DMS 546446 INTERFACE DESIGN - PowerPoint PPT Presentation

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DMS 546446 INTERFACE DESIGN

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2 of User-Centered Website Development (McCracken and Wolfe)? TOPICS: ... give people cues or memory aids for resuming interrupted tasks... blinking cursor ... – PowerPoint PPT presentation

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Title: DMS 546446 INTERFACE DESIGN


1
DMS 546/446INTERFACE DESIGN
  • MEMORY
  • PERCEPTION
  • COGNITION
  • Lecture based on Ch. 2 of User-Centered Website
    Development (McCracken and Wolfe)?

2
  • TOPICS
  • human sense, perception, memory
  • mental models, metaphor, perceived affordance
  • design guidelines based on the above

3
  • Constructivist theory of perception
  • 1. We don't remember
  • all the information in a scene
  • just what is important to us.
  • Q How many doors are there
  • on the front of this building?

4
  • Constructivist theory of perception
  • 2. Context plays a major role
  • in what people see in an image

5
  • Top
  • Ace

6
  • Constructivist theory of perception
  • 3. figure/ground

7
(No Transcript)
8
  • Constructivist -gt
  • Gestalt psychology

9
  • Proximity
  • Similarity
  • Symmetry
  • Continuity
  • Closure

10
  • Proximity people tend to perceive any closely
    clustered objects as a group
  • Similarity grouping by like kind or like type
  • Symmetry the whole figure is perceived rather
    than the parts
  • Continuity groupings created by flow of lines or
    alignment
  • Closure mentally completing a shape

11
  • MEMORY
  • hierarchy sensory store, short-term, long term
  • chunking
  • advantage of relying on recognition vs recall
  • memory aids

12
  • Q What was on the last slide?

13
  • Hierarchical Model of Memory
  • a model to explain memory
  • sensory memory
  • sensory input comes in but most is ignored or
    filtered out
  • short term memory
  • limited data held for 30 seconds to two minutes
  • The Magic Number Seven, Plus or Minus Two -
    Miller, 1956
  • long-term memory
  • great deal of effort to transfer from short
    term to long term

14
  • Chunking
  • Miller discusses the data we can hold in short
    term memory in terms of chunks
  • Chunks can be individual digits...
  • 645-4920

15
  • Chunking
  • Chunks can be words or syllables...
  • thanksforthememories.com
  • thanks
  • for
  • the
  • memories
  • (dot)
  • com

16
  • Search
  • Autos
  • Finance
  • Weather
  • Nightlife
  • Games
  • Music
  • Movies
  • Sports
  • Inbox
  • Friend Requests
  • Upload Video
  • Edit Profile

17
  • Search
  • Autos
  • Finance
  • Weather
  • Nightlife
  • Games
  • Music
  • Movies
  • Sports
  • Inbox
  • Friend Requests
  • Upload Video
  • Edit Profile

18
  • Recognition vs Recall
  • It is usually easier to read a foreign language
    than to speak it.
  • ...you can recognize words that you may not be
    able to recall when you want to use them in
    conversation.

19
  • Recognition vs Recall
  • Multiple choice is easier than essay
  • ...you can recognize the right answer even if you
    can't recall it

20
  • gt
  • gt
  • gtcd lecture_4
  • gtls -l

21
(No Transcript)
22
  • Memory aids managing interruptions
  • knowledge in the world (external)?
  • give people cues or memory aids for resuming
    interrupted tasks...
  • blinking cursor
  • color of links showing visited and unvisited pages

23
  • Memory aids managing interruptions
  • response time user reaction
  • less than 0.1 second perceived as instantaneous
  • less than 1.0 second noticed delay but no break
    in thought stream
  • more than 10 seconds user switches to new task
  • (Miller 1986)?

24
  • Mental Models
  • What will happen if I adjust the thermostat?

25
  • Metaphors
  • Leveraging existing mental models
  • - using Word is like typing?
  • - using the mp3 player is like using the CD
    player?
  • - using video conferencing is like using the
    phone?

26
  • Perceived Affordances
  • affordances the functions or services an
    interface provides
  • perceived affordances affordances that are
    visible or comprehensible to the user

27
  • Perceived Affordances
  • ...how do we know which light switches control
    which lights?

28
  • SOME DESIGN IMPLICATIONS
  • Reduce memory burden
  • rely on recognition over recall
  • chunk information
  • require as little short-term memory as possible
  • Consider the user's mental models
  • Use visual cues or memory aids to manage
    interruptions
  • Provide feedback
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