Title: Changing Negotiations
1Changing Negotiations
- The effect of pre-emptive commitments on later
negotiations
2Cooperation vs Competition
- Your payoff or profits depend ultimately on your
added value - At the time of negotiations, your added value is
fixed - But can you take unilateral (non-cooperative)
actions prior to negotiations to improve your
added value?
3Actions that Change Added Value
- Improving total value
- Reducing own costs
- Improving product quality
- Network effects
- Limiting others added values
- Creating scarcity
- Encouraging competition
- Raising rivals costs
- Caveat avoid sunk expenditures prior to
negotiations that harm relative added value - Can lead to the hold-up problem
- Better to contract prior to sinking costs
4Case
5Some Surprising Facts ...
- 1991 Average Market Value
- Nissan 2.0 Trillion Yen
- Sony 2.2 Trillion Yen
- Nintendo 2.4 Trillion Yen
- Why is this so?
- Added value ...
6Nintendos Strategy The Good
- Increase total value
- Bargain hardware
- Great software (games)
- revitalised the video game business (which had
died after Atari) - created a virtuous cycle increased sales lead to
more software house lining up to be part of
Nintendo. - Exclusivity clause in licensing agreement
- increased demand drives down manufacturing costs
- growing base of machines attracts more outside
game developers - increases demand further exploiting network
effects
7Nintendos Strategy The Bad
- Limit added value of others
- Restricting supply
- As demand increased Nintendo was careful about
flooding the market. - Controlled the number of copies of games produced
and retailed - 1988 Christmas season saw a massive shortfall in
supply - paradoxically, the shortfall lead to increased
demand. Why? - Raising rivals costs hard to replicate platform
- software prevented by exclusivity
- hardware leapfrog Nintendo with new technology
- Other players
- Combat buying power of retailers by keeping
cartridges in short supply. - Software security chip allowed them to manage
licensing restrict to 5 titles develop games
in-house and by multiple independents. - Suppliers Mario was a hit and reduced the power
of Mickey Mouse.
8Nintendos Strategy The Result
- Nintendo had rebuilt home video games to a 5
billion worldwide business - 90 share of US and Japanese 8-bit video game
market - Nintendo products accounted for over 20 of the
entire US toy industry - Mario was more popular than Mickey Mouse with US
children
9 Bargaining Outcomes
- What factors determine what you get from
bargaining? - The total payoff to the group from cooperating
- Outside options
- the payoff each player would get from going off
on her own (i.e. her BATNA) - the payoff each group would get from going off on
its own ( the determinant of Added Value) - Main question
- Can you take action to affect these payoffs?
10Game leading up to Bargaining
- View the process of reaching agreement through
bargaining as part of a bigger game - Actions change surplus ultimate payoffs
- ? Need to use rollback to choose our
pre-bargaining actions.
Player 2 makes investments
Payoffs
Bargaining
Bargaining
Payoffs
Player 1 enters the market
Bargaining
Payoffs
Other actions, payoffs
112-person bargaining games
- Lets look at this issue using 2-person games,
which are simpler. - In 2-person games there are only 3 factors that
determine the outcome of bargaining - The total payoff to you and the other person from
cooperating - Your BATNA
- The other persons BATNA
12- Total surplus a brief reminder
-
-
- The red circle is the total payoff to both from
cooperating - The blue slice is the other persons BATNA
- The green slice is your BATNA
13BATNAs and splitting the surplus
- Your payoff from bargaining is
- Your BATNA a half share of the Total
Surplus - the green slice ½(the red area on this
circle) -
-
-
-
14- Your payoff improves when
- Increase the total payoff to both from
cooperating ( the whole circle) - Decrease the payoff the other has without you
(the blue slice) reduce
their BATNA - Increase the payoff you have without the others
(the green slice) - improve your BATNA
15Simple Example
- Your plant sells specialised rubber soles to Nike
- If you can interest Reebok in your product, your
outside option is higher, even if Reeboks WTP is
not as high as Nikes. - Your BATNA has improved
- Your bargained price with Nike will increase.
- You still sell to Nike
- ? no change in total payoff, except that
possibly it was costly to interest Reebok in your
product - ? total payoff may actually be lower.
16Inefficiency and Bargaining
- We have said that the bargaining process is
generally efficient - Negotiators agree on the surplus-maximising
actions. - Then they negotiate over how to divide the
surplus. - BUT Actions taken before negotiating may not be
efficient. - You take actions to affect your BATNA and the
other persons BATNA, even though that doesnt
create any more total payoff. - You are more concerned with improving your BATNA
than with creating more total payoff!
17Inefficiency and bargaining
- Your payoff from bargaining is
- Your BATNA a half share of the Total
Surplus - the green slice ½(the red slice of the
circle) - Before bargaining
- If you invest to increase the total payoff (
size of the circle), you get 50 of the increase - Insufficient incentive to increase total payoff
- If you invest to increase your BATNA, without
changing to total payoff, you get 100 of that
increase, as opposed to 50 before - If you invest to decrease the other persons
BATNA, you get 50 of that decrease! - Excessive incentive to affect BATNAs
18More Subtle ExampleToo smart for your own good?
- A software company is developing a game for the
Sony Playstation. - After developing the game, he will sell it to
Sony, to be packaged with the Playstation - Designing the game costs 300,000 in wages. The
game will earn 500,000 in revenues (and there
are no other costs to marketing it). Sony
designed their platform so that the game cannot
be adapted to another gaming machine (such as the
X-Box) ? The designer has low outside options. - Is total surplus maximised by developing the
game? - What is the negotiated price, if the developer
designs the game? - Would he agree to design?
19Too smart for your own good?
- Sony has too good a bargaining position
(-50,000 250,000)
Split the range
Sony
design
be fair
(100,000 100,000)
Software Firm
Dont design
(0, 0)
20Bargaining and Sunk Costs
- Why is the software design firm in such a bad
bargaining position? SUNK COSTS - Software firm has already incurred the costs of
designing the game. - ? These costs are sunk.
- The software firms outside option is zero (not
counting sunk design costs) low outside options.
21Specialised versus General Investments
- There are many investments that can be made to
increase value between supplier and firm - locating near each other
- systems to coordinate product, reduce stocks
- adapting suppliers product to work well in the
customer firms product. Example software
bundled with Windows - adapting product characteristics to improve WTP
for the overall product. Example
extra-high-performance brakes for Mercedes. - But if the specialized investment is not as
valuable to other trade partners, the suppliers
outside options are low - the supplier is at risk of hold-up.
22Contracts and hold-up
- If the Software firm agrees to work, it will be
held up gain Negative Surplus from its
investment - A strategically-thinking firm does not agree to
design the game, and therefore both receive a
payoff of 0. - This is the ultimate inefficiency no production
takes place at all! - The hold-up problem would be resolved if they
could negotiate and sign a contract before the
designer starts working but to do so, they need
to be able to write a credible contract. - they need a credible commitment
23Solution Negotiate before design
- Sony and the software firm add a new option to
the tree
(100,000 100,000)
Bargain before design
(-50,000 250,000)
Sony
Split the range
Be fair
Software Firm
(100,000 100,000)
Dont agree to design
(0, 0)
24More general point the timing of bargaining
- In the software designers case, the contract
needs to be written before investment to avoid
inefficiency. - Remember, bargaining is efficient
- If they can bargain before investing, the
investments they make will maximise total payoff. - The sooner we can bargain and write a contract,
the more total payoff is saved. - What prevents us from writing contracts early?
- you may not know who to negotiate with,
yet Laundry business built up in a neighborhood,
then a factory moves in afterward - In RD you might want to sell your idea, but
explaining your idea gives it away. ? Cant
bargain until you patent.
25Enforceable contracts
- Even if we bargain and write a contract, the
contract may not be enforceable - its difficult/expensive to verify and enforce
injured firms wont go to court after a breach of
contract if doing so costs more than the award - ? in that case, its not an enforceable
contract. - uncertainty about the future ?hard to write
long-term contracts. - business is complex ? hard to spell out all the
details. - If a contract cant be enforced, theres no point
in writing it. - ? then we bargain later in the game.
26Other solutions to the hold-up problem
- Making contracts more enforceable
- Reducing the legal cost of enforcing a contract
- ex arbitration is usually quicker and less
expensive. - Raising penalties for breach of contract.
- ex blackballing from the business community
- Building a reputation ( committing not to breach
a contract). - If we still cant write an enforceable contract,
we have to find another way to commit not to hold
up our trading partner - Paying in installments
- Taking hostages (the Ugly Princess problem)
27GM-Fisher Body
- 1920s General Motors purchased car bodies from
independent firm (Fisher Body) - Technology change wooden to metal
- GM built a new assembly plant that required
reliable supply - wanted Fisher Body to build a new car body plant
next to it - no need for shipping docks etc.
28Fisher Refused
- Fisher Body refused to make this investment.
- Feared that a plant so closely tailored to GMs
needs would be vulnerable to GMs demands
(hold-up) - Eventually resolved this issue by vertical
integration -- could not find a contractual
solution
29Merger Benefits Costs
- Benefits to GM
- Could make more demands of Fisher Body
- More investment or extra supply
- Costs to GM
- Diminished managerial incentives
- If costs are lowered in the body plant, GM is
better able to appropriate these at expense of
managers. - Harder to keep those costs down.
30Connection to multi-person games
- A monopoly has an incentive to commit to restrict
supply. - Why? It reduces the total payoff
- But it limits the Added Value of each buyer
- Actions taken before bargaining can affect the
bargaining outcomes - Once again, you can be too smart for your own
good - If buyers have to make sunk investments to be in
the market, the monopolist has to commit not to
hold up buyers, - Otherwise, there will be no buyers in the market.