ProFeel: Low Cost VisualHaptic Perceptualization of Protein StructureStructure Alignments - PowerPoint PPT Presentation

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ProFeel: Low Cost VisualHaptic Perceptualization of Protein StructureStructure Alignments

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use of more than one of the senses for presenting information ... polarity / Geiger counter. low = 4 Hz clicks. medium = 6.5 Hz clicks. high = 10 Hz clicks ... – PowerPoint PPT presentation

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Title: ProFeel: Low Cost VisualHaptic Perceptualization of Protein StructureStructure Alignments


1
ProFeel Low Cost Visual-Haptic Perceptualization
of Protein Structure-Structure Alignments
  • Marc Hansen
  • University of California at Santa Cruz

2
Outline
  • Background
  • Motivation
  • Theoretical Justification
  • Obstacles
  • Previous Research
  • ProFeel
  • Future Work

3
Background
  • Definitions
  • Data Perceptualization
  • use of more than one of the senses for presenting
    information
  • Haptic Rendering
  • use of sense of touch (tactile and/or
    kinesthetic) to present information
  • Force Feedback
  • sensation of weight or resistance in a virtual
    world (Burdea 96)

4
Background (cont.)
  • Pros of Haptic Rendering
  • useful for those with visual impairments
  • used with visualization
  • disambiguate variables being visualized
  • more engaging
  • increase dimensionality

5
Background (cont.)
  • Cons of Haptic Rendering
  • annoying
  • low spatial resolution
  • absence of persistence

6
Motivation
  • Increased accuracy
  • Decreased time
  • Sensory impedance mismatch
  • Multivariate representation is difficult
  • More engaging/fatigue resistant
  • Lower cognitive workload
  • Facilitate learning
  • Increase perceived quality

7
Theoretical Justification
  • Decreased reaction times for multisensory versus
    single sensory stimulus (Geilen et al. 1983)
  • With more realistic stimulus, use more
    appropriate modality if several are present
    (Welch and Warren 1980)

8
Obstacles (Barriers to Entry)
  • Price for haptic equipment
  • Multisensory presentation parameters can clash
    rather than complement
  • User training may be required
  • Difficulty of developing haptic renderings
  • No models for automatically mapping data to
    haptics

9
Previous Research
  • Physical Object Metaphor in User Interfaces
  • Multimodal User Interface System
  • (Dufresne et al. 95)
  • Automated User Interface Design
  • (Blumenthal 90)

10
Previous Research (cont.)
  • Multisensory Information Visualization
  • Molecular modeling/docking (Brooks et al. 90)
  • Fluid dynamics (Ogi et al. 96 )
  • Navigation/piloting simulations (Haas 95)
  • Bimodal data presentation (Bly 82,
  • Hughes et al. 96, Hansen et al. 99)

11
ProFeel
12
ProFeel Development Environment
  • Windows 95 (Direct-X)
  • RasMol
  • Logitech WingMan Force joystick
  • Immersion
  • I-Force Studio (for creating resource files)
  • Feel Foundation Class

13
ProFeel Haptic Mapping
  • secondary structure
  • strand linear horizontal movement
  • helix circular movement
  • loop wriggling movement

14
ProFeel Haptic Mapping (cont.)
  • polarity / Geiger counter
  • low 4 Hz clicks
  • medium 6.5 Hz clicks
  • high 10 Hz clicks

15
ProFeel Haptic Mapping (cont.)
  • exposure / resonance (25 Hz vibration)
  • buried small amplitude
  • partially buried medium amplitude
  • exposed large amplitude

16
ProFeel Haptic Mapping (cont.)
  • goodness of fit / temperature
  • poor hot 100 Hz vibration
  • medium warm 75 Hz vibration
  • good cool 50 Hz vibration

17
Future Work
  • Combine visualization, sonification, and haptic
    rendering
  • Compare the effects of redundancy versus
    complimentarity
  • Look for point of diminishing returns (how much
    sensory information can be used?)

18
Future Work (cont.)
  • Other applications, e.g. data mining
  • What are the effects of multimodal presentation
    on other performance measurements?
  • learning and memory
  • fatigue
  • psychophysiological
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