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Three Dimensional Drawings

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Faces may be continued using the last two vertices. Use 'I' when appropriate ... and surfaces with curved boundaries are much easier to draw using solid modeling ... – PowerPoint PPT presentation

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Title: Three Dimensional Drawings


1
Three Dimensional Drawings
  • Engineering Graphics
  • Stephen W. Crown Ph.D.

2
Objective
  • To learn how to generate and manipulate 3-D
    wireframe drawings
  • To learn how to generate surfaces on 3-D
    wireframe drawings

3
Overview
  • 3-D Coordinates
  • UCS
  • Specifying Coordinates
  • Controlling the View
  • Viewports
  • VPOINT
  • Drawing Aids
  • Surfaces
  • Example

4
The User Coordinate System
  • Specify an Origin
  • UCS /Origin (specify the origin relative to the
    current coordinate system)
  • Reorient the axes
  • UCS / Zaxis (choose the direction of the Z axis)
  • UCS / 3point (choose the origin and the positive
    X and Y direction)
  • UCS / Z (specify the angle of rotation about the
    Z axis)
  • Save and Restore the UCS
  • UCS / Save and UCS / Restore

5
Right Hand Rule
  • Thumb points in the positive x direction
  • Index finger points in the positive y direction
  • Middle finger points in the positive z direction
  • Used to define positive rotation
  • Point thumb in the positive direction along the
    axis which is perpendicular to the plane of
    rotation
  • The fingers point in the direction of positive
    rotation

6
Specifying 3-D Coordinates
  • Specify a 2-Dimensional Coordinate
  • Cartesian (x,y)
  • Polar (rltq)
  • q is the angle in the xy plane
  • If absolute coordinates are specified both z
    and f are assumed to be zero
  • If relative coordinates are specified then the
    previous value of z is used, however f is
    still assumed to be zero

7
Specifying 3-D Coordinates
  • Specify a 3-Dimensional Coordinate
  • If in doubt about coordinates specify 3-D
    coordinates
  • Use relative or absolute coordinates
  • Cartesian (x,y,z)
  • Spherical (rltqltf)
  • q is the angle in the xy plane
  • f is the angle from the xy plane
  • Can not specify cylindrical coordinates (z,r,q)

8
Understanding the World Coordinates in Different
Views
  • Top View
  • XY plane
  • Front View
  • XZ plane
  • Right View
  • YZ plane

9
Using Viewports
  • Create multiple viewports in paper space using
    MVIEW
  • If using A-PROTO first delete the existing
    viewport
  • Creating 4 viewports is convenient for 3-D
    drawings
  • Each viewport is a controllable view of one model
    space
  • Only one viewport is active at a time

10
Using Four Viewports
  • View the object using the three standard views
    (top, front, and side)
  • View the object as a pictorial in a fourth view
  • Center each view and use the same scale to give
    the appearance of a multiview drawing

11
Controlling the View
  • Use VPOINT to set the view for each viewport
  • The point specified is the location of the camera
    and it is pointed toward the origin
  • EX 0,0,1 is a view looking down the z-axis
    toward the origin. This is also called the PLAN
    view.
  • Use VIEW to save or restore a view
  • Call the four views top, front, side, and iso
  • You may also save other helpful views

12
Controlling the View
  • The settings shown will give the standard views
    for a multiview drawing
  • A pictorial view will be shown in the upper right
    hand viewport
  • You must make a viewport active to change the
    viewpoint
  • Changing the UCS affects all viewports

13
Using Different Viewports
  • .xy
  • .xz
  • .yz
  • Use object snap

14
Application Auxiliary Views
  • The true shape of an object is easy to find when
    drawn as a 3-D object
  • Use UCS / 3point and PLAN to find the true shape
    view
  • Use UCS / Zaxis and PLAN to find the edge view

15
Drawing Aids For 3-D Drawings
  • Object snap
  • several different points may be defined if you
    are not careful in the selection of entities
  • choose the best view
  • use filters and multiple views (.xy, .xz, and
    .yz)
  • Use apparent intersection when appropriate
  • Trim
  • always use UCS / View before using trim
  • Trim boundaries extend infinitely along the z axis

16
Adding Surfaces to 3-D Drawings
  • Wireframe drawings do not distinguish hidden
    features
  • Add surfaces to a wire frame drawing using 3DFACE
  • Create a separate layer called face
  • Define points on face in a clockwise or
    counter-clockwise manner
  • Faces may be continued using the last two
    vertices
  • Use I when appropriate

17
Invisible Lines with 3DFACE
  • Type I before selecting the first vertex of the
    invisible line
  • Example
  • 3dface
  • first vertex B
  • second vertex C
  • third vertex I
  • third vertex D
  • forth vertex A
  • third vertex F
  • forth vertex E

18
Curved Surfaces
  • Curved surface and surfaces with curved
    boundaries are much easier to draw using solid
    modeling
  • 3-D objects
  • several standard surface models (3dface) may be
    generated in CAD using a set of predefined shapes
    including some curved surfaces
  • Revolved surfaces (REVSURF)
  • creates a surface by revolving a path curve about
    a defined axis
  • Generates a faceted surface controlled by
    SURFTAB1 and SURFTAB2

19
Example REVSURF
  • Draw the axis of revolution
  • Draw the path curve
  • Only one path curve can be revolved at a time
  • Use PEDIT to join multiple lines into a single
    path curve

20
Hide and Shade
  • HIDE removes hidden lines giving a realistic 3-D
    view
  • SHADE also removes hidden lines but colors in
    surfaces according to their entity color
  • REGEN resets the drawing to show the hidden lines

21
Example
  • Begin with a wireframe drawing using the x,y,z
    coordinates of each vertex
  • Use the XY plane as the surface which the object
    rests on
  • Use COPY to repeat vertices at different Z
    elevations

22
Example
  • VPOINT
  • 1,-3,2
  • LINE
  • From point 0,0,0
  • To point 3,0,0
  • To point _at_0,1,0
  • To point _at_3lt180lt0
  • To point close
  • COPY
  • Select objects all
  • Base point 0,0,0
  • Second point 0,0,.25

23
Example
  • DDOSNAP
  • Endpoint
  • Line
  • (Connect end points)
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