CSE 491 Fundamentals of 3D Game Development - PowerPoint PPT Presentation

1 / 17
About This Presentation
Title:

CSE 491 Fundamentals of 3D Game Development

Description:

Develop the skills necessary to participate as a computer scientist in a video ... Importing content. Displaying. Transformations. Due next Thursday (get going) ... – PowerPoint PPT presentation

Number of Views:45
Avg rating:3.0/5.0
Slides: 18
Provided by: cbo4
Category:

less

Transcript and Presenter's Notes

Title: CSE 491 Fundamentals of 3D Game Development


1
CSE 491 Fundamentals of 3D Game Development
  • Charles B. Owen (Instructor)
  • 1138 E. B., 353-6488
  • Xiaojun (Wesley) Wang (TA and grading)
  • Classroom 1234 Engineering Building

2
Introduction
Introduction to the class Structure, rules, etc.
Getting Started Coordinate Systems Graphics XNA
and C
3
Course Objectives
  • Develop the skills necessary to participate as a
    computer scientist in a video game development
    team!
  • Programming methods, algorithms, data structures,
    mathematics, etc.

4
Course Structure
  • See the syllabus
  • TT Lectures
  • Attendance is expected

5
Course Materials
  • Textbooks
  • 3D Game Engine Design A Practical Approach to
    Real-Time Computer Graphics, Second Edition,
    2006, David H. Eberly, Morgan Kaufmann, ISBN
    978-0122290633
  • XNA 3.0 Game Programming Recipes A
    Problem-Solution Approach, 2009, Riemer
    Grootjans, Apress, ISBN 978-1430218555 .
  • WWW
  • http//www.cse.msu.edu/cse473
  • And on angel (angel.msu.edu)

6
Facebook group
  • Available from the class home page

7
Course Structure
  • Exams
  • One written exam (midterm)
  • Four on-line Angel exams
  • Assignments
  • Step assignments
  • 3 Programming assignments
  • Toe-tippers

Notice Bring a red pen to class
8
Policies
  • Reading
  • Read the chapters
  • Attendance
  • Will take care of itself
  • Other
  • Syllabus is online

9
In case you are interested...
  • Projects will be major element of the course
  • Well use Visual Studio and Microsoft XNA
  • There will be two group projects and group
    worksheets
  • This course should be fun and an adventure!

10
About XNA
  • We will utilize XNA in this course.
  • XNA is an ideal environment for teaching the
    fundamentals of game development
  • C is easy to work in and can serve for both
    coding and scripting
  • The Real World
  • The vast majority of game development is in C
    and scripting languages
  • But, the concepts are the same, were just
    simplifying for educational purposes

11
Reading and Step Assignment
  • I suggest
  • Read chapter 1 in text.
  • Start reading chapter 2

Due next Thursday (get going)
  • Step 1
  • Introduction to Visual Studio/XNA
  • Importing content
  • Displaying
  • Transformations

12
How is the different from CSE 472?
  • 472 Highlights Modeling
  • Well do little or no modeling
  • Its assumed artists will do that for us
  • Rendering Details
  • Well only be interested in real-time gaming
  • Different Topics
  • Shaders and Shading Languages
  • Animation
  • Collision Detection
  • Game Logic

13
Game Development Team
What do these guys do?
Programmers
Artists
Designers
Game
Performers
Directors
14
Game Development Components
Game Scripts
Game Coding
Structure Definitions
Assets
Content Processing
Runtime Content
Game Engine
Graphic Objects Audio, Video, Images, Textures
Abstraction
Operating System
Graphics API
15
What Well be Working On
Flattened to one level
Game Scripts
Game Coding
Structure Definitions
Assets
Content Processing
Runtime Content
Game Engine
Graphic Objects Audio, Video, Images, Textures
Abstraction
Operating System
Graphics API
16
3D coordinate systems
  • Right-Hand Coordinate System
  • OpenGL and XNA use this!
  • Left-Hand Coordinate System
  • Direct3D uses this

Y
Y
Z
X
X
Z
Right-Hand Coordinate System
Left-Hand Coordinate System
17
Vectors and Coordinates in 3D
Y
(10, 10, 0)
  • 3 Numbers! Tuples
  • Can represent a location in space
  • Often called a point, position, or coordinate

X
Y
Z
(2, 3, 1)
  • Vector
  • Can also represent a direction
  • XNA calls any three numbers a vector

X
Z
Write a Comment
User Comments (0)
About PowerShow.com