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Game Theory and Grice

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Title: Game Theory and Grice


1
Game Theory and Grice Theory of Implicatures
  • Anton Benz

2
Anton Benz Game Theory and Grice Theory of
Implicatures
  • Grice approach to pragmatics
  • Assumptions about communication
  • The Cooperative Principle and the Maxims
  • Scalar Implicatures
  • The standard explanation
  • A game theoretic reconstruction
  • Where can game theory improve pragmatic theory?
  • A problem for the standard theory predictive
    power
  • An example of contradicting inferences
  • The game theoretic approach at work
  • Implicatures of answers

3
A simple picture of communication
  • The speaker encodes some proposition p
  • He sends it to an addressee
  • The addressee decodes it again and writes p in
    his knowledgebase.
  • Problem We communicate often much more than we
    literally say!
  • Some students failed the exam.
  • gt Most of the students passed the exam.

4
Gricean Pragmatics
  • Grice distinguishes between
  • What is said.
  • What is implicated.
  • Some of the boys came to the party.
  • said At least two of the boys came to the party.
  • implicated Not all of the boys came to the
    party.
  • Both part of what is communicated.

5
Assumptions about Conversation
  • Conversation is a cooperative effort. Each
    participant recognises in their talk exchanges a
    common purpose.
  • Example A stands in front of his obviously
    immobilised car.
  • A I am out of petrol.
  • B There is a garage around the corner.
  • Joint purpose of Bs response Solve As problem
    of finding petrol for his car.

6
The Cooperative Principle
  • Conversation is governed by a set of principles
    which spell out how rational agents behave in
    order to make language use efficient.
  • The most important is the so-called cooperative
    principle
  • Make your conversational contribution such as is
    required, at the stage at which it occurs, by the
    accepted purpose or direction of the talk
    exchange in which you are engaged.

7
The Conversational Maxims
  • Maxim of Quality
  • 1. Do not say what you believe to be false.
    2. Do not say that for which you lack adequate
    evidence.
  • Maxim of Quantity
  • 1. Make your contribution to the conversation
    as informative as is required for he current talk
    exchange. 2. Do not make your contribution to
    the conversation more informative than necessary.
  • Maxim of Relevance make your contributions
    relevant.
  • Maxim of Manner be perspicuous, and
    specifically
  • 1. Avoid obscurity. 2. Avoid ambiguity. 3.
    Be brief (avoid unnecessary wordiness). 4. Be
    orderly.

8
The Conversational Maxims
  • Maxim of Quality Be truthful.
  • Maxim of Quantity
  • Say as much as you can.
  • Say no more than you must.
  • Maxim of Relevance Be relevant.

9
The Conversational Maxims
  • Be truthful (Quality) and say as much as you can
    (Quantity) as long as it is relevant (Relevance).

10
An example Scalar Implicatures
  • Let A(x) ? x of the boys came to the party
  • It holds A(all) ? A(some).
  • The speaker said A(some).
  • If all of the boys came, then A(all) would have
    been preferred (Maxim of Quantity).
  • The speaker didnt say A(all), hence it cannot be
    the case that all came.
  • Therefore some but not all came to the party.

11
Game Theory
  • In a very general sense we can say that we play a
    game together with other people whenever we have
    to decide between several actions such that the
    decision depends on
  • the choice of actions by others
  • our preferences over the ultimate results.
  • Whether or not an utterance is successful depends
    on
  • how it is taken up by its addressee
  • the overall purpose of the current conversation.

12
The Game Theoretic Version(For a scale with
three elements ltall, most, somegt)
?
1 1
all
50 gt
most
100
0 0
some
?
0 0
most
50 gt
50 gt
1 1
some
?
0 0
some
?
50 lt
1 1
13
The Game Theoretic Version(Taking into account
the speakers preferences)
all
?
100
1 1
most
50 gt
50 gt
1 1
some
?
1 1
50 lt
In all branches that contain some the initial
situation is 50 lt Hence some implicates
50 lt
14
General Schema for explaining implicatures
  • Start out with a game defined by pure semantics.
  • Pragmatic principles define restrictions on this
    game.
  • Semantics Pragmatic Principles explain an
    implicature of an utterance if the implicated
    proposition is true in all branches of the
    restricted game in which the utterance occurs.

15
An example of contradicting inferences I
  • Situation A stands in front of his obviously
    immobilised car.
  • A I am out of petrol.
  • B There is a garage around the corner. (G)
  • Implicated The garage is open. (H)
  • How should one formally account for the
    implicature?
  • Set H The negation of H
  • B said that G but not that H.
  • H is relevant and G ? H ? G.
  • Hence if G ? H, then B should have said G ? H
    (Quantity).
  • Hence H cannot be true, and therefore H.

16
An example of contradicting inferences II
  • Problem We can exchange H and H and still get a
    valid inference
  • B said that G but not that H.
  • H is relevant and G ? H ? G.
  • Hence if G ? H, then B should have said G ? H
    (Quantity).
  • Hence H cannot be true, and therefore H.
  • Missing Precise definitions of basic concepts
    like relevance.

17
The Utility of Answers
  • Questions and answers are often subordinated to a
    decision problem of the inquirer.
  • Example Somewhere in Amsterdam
  • I Where can I buy an Italian newspaper?
  • E At the station and at the palace.
  • Decision problem of A Where should I go to in
    order to buy an Italian newspaper.

18
The general situation
19
Decision Making
  • The Model
  • O a (countable) set of possible states of the
    world.
  • PI, PE (discrete) probability measures
    representing the inquirers and the answering
    experts knowledge about the world.
  • A a set of actions.
  • UI, UE Payoff functions that represent the
    inquirers and experts preferences over final
    outcomes of the game.
  • Decision criterion an agent chooses an action
    which maximises his expected utility
  • EU(a) ?v?O P(w) ? U(v,a)

20
An Example
  • John loves to dance to Salsa music and he loves
    to dance to Hip Hop but he can't stand it if a
    club mixes both styles. It is common knowledge
    that E knows always which kind of music plays at
    which place.
  • J I want to dance tonight. Where can I go to?
  • E Oh, tonight they play Hip Hop at the Roter
    Salon.
  • implicated No Salsa at the Roter Salon.

21
A game tree for the situation where both Salsa
and Hip Hop are playing
RS Roter Salon
1
stay home
0
go-to RS
both
1
stay home
both play at RS
Salsa
0
go-to RS
1
stay home
Hip Hop
0
go-to RS
22
The tree after the first step of backward
induction
stay home
1
both
both
Salsa
go-to RS
0
Hip Hop
go-to RS
0
Salsa
Salsa
go-to RS
2
Hip Hop
Hip Hop
go-to RS
2
23
The tree after the second step of backward
induction
both
stay home
both
1
Salsa
go-to RS
Salsa
2
Hip Hop
go-to RS
Hip Hop
2
In all branches that contain Salsa the initial
situation is such that only Salsa is playing at
the Roter Salon. Hence Salsa implicates that
only Salsa is playing at Roter Salon
24
General method for calculating implicatures
(informal)
  • Describe the utterance situation by a game (in
    extensive form, i.e. tree form).
  • The game tree shows
  • Possible states of the world
  • Utterances the speaker can choose
  • Their interpretations as defined by semantics.
  • Preferences over outcomes (given by context)
  • Simplify tree by backward induction.
  • Read off the implicature from the game tree
    that cannot be simplified anymore.

25
Another Example
  • J approaches the information desk at the city
    railway station.
  • J I need a hotel. Where can I book one?
  • E There is a tourist office in front of the
    building.
  • (E There is a hairdresser in front of the
    building.)
  • implicated It is possible to book hotels at the
    tourist office.

26
The situation where it is possible to book a
hotel at the tourist information, a place 2, and
a place 3.
1
go-to tourist office
s. a. search anywhere
0
s. a.
tourist office
1
go-to pl. 2
place 2
s. a.
0
1/2
place 3
go-to pl. 3
s. a.
0
27
The game after the first step of backward
induction
go-to t. o.
1
tourist office
booking possible at tour. off.
place 2
go-to pl. 2
0
place 3
go-to pl. 3
1/2
go-to t. o.
-1
tourist office
booking not possible
place 2
go-to pl. 2
1
place 3
go-to pl. 3
1/2
28
The game after the second step of backward
induction
tourist office
booking possible at tour. off.
go-to t. o.
1
booking not possible
place 2
go-to pl. 2
1
29
Conclusions
  • Advantages of using Game Theory
  • provides an established framework for studying
    cooperative agents
  • basic concepts of linguistic pragmatics can be
    defined precisely
  • extra-linguistic context can easily be
    represented
  • allows fine-grained predictions depending on
    context parameters.

30
Scalar implicatures The standard explanation
  • The Standard Explanation for a scale with two
    elements
  • It holds p1 ? p2 but not p2 ? p1.
  • There are two expression e1, e2 of comparable
    complexity.
  • e1 means p1 and e2 means p2.
  • The speaker said e2.
  • If p1 is the case, then the use of e1 is
    preferred (by 1. and Quantity).
  • The speaker didnt say e1, hence p1 is not the
    case.
  • Therefore p2 ? p1 is the case.

31
A Schema for Inferring Implicatures
  1. S has said that p
  2. it is mutual knowledge that S and H play a
    certain (signalling) game G
  3. in order for S to say that p and be indeed
    playing G, it must be the case that q
  4. (hence) it is mutual knowledge that q must be the
    case if S utters p
  5. S has done nothing to stop H, the addressee,
    thinking that they play G
  6. therefore in saying that p S has implicated that
    q.
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