Title: Wireless Cities 2006
1Wireless Cities 2006
Pervasive Access to Mobile Multimedia Services
2Mobile services
- Usually, the user has a need that is achieved via
a service provided by a computer system - Fulfilling the need utility (the definition
includes goal oriented and explorative/hedonistic
behavior) - E.g. have a conversation, transfer money, listen
to music, play a game, retrieve information, make
a note, etc. - Rarely the need is in using the system
- Mobile service is provided by a mobile computer
system - Portable, more restricted resources than in
desktop - Strength available at this moment
- Weakness physical interface
3Pervasive access
- Pervasive computing The use of a computing
infrastructure that supports information
appliances from which users can access a broad
range of network-based services, including
Internet-based e-commerce services. Pervasive
computing thus provides users with the ability to
access and take action on information
conveniently. - With the network access the information space is
huge ? the access to the services must be
convenient.
4Pervasive access to mobile services the
challenge
- A service must be useful
- usefulness utility usability
- Mobile computing systems allow constant access to
information services ? enables high utility value
if used properly - The user interface is restricted ? possibly
decreases the usability - The challenge maximize usefulness of the service
- Define services which exploit the constant access
and thus offer high utility - Develop user interface technologies which
increase the usability
5Define mobile services with high utility
- Utility value examples for constant access
- Entertain self
- Retrieve information
- Store information
- Make a transaction (cross media)
- Human to human communication
- Personalization / social influence
- The possibilities are endless
- However, engineering is not enough - requires a
good understanding of the application domain
6Develop user interface
- Currently, there are a few common ways to use
mobile services - Voice (video) calls
- Mobile web browser
- SMS (MMS) messaging
- Commonly used applications like camera, calendar,
contacts - Basically, users need
- I/O technology keyboard, mic, speaker, display,
camera - Mental model of the service
- One way to make it more usable (convenient), one
can apply context-aware technologies - Allows the mobile service to understand usage
context and thus lower the input load and
simplify the mental model
7How to increase and measure usability
- Enhance the usability attributes
- Easy to learn
- Efficient to use
- Easy to remember
- Few errors
- Subjectively pleasing
- Each mobile service, having their specific
utility, needs a separate analysis of the
attributes when evaluating usefulness - Unless the utility values of services are
comparable (usefulness usability utility) - talking to a friend vs. paying a bill
8Context aware UI technologies in Rotuaari
- Concept use commercially and commonly available
components which allow fast/automatic context
recognition which makes the service access more
convenient - The studied technologies
- RFID (range touch)
- Visual codes (range 0,5m)
- Bluetooth (range 10m)
- Two cases in each technology
- Mobile device has the reader
- Mobile device has an identifier regognized by
external reader - The studied utility categories
- Retrieve information (push and pull)
- Store information
9Technology overview
10Mobile services evaluated
- Retrieve information pull RFID
- CityTag, CampusTag
- Retieve information push Bluetooth
- B-MAD, NLMS
- Store information visual codes
- Mobile fair diary
11CityTag, CampusTag
12CityTag, CampusTag setup
- Utility retrieve location based information
- Map of the surroundings, centered on current
location - Bus schedules, restaurant menu, movie clips (at a
theatre) - Technology RFID tag attached to users phone,
RFID readers installed in the environment.
Touching the reader causes a WAP push, which
sends a web URL - Main usability benefits are gained when compared
to entering web URL manually
13CityTag, CampusTag results
- 34 test users
- Oulu downtown (CityTag)
- Users did a track consisting of four access points
14B-MAD, NLMS (Bluetooth)
15B-MAD, NLMS (Bluetooth)
- Utility receive location based information
automatically - Advertisement, bus schedules, restaurant menu,
movie clips (at a theatre) - Technology in B-MAD mobile device BT broadcasts
its BT ADDR and gets a WAP push containing URL. - Technology in NLMS mobile device searches for BT
servers and downloads content when connection has
established - Main usability benefits are gained when compared
to a case when user is not aware of the location
based information in his proximity
16B-MAD, NLMS results
B-MAD, 35 users NLMS, 24 users
17Mobile Fair Diary (Visual codes)
18Mobile Fair Diary (Visual codes)
- Utility make notes (photo, dictation, text)
which are automatically arranged according the
time and location at the housing fair context.
The content accessible via web. - Technology users mobile device camera can be
used to read visual codes at the fair area.
Reading a code changes users context and makes a
note of that location. The notes are accessible
with a regular desktop browser later on. - Main usability benefits are gained when compared
to attaching the location and time to the notes
when using a regular camera, pen and paper and a
map of the fair area.
19MFD results
Using the the smart phone application
20MFD results
Opinions on combining a mobile application and an
Internet site.
21Conclusions
- We have studied selected context aware UI
technologies for pervasive service access - The initial results from user testing are
promising - Future work comparative analysis