Five Minute Madness: 30 Years in 30 Minutes - PowerPoint PPT Presentation

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Five Minute Madness: 30 Years in 30 Minutes

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Title: Five Minute Madness: 30 Years in 30 Minutes


1
Five Minute Madness30 Years in 30 Minutes
  • Benjamin Watson
  • Dept. Computer Science
  • Northwestern University
  • watson_at_northwestern.edu

2
My four topics
  • Shape representation
  • Surface mappings
  • Shape manipulation
  • Non-photorealistic Rendering

3
Shape representation
  • The problem
  • We need to make pictures of things.
  • How do we describe these things?
  • The solutions

4
Points
  • The idea
  • A whole bunch of 3D points.
  • Each with associated colors, normals.
  • We fill in the gaps with some blurring.
  • Critique
  • With hierarchy, can render big things.
  • What about surface mappings?

5
Points QSplat
Stanford Rusinkiewicz Levoy
6
Volumes
  • The idea
  • The scene is a 3D image.
  • Pixels become voxels.
  • Critique
  • Nice for medical data, transparency.
  • Data size huge 1003 one million!

7
Volumes Univ. Stuttgart
8
Parametric surfaces
  • The idea
  • The scene is a collection of patches.
  • These patches are curved, continuous.
  • Manipulate the patches w/ control pts.
  • Critique
  • Nice user control, no faceting, succinct.
  • Rendering has been slow, LOD control?

9
Parametrics Erlangen, Pixar
10
Many Others
  • Implicit surfaces
  • Nice for fluids
  • Constructive solid geometry
  • Used in engineering
  • Procedural modeling
  • Natural things clouds, fire, plants

11
Surface mappings
  • The problem
  • We need more detail on our shapes.
  • But our shapes are already complex.
  • The solutions

12
Procedural mappings
  • The idea
  • Like texture mapping, except
  • The RGB value is f(u,v), not an image.
  • Critique
  • Very succinct, new possibilities.
  • Until recently, no hardware support.
  • Hard to model procedures.

13
Procedural mappings Perlin
14
Bump mapping
  • The idea
  • A kind of procedural mapping
  • Adds fine bumpiness to the surface
  • Critique
  • Works as advertised.
  • Until recently, no hardware support.

15
Bump mapping NVidia
16
Many Others
  • Environment mapping
  • Nice for mirrored surfaces
  • Light mapping
  • Cheat to get global illumination
  • Surfels
  • Add little bits of geometry to surface

17
Shape manipulation
  • The problem
  • We need to adjust our shapes.
  • We dont want to start modeling again.
  • The solutions

18
Model simplification
  • The idea
  • It should look the same, but
  • It should have fewer primitives.
  • Critique
  • In general, it works!
  • Only limited user control.
  • Surface mappings poorly handled.

19
Simplification Northwestern
20
Many Others
  • 3D morphing
  • Like the 2D Michael Jackson effect, but.
  • Surface fitting
  • A 3D scan gives points, what is surface?

21
Non-photorealism
  • The problem
  • Who cares about reality.
  • Lets make it look artificial.
  • The solutions

22
Painterly approaches
  • The idea
  • Make the image look like its painted.
  • Critique
  • Works well from image or model.
  • What about Picasso?
  • How interactive is it?

23
Painterly NPR
24
Sketching approaches
  • The idea
  • Make the image look like its drawn.
  • Critique
  • Works well from image or model.
  • Can we add imperfection?

25
Sketching NPR
26
Toon approaches
  • The idea
  • Make the image look like its a cartoon.
  • Critique
  • For games, hardware support is key.
  • Is it there?

27
Toon NPR
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