Title: Building an Autostereoscopic Display
1Building an Autostereoscopic Display
- CS448A Digital Photography and Image-Based
Rendering - Billy Chen
2Original Goals
- dynamic, real-time display
- convenient 3D display for the home (3D desktops)
- autostereoscopic light field viewer
3Display design choices
Display Type Resolution Advantage Disadvantage
CRT/LCD 72-115 dpi cheap, everywhere low resolution, challenging calibration
Projector 150 dpi easier to control pixel depth, adjustable angular resolution projector distortion
Big Bertha 211.66 dpi higher resolution expensive, need special hardware to drive it
Printer 300 dpi high resolution static images
4Physical Setup
5Overview of display process
Calibration
6The calibration problem
7Calibration
- affine transformation correction (mostly scale)
- projective transformation correction
8Calibration solution 1
- OpenGL program displays a moiré pattern
- can calibrate up to affine transformations
- most effective for finding correct size
9Calibration solution 2
p
A
A
h
p
B
B
Finding the homography without getting projector
parameters
10Calibration solution 2
x y 1
cx cy c
M
M p cp
Let Mi ith row of M
(1) M1p cx (2) M2p cy (3) M3p c
y (M1p) - x(M2p) 0
M1p - x(M3p) 0
M11
xy yy y -xx -yx -x 0 0 0
M12
0
M13
.
.
M21
.
.
.
.
9x1
8x9
A
Take SVD(A) and look at matrix
11Calibration solution 2
12Rendering
- sampling the light field
- computing lenslet distances
- cropping and compositing
13Rendering Sampling a light field
Isaksen et al., Siggraph 2000
14Getting floating images
Halle, Kropp. SPIE 97
15Sampling a light field
16Rendering computing the FOV
17Rendering compositing and cropping images
subsample
crop
composite
18Implementation Details
- Fresnel hex array 300 0.12 in. focal length,
0.12 in. thickness, .09 in. diameter - default size for a lenslet image 26x31 pixels
(for 300 dpi displays) - calibrate scale is .49 (sanity check 300 dpi /
150 dpi) - OpenGL unit 1 pixel (300 dpi)
- SEE WEBPAGE!
19Results compared to original goals
- real-time display is hard, must handle the
bandwidth - spatial resolution too small for 3D desktops
- light fields have problems with much depth
complexity, but NEED depth for effective
autostereoscopic displays
20Future Work
- reflective display
- auto-calibration
- hardware accelerated light field sampling
- overloading pixels per direction perspective
views, displacing display pixels from focal plane - use a light field of captured data
21Acknowledgements
- calibration Vaibhav Vaish
- light field generator Georg Petschnigg
- hardware accelerated approach Ren Ng
- bootstrap Sean Anderson