developmental Level
- Normal movement patterns for a specific
chronological age - Progression from immature to mature movement
patterns - Using good form (TGMD) used for assessment
- TGMD aides in reporting present level of
performance - for writing goals and objectives - Authentic Assessment / Rubrics
12Games and Sport
- Planning Considerations
- and
- Programming for Various Life Stages
13Games and Sport
- 1. Able-body (AB) sport
- 2. Mainstream sport
- 3. Reverse mainstream sport
- 4. Disability sport
- 5. Special Olympics
- 6. Paralympics
- 7. Deaf sport
- 8. Wheelchair sports
14Games and Sport Disability Sport Organizations
- INAS-FMH
- SOI
- DS/USA
- WS, USA
- USCPAA (CP-ISRA)
- USLASA
- DAAA
- USAAA
- AAAD
- USABA (IBSA)
15Programming for Various Life Stages
- Early Childhood -
- (Stability/Locomotor/Manipulative)
- Childhood -
- (Locomotor / Object Control Skills / PMS)
- Adolescence -
- (Games / Sports Individual, Dual, Team,
Disability / Fitness / Non-traditional /
Recreation / Aquatics / Dance / Multicultural /
Transition)
16Programming for Various Life Stages
- Early Adulthood -
- (Recreation / Leisure / Lifetime Activities)
- Adulthood -
- (Wellness / Lifetime Activities)
- Older Adulthood -
- (Balance / Fitness)
17Programming for Various Disabilities
- Planning Considerations and Instructional
Strategies
18Learning Disabilities
- Planning Considerations and Instructional
Strategies
19Learning Disabilities
- Planning Considerations
- Psychomotor
- Hyperactive (ADHD) or Hypoactive
- offer activities that channel extremes
- relaxation
- tight structure
- rest periods before returning to class
- reduce Hyper with energy deprivation activities
(jogging/swimming) - Hypo - fast-tempo activities
20Learning Disabilities
- Planning Considerations
- Psychomotor
- Clumsiness (Dyspraxia) or perceptual deficiencies
- focus activities on ameliorating perceptual
dysfunction - i.e. perceptual motor activities (depth
perception/auditory/balance/spatial/body/
temporal/directional/kinesthetic awareness) - vary size, shape, color, texture of objects
21Learning Disabilities
- Planning Considerations
- Cognitive/Affective
- varied teaching modalities
- whole - part demonstrations
- sequencing considerations (add parts gradually to
complex tasks) (use rhythmic activities) - structured environment (boundaries/equipment)
- perseveration (rules reinforcement) i.e. no ball
bouncing after whistle has blown - plan social interactions (develop social skills)
22General Instructional Strategies
- Vary instructional strategies
- Typical - imitation / verbal instruction
- Variation - movement exploration / creative
games, dance, activities - Modality based instruction
- Typical - mixed modality
- Variation - use modality of choice
23General Instructional Strategies
- Self-talk / Verbal rehearsal
- Talking oneself through activity or sequence
- Saying aloud parts of planned movement before
execution (teacher prompting verbal response)
24Specific Instructional Strategies
- ADHD considerations
- Inattention
- Impulsive
- Hyperactive
- Perseveration
- transition difficulties
- ball bouncing
- laughing
- repeating phrase or topic of conversation
25ADHD Instructional Strategies
- Specifically for ADHD
- use optimal structure / routines
- reduce space clearly identify lanes, boundaries
- eliminate irrelevant stimuli
- enhance the stimulus value of the equipment or
instructional material
26Final Considerations
- For all students with LD
- Class structure should emphasize cooperative
behaviors, social competence, and self-esteem - Most students with LD require APE services to
self-actualize their motor, fitness, and leisure
potential
27Mental Retardation
- Planning Considerations and Instructional
Strategies
28Mental Retardation
- Planning Considerations
- Psychomotor
- teach developmental psychomotor needs (attention
to human growth-ceph/prox) - fitness
- leisure/recreation skills
29Mental Retardation
- Planning Considerations
- Cognitive
- concrete activities (avoid abstractions)
- used developmental progressions
- allow students to learn by doing
- check for and reinforce skill retention
- variability in practice for transferability of
skills (motor schema) - short memory/attention span
- modeling/verbal rehearsal/many trials
30Mental Retardation
- Planning Considerations
- Affective
- success oriented activities increase
self-image/confidence/concept - model and reinforce age-appropriate behavior
(expectancy!) - teach appropriate play skills
- keep routines!
31Mental Retardation
- Programming
- Mild
- Special Olympics Sports Skills Model
- Skills
- Social Behavior
- Functional Knowledge of Rules
- Unified Sports Model
32Mental Retardation
- Programming
- Mild
- Stepping Out for Fitness Model
- use of music in all lessons
- focus on fitness six themes
- calisthenics to music
- exercise break package
- ball activities
- hoop and rope activities
- circuit training
- 20-km club (6 lessons/ 2 10-min lap periods
33Mental Retardation
- Programming
- Severe/Profound
- MATP
- Sensorimotor models (increasing body
awareness/prelocomotion skills/object
manipulation skills/posture and locomotion
patterns) - Fitness Video
34Physical Disabilities
- Cerebral Palsy
- Paralysis and Spinal Cord Injury
- Amputations
- Other Physical Conditions
35Cerebral Palsy
36Cerebral Palsy
- Instructional Strategies
- Dependent upon type and severity of disability
- Specific concerns
- Delayed motor development
- Reflex/Postural reaction abnormalities
- Abnormal muscle tone
- Attitudinal issues
37Cerebral Palsy
- Delayed Motor Development
- Motor performance at age 7 is usually predictive
of adult performance - Walking, retention of reflexes, etc.
- Focus should shift from PT to functional
performance efforts - Ex. Integration of reflexes- instead focus on
compensating for reflexes and/or use for
enhancement of performance
38Cerebral Palsy
- Reflex/Postural Reaction Abnormalities
- Emphasis on protective reactions (parachute
reaction) and equilibrium development - Again, use non-integrated reflexes to advantage
or develop coping strategies - Activity selection for remediating weaknesses
(balance beam, horseback, dance, ice skating)
39Cerebral Palsy
- Abnormal Muscle Tone
- Spasticity -
- Fisted hand (wrist hyperextension)
- Suggestion use shoulder joint and radioulnar
rotation (Do NOT pry fingers open) - Overall spasticity - rotation of trunk (rolling
and rocking activities) - These activities create weight shifting
situations that promote development of
equilibrium reactions
40Cerebral Palsy
- Abnormal Muscle Tone
- Athetosis -
- Main goal head and trunk control (midline
control) - Midline control - decreases undesired limb
movement - Activities to reinforce midline control
(bicycling/horseback riding) - Activities that may present problems???
- (bowling / tennis / golf / archery)
41Cerebral Palsy
- Attitudinal Issues
- Research suggests ranked last or next to last
as friendship choices when several disabilities
are compared - Implications careful attention to self-concept,
motivation and social development
42Cerebral Palsy
- Common areas of programming
- Physical Fitness
- Fundamental Motor Skills/Patterns
- Individual / Group Games or Sports
- Aquatics
43Cerebral Palsy and Fitness
- Fitness is of great concern due to typical
mechanical and muscular inefficiency - Spasticity, athetosis, and perseveration of
reflexes (flexor/extensor) can make easy motor
tasks require high amounts of energy - Historically, flexibility (ROM) has been top
fitness goal - Aerobic/muscular strength and endurance???
44Cerebral Palsy and Motor Skills
- Three phase approach muscle education
- Phase 1 - relaxation training
- Tight muscles are stretched / massaged attempting
to normalize muscle tone - Appropriate positioning and handling to inhibit
reflex reactions - Phase 2 - focus is on voluntary muscle training
of single joint action - Actions - flex/extend and grasp/release
45Cerebral Palsy and Motor Skills
- Phase 3 - after single joint actions are
mastered, multiple joint patterns are trained
against gravity - Examples crawling, creeping, walking, running,
and jumping - Typical Development Activities
- Body image activities through movement exploration
46Cerebral Palsy and Motor Skills
- Typical Development Activities
- Sensorimotor and eye-limb coordination
activities - Gross coordinated movements - lying to sitting to
standing to locomoting - Balance activities
- Spatial and Kinesthetic awareness
- Play skills
47Cerebral Palsy and Games/Sport
- Typically more successful in individual
activities than group - Fast, fine motor, long duration, limited boundary
activities are difficult and usually dont offer
success - Suggestions competition against personal
records, avoid activities of over stimulation or
over fatigue, use soft-textured slow moving
objects (balloons, yarnballs, or deflated balls) - Substitution suggestions walking for running,
bouncing for throwing, gross for fine, slow for
fast, closed skills for open skills
48Cerebral Palsy and Aquatics
- Excellent activity (Video)
- Water medium provides natural buoyancy,
viscosity, and gravity - Activities that would be difficult on land are
possible in water (ex. Walking) - Suggestions shallow water, higher temperatures,
breathing control, supine floating, ROM
activities, play skills
49Paralysis and Spinal Cord Injury
- Programming
- Motor Skills, Fitness and Sport
50Paralysis and Spinal Cord Injury
- Program Implications -
- Motor Skills
- Locomotor, Postural, Manipulative
- Aquatics
- Dance
- Fitness
- Flexibility, Aerobic, and Muscular Endurance
- Sport
- Programming Quadriplegia / Paraplegia
51Paralysis and Spinal Cord Injury
- Motor Skills
- Most students can participate with only minor
accommodations/modifications - walk instead of run or push chair forward one
turn l/r instead of hop - Simple Suggestions
- Modify Movement Requirements
- Throw underhand vs. overhand
- Carry ball vs. dribbling
- Modified crawl vs. breast stroke
52Paralysis and Spinal Cord Injury
- Vary Position Played in a Game
- Pitching for both teams
- Goalie
- Zones
- Adapt Equipment
- Varied striking implements
- Varied manipulative objects (size, color,
texture) - Lowering the net
53Paralysis and Spinal Cord Injury
- Vary Distances / Boundaries
- Shorter distances / wider boundaries
- Offer choice in distance or height
- Aquatics
- Minimal Modifications
- Individualized programs
54Paralysis and Spinal Cord Injury
- Dance
- Square, Ballroom and Folk
- Can be adapted with creativity and suggestions
(Waltz handout)
55Paralysis and Spinal Cord Injury
- Fitness
- Flexibility
- Neck circles
- Arm circles
- Arm cross
- Side stretch
- Trunk twist
56Paralysis and Spinal Cord Injury
- Fitness
- Aerobic (Video)
- Aerobic Dance
- Wheeling
- Arm Ergometry
- Passive Quad-Stationary Cycling
57Paralysis and Spinal Cord Injury
- Fitness
- Muscular Endurance
- Side arm raises
- Seat dips
- Shoulder shrug
- Bent over lateral raise
- Arm curl
- Triceps press
- Use of thera-bands
- Accessible machines
58Paralysis and Spinal Cord Injury
- Sport
- Quad Rugby (C6 - T1)
- Played on regulation basketball court
- Combines basketball, football and hockey
- Object is to score points by carrying ball over
opponents goal line (ball must be bounced at
least once every 10 seconds)
59Paralysis and Spinal Cord Injury
- Sport
- Paraplegia
- Depends on classification (Almost any sport can
be played in a wheelchair) - Jeff McCubbin reference (Oregon State)
- Track and racing events
- Wheelchair basketball/tennis
- Skiing
60Other Physical Conditions
- Muscular Weakness Conditions
- and
- Amputations
61Programming for Muscular Weakness Conditions
- MS
- Flexibility and range of motion exercises may be
of most need - Balance activities
- Aquatic environment
- cool water stimulates circulation
- warm water tends to induce fatigue faster
- MD
- Range of motion
- Postural exercises
- Locomotor skill activities
- Develop weak muscles
- Balance activities
- Aquatics
- body mechanics
- strength / endurance
62General Guidelines for Programming MS / MD
- Multiple Sclerosis / Muscular Dystrophy
- Avoid activities that cause fatigue or pain
- Goal of exercise should be to maintain function
not to increase it - Increase rest periods during activity
- Use interval training vs. aerobic activities
- Allow choice of equipment / speed and distance of
locomotion activities - Develop friendships and social skills
63Amputations
- Programming
- Typically, only minor accommodations to
participate in regular physical education - Sport programming
- Ambulatory and Wheelchair Track
- Sitting and Standing Volleyball
- Swimming
- Horseback Riding
- Cycling
64Hard of Hearing and Visual Impairments
65Hard of Hearing
- Obviously, one of the most common problems in
teaching individuals with HH conditions is
communication - Suggestion
- Use other senses for instruction purposes (visual
aides, manual guidance - kinesthetic) - Learn ASL
- Gross signing (Manual Communication)
- hand signals that signify words or phrases
- Class activity (Develop 10 gross signs)
66Hard of Hearing
- Most students with HH conditions perform motor
skills at same level as peers without HH
conditions (except when inner ear balance
deficits exist) - Research suggests
- In almost all areas, (motor skill, fitness,
leisure participation) students with HH
conditions are similar to peers without HH
conditions with regard to performance,
participation and satisfaction - However -
67Hard of Hearing
- Issue
- Differences exist in play and game behaviors that
are associated with language - Why?
- Difficult to incidentally pick up game rules,
strategies, and behaviors - Must plan for this
68Visual Impairments
- Legal Blindness Definition
- Less than 20/200 vision with best correction, or
- Less than 20 degree visual field with best
correction - Developmental Issues
- Most infants who are blind have atypical motor
development (Why?)
69Visual Impairments
- Research
- Persons with VI have lower fitness than sighted
peers (Why?) - Lack of instruction and practice, inactive
lifestyles, and overprotection - Regular class physical education is typically
recommended for students with VI - Except for ball-handling activities, students
with VI can participate with few adaptations
70Visual Impairments
- Success in a class for a student with VI is
largely dependent on the teachers ability to give
precise and appropriate verbal cues - Some specific recommended activities
- wrestling, tumbling, gymnastics, bowling,
swimming, weight training, judo, dance, horseback
riding, fishing, hiking, tandem cycling - these
require little or no adaptations
71Visual Impairments
- When adaptations are necessary
- Write to the American Foundation for the Blind
for catalogs of special equipment - Creativity
- Some specific training/remedial activities
- Perceptual motor activities (spatial awareness,
body awareness and proprioception / haptic
perception)
72Visual Impairments
- Main sports
- Track and Field
- Beep Baseball
- Goal Ball
- Excellent inclusive activity for all ages
- Develops auditory perceptual abilities
- Fun!!!