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A Simulation of Directional Lights Circuit Final Project ICS665

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... can control in the GUI interface. 4 Lights (LEDs): that show the result in the simulated circuit. ... A r: that adjusts the resistance in the circuit, ... – PowerPoint PPT presentation

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Title: A Simulation of Directional Lights Circuit Final Project ICS665


1
A Simulation of Directional Lights CircuitFinal
Project ICS665
  • Members
  • Astrid Tomsic
  • Dan Yi
  • Frank Tien

2
Outline
  • Simulation of Directional lights circuit
  • What the Circuit can do
  • Picture of a Circuit Board
  • A Closer Look at an EPROM and Flip Flop
  • GUI interface (Screen shot)
  • System Analysis Phase
  • Improvements to the Design
  • Use Case Revision
  • Scenario Revision
  • Implementation Phase
  • Software Structures
  • Documentation
  • JavaDoc
  • Run Procedure Problem
  • Conclusion

3
Simulation of Directional Lights Circuit
What the Circuit can do
  • The circuit simulation consists of three parts
  • A switch that users can control in the GUI
    interface.
  • 4 Lights (LEDs) that show the result in the
    simulated circuit.
  • A slider that adjusts the resistance in the
    circuit, causing the frequency of the lights to
    increase or decrease.
  • 2 Registers a flip flop and an EPROM.
  • A multimedia demo that explains the elements of
    the circuit and how it works.

4
Simulation of Directional Lights Circuit
Picture of a Circuit Board
5
Simulation of Directional Lights Circuit A
Closer Look at the EPROM and Flip Flop
6
Simulation of Directional Lights Circuit
GUI Interface (screen shot)
7
System Analysis Phase Improvements to the Design
  • To better meet our objectives of introducing
    students to the basics of a directional lights
    circuit and showing them that circuits can be
    fun, we chose to implement the following
  • A slider that allows the user to adjust the
    frequency of the lights. This simulates how
    resistance can effect the circuit.
  • Added better labeling to the user interface to
    help the student identify each component.
  • Added a new ClockView for the slider.
  • Filmed a live circuit for the video demo with an
    audio commentary.

8
System Analysis Phase Use Case Revision
  • An additional operate frequency slider has been
    added where students can change the speed of the
    directional leds (simulating resistance). This
    enables students to see how operating the switch
    and adjusting the resistance changes the state of
    the lights.

9
System Analysis Phase Scenario Revision
  • Use Case
  • Run circuit
  • Participants
  • Student
  • Web browser
  • Main Scenario
  • Student launches web browser
  • Student navigates to web site where applet is
    located
  • System displays the video and circuit
  • Student launches the video
  • System plays the video
  • Student clicks the switch on the circuit
  • System shows lights going on continuously one by
    one from left to right
  • Student adjusts the slider
  • System shows lights going on faster or slower
  • Student clicks switch again on the circuit
  • System shows lights going on continuously one by
    one in the opposite direction
  • Alternative Scenario 1

10
Implementation Phase Software Structures
  • Software patterns were used when implementing the
    system. They helped us to develop code that is
    well structured and cohesive. We found that as
    designers, relating to software patterns in our
    discussions made our communication more
    efficient. We used the following patterns in the
    design
  • Observer pattern
  • Main class triggers the interface and starts to
    listen for events that will notify a class when
    an event (e.g. switch clicked or slider adjusted)
    takes place.
  • State pattern
  • Tells the circuit if the switch is open or
    closed.
  • Strategy pattern
  • Used to determine the direction of the LEDs.
  • Factory patterns
  • Used to create the 4 LEDs.
  • Iterator
  • Tells the circuit which light should be on or
    off.

11
Documentation JavaDoc
  • The documentation for the circuit can be found in
    the Javadoc located with the applet. We have
    included configuration steps to enable the source
    code to be compiled and run in the Jbuilder
    environment.

12
Documentation Run Procedure Problem
  • We programmed the applet in Jbuilder. It compiles
    and works well when we run it.
  • We can view the applet in the Jbuilder viewer.
    However, we cannot make it work after we embedded
    it into a html page. The applet can be loaded but
    cannot be initialized.
  • We think there might be two problems in our code
  • We should use swing instead of AWT
  • There might be something wrong with our xml code
    that defines the user interface.

13
Conclusion
  • Incorporating software patterns in our design
    helped us as designers to improve the quality of
    the code and they helped us to make modifications
    much more efficiently. They also served to
    improve discussions on the software design
    because we could mention a pattern name and it
    would allow us to envision how the code would be
    structured.
  • By completing each of the software design phases,
    we were able to build better quality software.
    Each phase built on the previous phase but we
    also found it invaluable to be able to go back
    and modify some of our earlier assumptions and
    ideas as we found new and better ways to do
    things.
  • We envision that our simulation of a directional
    digital circuit can be used to to increase
    students understanding of how basic circuit
    works and encourage them to explore further
    topics in digital circuits.

14
Questions and Future Improvements
  • Enhance GUI functionalities (e.g. addition of
    color movement of the switch different color
    LEDs).
  • Increase circuit functionality (e.g. addition of
    more complex circuit components to show their
    interaction).
  • Improve the application level design.
  • Improve multimedia capability (e.g. additional
    multimedia resources).
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