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Wireless Cities 2006

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... money, listen to music, play a game, retrieve information, make a note, etc. ... in NLMS: mobile device searches for BT servers and downloads content when ... – PowerPoint PPT presentation

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Title: Wireless Cities 2006


1
Wireless Cities 2006
Pervasive Access to Mobile Multimedia Services
2
Mobile services
  • Usually, the user has a need that is achieved via
    a service provided by a computer system
  • Fulfilling the need utility (the definition
    includes goal oriented and explorative/hedonistic
    behavior)
  • E.g. have a conversation, transfer money, listen
    to music, play a game, retrieve information, make
    a note, etc.
  • Rarely the need is in using the system
  • Mobile service is provided by a mobile computer
    system
  • Portable, more restricted resources than in
    desktop
  • Strength available at this moment
  • Weakness physical interface

3
Pervasive access
  • Pervasive computing The use of a computing
    infrastructure that supports information
    appliances from which users can access a broad
    range of network-based services, including
    Internet-based e-commerce services. Pervasive
    computing thus provides users with the ability to
    access and take action on information
    conveniently.
  • With the network access the information space is
    huge ? the access to the services must be
    convenient.

4
Pervasive access to mobile services the
challenge
  • A service must be useful
  • usefulness utility usability
  • Mobile computing systems allow constant access to
    information services ? enables high utility value
    if used properly
  • The user interface is restricted ? possibly
    decreases the usability
  • The challenge maximize usefulness of the service
  • Define services which exploit the constant access
    and thus offer high utility
  • Develop user interface technologies which
    increase the usability

5
Define mobile services with high utility
  • Utility value examples for constant access
  • Entertain self
  • Retrieve information
  • Store information
  • Make a transaction (cross media)
  • Human to human communication
  • Personalization / social influence
  • The possibilities are endless
  • However, engineering is not enough - requires a
    good understanding of the application domain

6
Develop user interface
  • Currently, there are a few common ways to use
    mobile services
  • Voice (video) calls
  • Mobile web browser
  • SMS (MMS) messaging
  • Commonly used applications like camera, calendar,
    contacts
  • Basically, users need
  • I/O technology keyboard, mic, speaker, display,
    camera
  • Mental model of the service
  • One way to make it more usable (convenient), one
    can apply context-aware technologies
  • Allows the mobile service to understand usage
    context and thus lower the input load and
    simplify the mental model

7
How to increase and measure usability
  • Enhance the usability attributes
  • Easy to learn
  • Efficient to use
  • Easy to remember
  • Few errors
  • Subjectively pleasing
  • Each mobile service, having their specific
    utility, needs a separate analysis of the
    attributes when evaluating usefulness
  • Unless the utility values of services are
    comparable (usefulness usability utility)
  • talking to a friend vs. paying a bill

8
Context aware UI technologies in Rotuaari
  • Concept use commercially and commonly available
    components which allow fast/automatic context
    recognition which makes the service access more
    convenient
  • The studied technologies
  • RFID (range touch)
  • Visual codes (range 0,5m)
  • Bluetooth (range 10m)
  • Two cases in each technology
  • Mobile device has the reader
  • Mobile device has an identifier regognized by
    external reader
  • The studied utility categories
  • Retrieve information (push and pull)
  • Store information

9
Technology overview
10
Mobile services evaluated
  • Retrieve information pull RFID
  • CityTag, CampusTag
  • Retieve information push Bluetooth
  • B-MAD, NLMS
  • Store information visual codes
  • Mobile fair diary

11
CityTag, CampusTag
12
CityTag, CampusTag setup
  • Utility retrieve location based information
  • Map of the surroundings, centered on current
    location
  • Bus schedules, restaurant menu, movie clips (at a
    theatre)
  • Technology RFID tag attached to users phone,
    RFID readers installed in the environment.
    Touching the reader causes a WAP push, which
    sends a web URL
  • Main usability benefits are gained when compared
    to entering web URL manually

13
CityTag, CampusTag results
  • 34 test users
  • Oulu downtown (CityTag)
  • Users did a track consisting of four access points

14
B-MAD, NLMS (Bluetooth)
15
B-MAD, NLMS (Bluetooth)
  • Utility receive location based information
    automatically
  • Advertisement, bus schedules, restaurant menu,
    movie clips (at a theatre)
  • Technology in B-MAD mobile device BT broadcasts
    its BT ADDR and gets a WAP push containing URL.
  • Technology in NLMS mobile device searches for BT
    servers and downloads content when connection has
    established
  • Main usability benefits are gained when compared
    to a case when user is not aware of the location
    based information in his proximity

16
B-MAD, NLMS results
B-MAD, 35 users NLMS, 24 users
17
Mobile Fair Diary (Visual codes)
18
Mobile Fair Diary (Visual codes)
  • Utility make notes (photo, dictation, text)
    which are automatically arranged according the
    time and location at the housing fair context.
    The content accessible via web.
  • Technology users mobile device camera can be
    used to read visual codes at the fair area.
    Reading a code changes users context and makes a
    note of that location. The notes are accessible
    with a regular desktop browser later on.
  • Main usability benefits are gained when compared
    to attaching the location and time to the notes
    when using a regular camera, pen and paper and a
    map of the fair area.

19
MFD results
Using the the smart phone application
20
MFD results
Opinions on combining a mobile application and an
Internet site.
21
Conclusions
  • We have studied selected context aware UI
    technologies for pervasive service access
  • The initial results from user testing are
    promising
  • Future work comparative analysis
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