Analysis of Design Project - PowerPoint PPT Presentation

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Analysis of Design Project

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Deadline written document: April 12th in class, printed! ... concentrate on 'cool', interesting, noteworthy (including 'bad') aspects of the ... – PowerPoint PPT presentation

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Title: Analysis of Design Project


1
Analysis of Design Project
2
Deadlines Existing Game Analysis Project
  • Deadline written document April 12th in class,
    printed!
  • Deadline PowerPoint presentation April 12th
    until noon (EST time) has to be e-mailed to me
  • munoz_at_cse.lehigh.edu
  • No other changes are accepted once handed in
  • Presentations will be made in class (plan 15
    minutes) starting on April 12th
  • Grades will be made by comparing the
    effort/thought put into it by the various groups
  • START WORKING on IT TODAY!

3
Talking Points (1)
  • Note always justify your assertions by pointing
    to material from class/book
  • Length 20 pages
  • Describe the game what it does
  • kind of game classify according to Artificial
    Intelligence perspective
  • Overall game meaningful play?
  • Parts were meaningful play is really well done?

4
Talking Points (2)
  • FSM. Draw the FSM for one of the cool
    encounters in the game
  • Is it a game?
  • Map the 5 elements of the definition of game to
    your specific game
  • Game as system
  • Explain the 4 elements (attributes, etc) and 3
    dimensions (formal, experiential, cultural) for
    the game
  • Interactivity
  • Map the anatomy of choice answer the five
    questions for the game
  • Parts were no meaningful play is achieved?
  • Which of these questions was not appropriately
    considered by designer
  • How would you solve this?
  • Describe the magic circle for the game and the
    primary schemas
  • Describe a subset of operational, constitutive
    and implicit rules of game

5
Talking Points (3)
  • Game as Information Theory Systems
  • Any information redundancy?
  • Any noise in information?
  • Are these planned as part of the game design?
  • Game as information systems classify the
    information according to the four kinds of
    information discussed in class (known to all
    players, to one player, etc.)
  • Games as cybernetic systems Identify a feedback
    system in the game and present it

6
Talking points Presentations
  • How/who presents is up to you (mix is ok)
  • Estimate time 15 minutes
  • Start by Introducing the game. Video clip is ok
    but not required
  • Explain why you selected this game
  • Describe your answer to the question Is this a
    game? from Slide 4
  • Afterwards be selective concentrate on cool,
    interesting, noteworthy (including bad) aspects
    of the design of your particular game
  • But obviously must be a subset of what you wrote
    in the document
  • Questions?
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