Hardware Architecture Design and Implementation of RayTriangle Intersection with Bounding Volume Hie

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Hardware Architecture Design and Implementation of RayTriangle Intersection with Bounding Volume Hie

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Fully ray tracing pipeline is quiet large ... save the inter packet bandwidth. Arbiter. arbitrate different memory request by priority. 4. CHIP ... –

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Title: Hardware Architecture Design and Implementation of RayTriangle Intersection with Bounding Volume Hie


1
Hardware Architecture Design and Implementation
of Ray-Triangle Intersection with Bounding Volume
Hierarchies
  • Chuan Yiu Lee
  • Advisor Prof. Shao-Yi Chien
  • Media IC System Lab
  • Graduate Institute of Electronics Engineering
  • National Taiwan University

2
The Focus
  • Fully ray tracing pipeline is quiet large
  • The most computation complex stage should be
    focused first
  • Traversal
  • Intersection

3
Ray Casting Unit
  • Controller
  • Control input by traversal result
  • FIFO
  • buffer data to balance the different throughput
  • Cache
  • save the inter packet bandwidth
  • Arbiter
  • arbitrate different memory request by priority

4
CHIP
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