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Hardware Fundamentals and Trends

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Title: Hardware Fundamentals and Trends


1
Information Systems 2nd edition A Business
Approach
  • Hardware Fundamentals and Trends

2
Computer Memory
  • 1 byte (8 binary digits)1 alphanumeric
    character
  • 1 Kilobyte (KB) 1024 Bytes (210)One half of a
    double-spaced page of A4
  • 1 Megabyte (MB) 1,048,576 Bytes (220)500 pages
    of A4
  • 1 Gigabyte 1,073,741,824 (230)Half a million
    pages of A4
  • most people think of a KB as 1000 bytes

3
Computer Speed
  • Computer speeds are defined in two ways first,
    the speed of the system clock usually quoted in
    Megahertz (cycles per second). We quote speeds in
    millions of instructions per second (MIPS). The
    problem is that clock speed does not necessarily
    equate to instruction process rate. To give an
    idea of the number crunching ability of a
    processor, a third metric FLOPS (Floating point
    operations per second) is used.
  • Key Concept Most business applications do not
    require vast amounts of number crunching. Instead
    they are input-output focused. Accordingly, disk
    access speeds and internal transfer rates are
    more important than raw processor power.

4
Four Generations of Hardware
  • Generation 1 Valves 1946-1959 Transforming
    Business Processes
  • Generation 2 Transistors 1959-1964
    Transforming Organisations
  • Generation 3 Integrated Circuits 1965-1971
    Transforming Markets
  • Generation 4 Very Large-Scale Integration (VLSI)
    1971-present day Transforming Society

5
Types of Computer
  • Super computer
  • Mainframe
  • Mini computer
  • Workstation
  • Microcomputer
  • Handheld
  • Wearable

6
Computer Architecture
  • Most computers use a single-processor
    architecture called the von Neumann architecture.
    The program and data are stored in memory and
    fetched in as required.
  • All computers perform the same basic functions
    input, output, processingand storage.

7
PC Architecture
  • Based on the von Neuman machine, the PC has
    the following features
  • motherboard with expansion slots
  • processor (divided into the ALU and control unit)
  • primary memory (divided into RAM and ROM)
  • secondary storage (hard and floppy drives)
  • system bus
  • ports (serial, parallel, USB, Starfire)

8
Types of Chip
  • The most widely used type is a complex
    instruction set chip (CISC) which are used in IBM
    PC standard systems
  • The other variety of chip is a reduced
    instruction set chip (RISC) and is able to
    replace complicated instructions in terms of a
    number of simple instructions which can be
    performed very efficiently. These are used in
    workstations and Apple computers.

9
The Quest for Speed
  • New materials (gallium arsenide) and room
    temperature superconductors
  • New architectures (parallel machines)
  • Reversion to vacuum tubes (nano scale)
  • New technology such as quantum computing would
    allow all the numbers from 0 toone trillion to
    be represented using a mere40 qubits compared
    with 104 trillion bits ina conventional machine.

10
Output Devices
  • Hard copy (printers)
  • Soft copy monitors
  • Monitors can be CRT or Flat screen (LED) or more
    recently OLED.
  • More recently, minute lasers can be used to
    output vivid images directly onto the retina
    this is important for personal and mobile
    computing.
  • Monitor clarity (resolution) depends on the
    number of pixels and their density on the screen.
  • A high quality video card will improve PC
    performance substantially

11
Primary Storage
  • ROM (firmware) holds instructions permanently.
  • Also have PROM and EEPROM chips for embedded
    software (important for handhelds)
  • RAM holds data and instructions while there is
    power, RAM is volatile.
  • The more memory the PC has the better it will
    perform. 128MB is average. Good design puts the
    RAM close to the processor. Accessing RAM is many
    thousand times faster than accessing secondary
    storage.

12
Secondary Storage
  • Classified by access method
  • Serial tapes, DAT, etc., are too slow for live
    systems and tend to be used for system backups.
  • Random hard drives are much faster than devices
    such as floppy drives, CD, DVD,ZIP drives, etc.
  • Random devices such a flash memory are random
    access but use EEPROMs to store user data. Widely
    used in handhelds and digital cameras expensive
    and slower than most hard drives and expensive.

13
Moores Law
  • In 1965, Gordon Moore, one of the cofounders of
    Intel noted that the amount of information
    storable on a square inch of silicon would double
    about every 18 months. In general terms this
    means that the processing power effectively
    doubles every34 years, though the actual figure
    is nearer 20 increase per year for mainframes
    and roughly 25 per year for PCs.
  • The limiting factors include the need for heat
    dissipation and the physical wavelength of light
    used to etch the microchips.

14
Buying A PC
  • Analyse your needs for computer purchase.
  • Choose software that will support your needs.
    Identify hardware that will support your
    software.
  • Produce a shortlist and choose your preferred
    platform (PC/Mac) seek advice.
  • Obtain quotes and negotiate.
  • Dont be influenced by bundling.
  • Pay by credit card not store finance.
  • Adhere to standards look for an upgrade path.

15
Why Standards?
  • Reduce complexity and diversity.
  • Make systems understandable and manageable.
  • Reduce cost and risk.
  • Reduce dependency on key suppliers and key
    employees.
  • Since most costs associated with managing
    networked PCs are labour (approx.70),
    standardising on hardware and software
    configurations can save a lot of money.
  • Since many company departments control their own
    IT budget, how can an IS manager make sure that
    the recommended procurement standards are
    followed?

16
Thin Clients and Disposables
  • Thin client machines rely on using a computer
    network the network becomes the computer and
    the client becomes a display device with limited
    processing power but a longer effective life.
  • Much of the costs of PCs comes about because we
    have to maintain compatibility with earlier
    hardware (serial and parallel ports). Cheaper,
    sealed-for-life devices are marketed some for
    as little as 350.

17
Purchasing Hardware
  • Establish criteria and call for expressions of
    interest (EOI).
  • Issue a request for proposal (RFP) to suitable
    companies.
  • Evaluate and validate responses.
  • Negotiate and oversee the contract for supply.
  • Never assume that batteries are included!
  • Delay purchases for as long as possible.
  • Offload configuration and installation onto the
    supplier if possible.

18
Summary
  • Standardise on hardware platforms.
  • Use widely recognised and supported standards.
  • Beware of state-of-the-art technologyit can be
    high risk.
  • The difference between leading edge and bleeding
    edge is slight.

19
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