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Making the Modern World Online

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Making the Modern World Online. ISB conference 18 March 2004. Robert Bud ... Linked websites each providing access to our materials and ... Mid January 2003 ... – PowerPoint PPT presentation

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Title: Making the Modern World Online


1
Making the Modern World Online
  • ISB conference 18 March 2004
  • Robert Bud
  • The Science Museum

2
NMSI vision
  • Multiple means of accessing stories and
    collections
  • Physical exhibits
  • Online
  • Broadcast
  • Linked websites each providing access to our
    materials and to understanding
  • Linkage with partners

3
Making the Modern World
  • Gallery opened in 2000. -- 4m 3000 m2
  • Book Inventing the Modern World published
    simultaneously
  • Online resource ISB funded

4
Project Vision
  • MMW-online is an interactive online exploration
    of the evolution of science and technology and
    its impact on our daily lives from 1750 to the
    present day, based on the Science Museums
    landmark exhibition gallery Making the Modern
    World.
  • The project fulfils both cultural and educational
    remits and will deploy the very latest in digital
    media technology in its production and
    distribution.

5
Project Objectives
  • To create a catalyst for the exchange of ideas
    between audiences and experts
  • To substantially widen the public accessibility
    of a key national cultural asset relating to
    invention, innovation and creativity
  • To build an expandable digital media
    programme-making resource
  • To assist in the motivation and learning of A
    level and vocational students
  • To provide tertiary level teachers with a
    customisable set of support materials
  • To encourage a higher, broader engagement with
    science and technology

6
Accessibility
  • To substantially widen the public accessibility
    of a key national cultural asset relating to
    invention, innovation and creativity.
  • Only 10 of NMSI collection on display
  • Multimedia forms a medium for the stories,
    experience, and expertise of curators
  • Medium for authored narratives but also optional
    access to vast information resources
  • An interactive medium for engaging audiences and
    learners
  • Over 300 man years of teaching experience in PSC
    can make a cultural asset an educational asset
  • Inspiration, invention, and creativity form the
    common ground between all audiences

7
The Network
  • Audiences
  • General users
  • 16 to 18 year olds
  • General Studies students
  • Lifelong learners
  • Teachers
  • Experts
  • NMSI gallery and curatorial resources
  • PSC teaching skills and pedagogy, ILT
  • mwr project management and digital interactive
    learning

8
Project Organisation
9
Phases
  • Build Stage 1 Mid January 2003
  • Finalise content spec narrative listings, build
    prototypes, perform user evaluation of
    prototypes, design selection
  • Build Stage 2 End June 2003
  • Prepare implementation plan, construct first
    stage digital assets, assemble first stage
    modules, user evaluation
  • Build Stage 3 End November 2003
  • Construct second stage digital assets, assemble
    second stage modules, implement the marketing
    programme
  • Completion Stage 4 End March 2004
  • Execute implementation plan (Roll-out,
    sustainability), transfer operational
    responsibility to the Science Museum, marketing
    programme, complete closure of ISB funded project

10
Education through Inspiration
  • To inspire students to understand the scope of
    science and technology
  • To promote interest in science in post-16
    institutions
  • To develop an understanding of science and
    technology among life-long learners
  • To provide students with tools for critical
    evaluation

11
Our Creative Approach
  • Unlike the Gallery, this product is not confined
    by geography or location
  • Objects can be placed accurately into their
    historical, scientific and geographic contexts
  • Move away from objects and text as the basic
    content building block
  • Scene - suited to the narrative medium without
    re-inventing the intellectual content of the
    gallery
  • Media assets - Deeper, richer information on
    demand and always accessible

12
Using MMW-online
13
The Offering
  • 25 stories (with c. 84 rich media scenes and
    100 text and image scenes)
  • 22 embedded learning modules (with 220
    activities)
  • 100 icons
  • 400 objects of everyday life
  • 7 authored connection paths
  • 5 multimedia personal accounts
  • 300 biographies
  • In excess of 500 hours of digital educational
    resources
  • Approximate figures

14
Lessons Learned
  • The discipline required to define the Content
    Specification involved the detailed elicitation
    of knowledge from the entire partnership
  •  
  • Members of the partnership have had to strive
    exceptionally hard to combine their respective
    expertise in an immature publishing technology
  • Over 60 contributors working on its components
  • When the design and other creative contributions
    are brought into the equation, it is estimated
    that some 120 staff have become involved

15
Sustainability
  • Programme is built to be expandable, enabling
    addition of tools and assets
  • Provides potential access to and compatibility
    with NOF resources
  • Technical Future proofing Open standards (XML,
    source assets)
  • Enables curators and users to create new pathways
    and stories
  • Enables teachers to reconfigure tutorials
  • Adding tutorials and scenes requires editorial
    and production intervention
  • Sustaining relationships between mwr, PSC and
    NMSI
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