Lecture 15: Prototyping Data Dictionary Preliminary Design - PowerPoint PPT Presentation

1 / 32
About This Presentation
Title:

Lecture 15: Prototyping Data Dictionary Preliminary Design

Description:

A PROTOTYPE is a model of the system ... Prototyping is the process of developing prototypes. Prototyping strategy indicates the type of prototype used. ... – PowerPoint PPT presentation

Number of Views:72
Avg rating:3.0/5.0
Slides: 33
Provided by: MERC7
Category:

less

Transcript and Presenter's Notes

Title: Lecture 15: Prototyping Data Dictionary Preliminary Design


1
Lecture 15PrototypingData DictionaryPreliminar
y Design
MIS 160 Systems Development Life Cycle I
2
Prototyping
3
Definition
  • A PROTOTYPE is a model of the system
  • It can be as simple as mock-ups of reports or
    screens, or as complete as software that actually
    does some processing.
  • Can be used as a communication tool between
    analyst and user.
  • Prototyping is the process of developing
    prototypes.
  • Prototyping strategy indicates the type of
    prototype used.

4
How is it Used?
  • As a methodology
  • As a technique/tool within the SDLC.
  • Some phases supported/replaced

5
Approaches
  • Type I - Iterative
  • becomes final system
  • Type II - Throwaway
  • used as model for final system

6
Type I (Iterative) Life Cycle
Requirements Definition
Prototype Training
Project Planning
Rapid Analysis
Database Design
Design Prototype
Generate Prototype
Test Prototype
No
Acceptable?
Yes
Implement System
Maintain System
7
Type II (Throwaway) Life Cycle
Requirements Definition
Analysis
Design Prototype
Code Prototype
Test Prototype
No
Acceptable?
Yes
Code Final System
No
Test Final System
Implement Final System
Maintain Final System
Yes
Acceptable?
8
Types of Prototypes
  • Illustrative
  • Mock-ups
  • Simulated
  • Looks like they work, but are simulations
  • Functional
  • Does some processing, but doesnt store data
  • Evolutionary
  • Used to produce an operational systems

9
Prototype Levels
  • Level 1 (Input-Output)
  • printed reports and on-line screens
  • screen flow sequence
  • screen options
  • Level 2 (Heuristic-Learning)
  • updating database
  • basic transactions

10
Levels (Continued)
  • Level 3 (Adaptive)
  • working model of system
  • system with training wheels
  • no bells or whistles

11
Advantages
  • Speed
  • Easier for end-users to learn
  • System changes discovered earlier
  • End-user involvement (ownership)
  • increased user satisfaction
  • increased user acceptance
  • User-analyst communication
  • Early problem detection
  • reduced development time
  • reduced maintenance

12
Disadvantages
  • Poor documentation
  • Hard to control/manage
  • (Unrealistic) User expectations
  • time for final system
  • final system differences
  • reduced analysis

13
Data Dictionary
14
Data Dictionary Defined
  • the data dictionary collects and coordinates
    specific data terms, and it confirms what each
    term means to different people in the
    organization.
  • Kendall Kendall

15
Data Dictionary(aka, Project Repository)
  • Repository for all primitive-level data
    structures and data elements within a system.
  • Use information from Class Diagram to create the
    DD
  • DD details each of the attributes (data elements)

16
Preliminary Design
17
Moving to Design
  • The purpose of the analysis phase is to figure
    out what the business needs. The purpose of the
    design phase is to figure out how to provide it.
  • The steps in both analysis and design phases are
    highly interrelated and may require much iteration

18
Design
  • Analysis focuses on what a system is, what it
    must do and logical requirements
  • Design converts functional models from analysis
    into models that represent the solution
  • Design focuses on how the system will be built
  • Structural components
  • Target processing environment
  • Determining levels of automation
  • Requires less user involvement than analysis

19
Understanding Design Elements
  • Design is the process of describing, organizing,
    and structuring the components of a system at
    both the architectural level and at a detailed
    level
  • Focused on construction
  • Like developing blueprints

20
Design Activities
  • Designing the architecture of the system
  • Modeling concurrent processes
  • Designing user interfaces
  • Identifying resusable classes and software
    components
  • Mapping classes to constructs in the DBMS
  • Designing mechanisms for handling errors
  • Allocation of classes to source code and
    executable code components

21
Combining Three Views
  • Functional
  • Users perspective of the system
  • Static
  • Structure of the system
  • Dynamic
  • Behavior of the system

22
Analysis Objectives to Design Objectives
23
OO Analysis Models to Design Models
24
Major Components and Levels of Design
  • System is first partitioned into major components
  • Design activities usually proceed in parallel
  • Design levels
  • Architectural (high level)
  • Detail level

25
Partitions and Collaborations
  • Creating subsystems or larger units
  • Grouping units that collaborate
  • May have collaboration among units or partitions
  • The more messages or contracts between objects,
    the more likely they are in the same partition

26
PACKAGES AND PACKAGE DIAGRAMS

27
Package
  • A general construct that groups units together
  • a set of classes with shared relationships
  • represents a subsystem
  • Used to reduce complexity of models

28
Package Diagrams
  • Shows packages only
  • Identifies major components of a system
  • High-level diagram
  • Determines final program partitions
  • Dependencies determined

29
Package Diagram Symbols
A PACKAGE Package A DEPENDENCY
RELATIONSHIP
30
Dependency
  • The structure and code in one package is
    dependent on another package.
  • Indicates that a change in one package could
    cause a change to be required in another package.
  • Example
  • A change in one method will cause the interface
    for all objects of this class to change.
    Therefore, all classes that have objects that
    send messages to the instances of the modified
    class could have to be modified.

31
Package Diagram of Appointment System
32
Steps for Identifying Packages and Building
Package Diagrams
  • Cluster classes together based on shared
    relationships
  • Model clustered classes as a package
  • Identify dependency relationships among packages
  • Place dependency relationships between packages
Write a Comment
User Comments (0)
About PowerShow.com