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Stories from Cyberspace: Non linear narrative

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Title: Stories from Cyberspace: Non linear narrative


1
Stories from Cyberspace Non linear narrative
Technology is the campfire around which we tell
our stories, Laurie Anderson Must reading The
Electronic Labyrinth.. http//www.iath.virginia.ed
u/elab/elab.html
2
Conventions of a narrative
  • Event sequence
  • Beginnings / Middles / Endings
  • Closure

3
Subverting linearity
Already a sub convention in literature and film
4
Non-Linear Narrative
  • Frequently consists of hyperlinks
  • Forking Paths
  • Doesnt necessarily have multiple endings

5
Michael Joyce
  • Most famous for Afternoon, 1987
  • Visithttp//www.eastgate.com/LastingImage/

6
Challenges to Closure
  • Closure is, in any fiction, a suspect quality,
    although here it is made manifest. When the story
    no longer progresses, or when it cycles or when
    you tire of the paths, the experience of reading
    it ends Michael Joyce

7
Cognition rather than Satisfaction
  • The closure involves a cognitive activity at one
    removed from the usual pleasures of hearing a
    story Janet Murray, Hamlet on the Holodeck.
  • http//nowtv.com/mystery/dead.htm

8
The Death of the Author? Roland Barthes
  • Readerly Text Conventional, one interpretation
  • Writerly text - 'multiple entrances', 'reader'
    is a more active producer of the text.
  • "the goal of literary work (of literature as
    work) is to make the reader no longer a consumer,
    but a producer of the text, Roland Barthes

9
Lev Manovich
  • .challenges the value of interactive narrative
    without serious intervention of the author

the author also has to control the semantics of
the elements and the logic of their
connectiveness The Language of New Media
10
Hidden narratives
  • We can use interactivity to reveal otherwise
    unseen stories due to issues of scale or location
    of communities
  • http//www.thevirtualwall.org/
  • True Stories a memory storage space.

11
Immersion
  • The experience of being transported to an
    elaborately simulated place is pleasurable in
    itself, regardless of the fantasy content
    Janet Murray

12
Involving the Reader
  • Blending of fictional and real world location /
    physicality

13
Involving the Reader
  • Blending of fictional and real world - presence
    or activity

14
Involving the user
  • Blending the real and virtual screen
    surface/presence

Little Computer People, 1985
Half Life, 1998
15
Constraints in Immersion
  • The visit metaphor is particular appropriate
    for establishing a border between the virtual
    world and ordinary life because a visit involves
    explicit limits on both time and spaceJanet
    Murray

16
Ceremony of Innocence
  • Not strictly a non-linear narrative as such.
  • Events take place in text.
  • Interactivity as Narrative.
  • The User feels their way.

17
Summary
  • Non-Linearity is not a new phenomenon
  • Need to consider the loss of closure
  • What makes a piece immersive?

18
Arrays!
  • Arrays are useful for storing stories or
    anything.
  • Myarrayplot1,plot2,plot3
  • We can access any item in an array
    byMyitemMyarray2, would give us plot3

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