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Reliable Distributed Systems

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Title: Reliable Distributed Systems


1
Reliable Distributed Systems
  • Fundamentals
  • Chapter 1

2
Some terminology
  • A program is the code you type in
  • A process is what you get when you run it
  • A message is used to communicate between
    processes. Arbitrary size.
  • A packet is a fragment of a message that might
    travel on the wire. Variable size but limited,
    usually to 1400 bytes or less.
  • A protocol is an algorithm by which processes
    cooperate to do something using message
    exchanges.

3
More terminology
  • A network is the infrastructure that links the
    computers, workstations, terminals, servers, etc.
  • It consists of routers
  • They are connected by communication links
  • A network application is one that fetches needed
    data from servers over the network
  • A distributed system is a more complex
    application designed to run on a network. Such a
    system has multiple processes that cooperate to
    do something.

4
A network is like a mostly reliable post office
5
Why isnt it totally reliable?
  • Links can corrupt messages
  • Rare in the high quality ones on the Internet
    backbone
  • More common with wireless connections, cable
    modems
  • Routers can get overloaded
  • When this happens they drop messages
  • This is very common
  • But protocols that retransmit lost packets can
    increase reliability

6
How do distributed systems differ from network
applications?
  • Distributed systems may have many components but
    are often designed to mimic a single,
    non-distributed process running at a single
    place.
  • State is spread around in a distributed system
  • Networked application is free-standing and
    centered around the user or computer where it
    runs. (E.g. web browser.)
  • Distributed system is spread out, decentralized.
    (E.g. air traffic control system)

7
Web connectivity
  • Browser is independent fetches data you request
    when you ask for it.
  • Web servers do not keep track of who is using
    them. Each request is self-contained and treated
    independently of all others.
  • Cookies do not count they are stored on client
    machine
  • And the database of account info doesnt count
    either this is ancient history, nothing recent
  • ... So the web has two network applications that
    talk to each other
  • The browser on your machine
  • The web server it happens to connect with which
    has a database behind it

8
Web (contd.)
Cookie identifies this user, encodes past
preferences
Database
HTTP request
Web browser with stashed cookies
Web servers are kept current by the database but
usually dont talk to it when your request comes
in
9
Web (contd.)
Web servers immediately forget the interaction
Reply updates cookie
10
Web (contd.)
Web servers have no memory of the interaction
Purchase is a transaction on the database
11
Web (contd.)
  • The data center that serves your request may be a
    complex distributed system
  • Many servers and perhaps multiple physical sites
  • Opinions about which clients should talk to which
    servers
  • Data replicated for load balancing and high
    availability
  • Complex security and administration policies
  • So we have a networked application talking to
    a distributed system

12
Other examples of distributed systems
  • Air traffic control system with workstations for
    the controllers
  • Banking/brokerage trading system that coordinates
    trading (risk management) at multiple locations
  • Factory floor control system that monitors
    devices and re-plans work as they go on/offline

13
Is the Web reliable?
  • We want to build distributed systems that can be
    relied upon to do the correct thing and to
    provide services according to the users
    expectations
  • Not all systems need reliability
  • If a web site doesnt respond, you just try again
    later
  • Reliability is a growing requirement in
    critical settings but these remain a small
    percentage of the overall market for networked
    computers

14
Reliability is a broad term
  • Fault-Tolerance remains correct despite failures
  • High or continuous availability resumes service
    after failures, doesnt wait for repairs
  • Performance provides desired responsiveness
  • Recoverability can restart failed components
  • Consistency coordinates actions by multiple
    components, so they mimic a single one
  • Security authenticates access to data, services
  • Privacy protects identity, locations of users

15
Failure also has many meanings
  • Halting failures component simply stops
  • Fail-stop halting failures with notifications
  • Omission failures failure to send/recv. message
  • Network failures network link breaks
  • Network partition network fragments into two or
    more disjoint subnetworks
  • Timing failures action early/late clock fails,
    etc.
  • Byzantine failures arbitrary malicious behavior

16
Examples of failures
  • My PC suddenly freezes up while running a text
    processing program. No damage is done. This is
    a halting failure
  • A network file server tells its clients that it
    is about to shut down, then goes offline. This
    is a failstop failure. (The notification can be
    trusted)
  • An intruder hacks the network and replaces some
    parts with fakes. This is a Byzantine failure.

17
More terminology
  • A real-world network is what we work on. It has
    computers, links that can fail, and some problems
    synchronizing time. But this is hard to model in
    a formal way.
  • An asynchronous distributed system is a
    theoretical model of a network with no notion of
    time
  • A synchronous distributed system, in contrast,
    has perfect clocks and bounds all events, like
    message passing.

18
ISO protocol layers Oft-cited Standard
  • ISO is tied to a TCP-style of connection
  • Match with modern protocols is poor
  • We are mostly at layer 4 session

19
Internet protocol suite
  • Can be understood in terms of ISO
  • Defines addressing standard, basic network
    layer (IP packets, limited to 1400 bytes), and
    session protocols (TCP, UDP, UDP-multicast)
  • For example, TCP is a session protocol
  • Includes standard domain name service that maps
    host names to IP addresses
  • DNS itself is tree-structured and caches data

20
Typical hardware options
  • Ethernet 10Mbit CSMA technology, limited to 1400
    byte packets. Uses single coax cable.
  • FDDI twisted pair, self-repairing if cable
    breaks
  • Bridged Ethernet common in big LANs, ring with
    multiple ethernet segments
  • Fast Ethernet 100Mbit version of ethernet
  • ATM switching technology for fiber optic paths.
    Can run at 155Mbits/second or more. Very
    reliable, but mostly used in telephone systems.

21
Implications for reliability?
  • Protocol designers have problems predicting the
    properties of local-area networks
  • Latencies and throughput may vary widely even in
    a single installation
  • Hardware properties differ widely often, must
    assume the least-common-denominator
  • Packet loss a minor problem in hardware itself

22
Technology trends
Did the sudden growth inin LAN speed give us the
Web?
Source Scientific American, Sept. 1995
23
Typical latencies (milliseconds)
WAN, disk latencies are fairly constant due to
physical limitations
Note dramatic drop in LAN latencies over
ATM This is the hardware usedtelephone systems
24
O/S latency the most expensive overhead on LAN
communication!
25
Broad observations
  • A discontinuity is currently occurring in WAN
    communication speeds!
  • Especially in military systems, where ATM
    networking hardware has been deployed widely
  • Other performance curves are all similar
  • Disks have maxed out and hence are looking
    slower and slower
  • Memory of remote computers looks closer and
    closer
  • O/S imposed communication latencies has risen in
    relative terms over past decade!

26
Implications?
  • The revolution in WAN communication we are now
    seeing is not surprising and will continue
  • Look for a shift from disk storage towards more
    use of access to remote objects over the
    network
  • O/S overhead is already by far the main obstacle
    to low latency and this problem will seem worse
    and worse unless O/S communication architectures
    evolve in major ways.

27
More Implications
  • Look for full motion video to the workstation by
    around 2010 or 2015 today we already see this in
    bits and pieces but not as a routine option
  • Low LAN latencies an unexploited niche
  • One puzzle what to do with extremely high data
    throughput but relatively high WAN latencies
  • O/S architecture and whole concept of O/S must
    change to better exploit the pool of memory of
    a cluster of machines otherwise, disk latencies
    will loom higher and higher

28
Discovery
  • Consider the problem of discovering the right
    server to connect with
  • Your computer needs current map data for some
    place, perhaps an amusement park
  • Can think of it in terms of layers the basic
    park layout, overlaid with extra data from
    various services, such as length of the line for
    the Cyclone Coaster or options for vegetarian
    dining near here

29
Why is discovery hard?
  • Client has opinions
  • You happen to like vegetarian food, but not spicy
    food. So your search is partly controlled by
    client goals
  • But a given service might have multiple servers
    (e.g. Amazon might have data centers in Europe
    and in the US) and may want your request to go
    to a particular one
  • Once we find the server name we need to map it to
    an IP address
  • And the Internet itself has routing opinions too

30
Fundamental terms Protocol
  • Protocol is a set of rules that end points in a
    telecommunication system use when exchanging
    information.
  • IP Internet protocol defines an unreliable
    packet transfer protocol.
  • TCP Transmission Control Protocol builds on IP
    to define a reliable data delivery protocol.
  • LDAP Lightweight Directory Access Protocol
    builds on TCP to define a query-response protocol
    for querying the state of a remote database.
  • HTTP Hyper Text Transfer Protocol builds on TCP
    to facilitate hyper-text document exchange.

31
Fundamental terms Service
  • Service is a network-enabled entity that provides
    a specific capability.
  • Service Protocol Behavior
  • A service definition permits many
    implementations.
  • Examples ability to move files, create
    processes, verify access rights
  • An FTP server speaks File Transfer Protocol and
    supports remote read and write access to a
    collection of files.

32
Fundamental terms API
  • Application Program Interface (API) defines a
    standard interface for invoking a specified set
    of functionality.
  • Examples The Generic Security Service (GSS) API
    defines standard functions for verifying identity
    of communicating parties, encrypting messages and
    so forth.

33
Client/Server
  • Server refers to a process on a networked
    computer that accepts requests from other (local
    or remote) processes to perform a service and
    responds appropriately.
  • Client requesting process in the above is
    referred to as the client.
  • Request and response are in the form of messages.
  • Client is said to invoke an operation on the
    server.
  • Many distributed systems today are constructed
    out of interacting clients/servers.

34
Middleware (as defined by NSF)
  • Middleware refers to the software which is common
    to multiple applications and builds on the
    network transport services to enable ready
    development of new applications and network
    services.
  • Middleware typically includes a set of components
    such as resources and services that can be
    utilized by applications either individually or
    in various subsets.
  • Examples of services Security, Directory and
    naming, end-to-end quality of service, support
    for mobile code.
  • OMGs CORBA defines a middleware standard.
  • OMG Object Management Group
  • CORBA Common Object Request Broker Architecture

35
Middleware
BR
server
server
client
client
desktop
middleware
middleware
network
36
Summary
  • In this course, we will study distributed systems
    at the middleware level how to define, design
    and implement services, how to use the middleware
    services in a distributed application.
  • We will study Java RMI as a case study for simple
    distributed system.
  • We will also introduce webservices standard.
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