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AUDIO

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AUDIO. 1. Basic physics of Sound. 2. Types of Sound. 3. Reception: Modes of Listening ... in using language to break down semantic listening modes or to build on them ... – PowerPoint PPT presentation

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Title: AUDIO


1
AUDIO
  • 1. Basic physics of Sound
  • 2. Types of Sound
  • 3. Reception Modes of Listening

4. Sound Art 5. Recorded sound 6. Audio Examples
2
What is sound?
  • It is basically a pattern formed in the vibration
    or movement of molecules of air.

3
What is sound?
  • It is basically a pattern formed in the vibration
    or movement of molecules of air.
  • When a sound is made, air molecules move out from
    the source in waves

4
  • When a sound is made, air molecules move in waves

5
  • The waves radiate out 360 degrees and in 3
    dimensions from the source until it dissipates

6
  • When a sound is made, air molecules move in waves
  • The waves radiate out 360 degrees from the source
    until it dissipates
  • Analogous to a drop of water in a pool

7
  • Sound is intentional vs. noise which is unwanted
    or unintentional

8
  • In very general terms, a sound wave has two
    important characteristics
  • Intensity
  • Pitch

9
INTENSITY
  • Intensity wave amplitude volume loudness
  • This is a measurement of the height of the sound
    wave

10
  • Measured in decibels dB
  • The human ear responds to a great range of sound
    intensities from 0dB (threshold of hearing) to
    135dB (the threshold of pain)
  • VU meter in sound production is a volume unit
    measure

11
Typical Sound Levels
  • Jet aircraft taking off....125 dB
  • Rock concert120 dB
  • Heavy traffic. 90 dB
  • Interior of a car _at_ 40mph. 80 dB
  • Normal conversation. 60 dB
  • Broadcast studio 20 dB

12
PITCH
  • Frequency
  • Refers to the characteristic of the sound

13
PITCH
  • Frequency
  • Refers to the characteristic of the sound
  • For example we talk about womens voices being a
    higher pitch than a mans voice or a violin is
    higher pitched than a cello

14
PITCH
  • It is NOT a difference in loudness (amplitude)
    but of tonal quality

15
PITCH
  • It is NOT a difference in loudness (amplitude)
    but of tonal quality
  • Pitch refers to how often the wave repeats itself
    in one second.
  • Each complete pattern of the wave is called a
    cycle

16
PITCH
  • Measured in the number of cycles per second Hz
  • The lower the number the deeper or more bass the
    sound
  • a frequency of 20 Hz would sound like a very low
    note on a pipe organ - almost a rumble
  • 20 - 20000 Hz covers most audible frequencies

17
Temporal Terms
  • a sound or sound event has a structure and a
    temporality

18
Temporal Terms
  • a sound or sound event has a structure and a
    temporality
  • the initiation of the sound is called the attack

19
Temporal Terms
  • a sound or sound event has a structure and a
    temporality
  • the initiation of the sound is called the attack
  • this is followed by a sustain How long is it
    held? How long is it at full volume?

20
Temporal Terms
  • a sound or sound event has a structure and a
    temporality
  • the initiation of the sound is called the attack
  • this is followed by a sustain how long is it
    held? How long is it at full volume?
  • finally the sound fades away decay

21
Temporal Terms
  • These 3 stages are parts of the
  • sound envelope and apply to any and all sounds

22
Canadian composer, artist R. Murray Schafer
  • In his book Voices of Tyranny Temples of
    Silence, 1993 is an essay called Ive never seen
    a sound with some wonderful thoughts

23
  • No sound can be repeated exactly Not even your
    own name. Every time it is pronounced it will be
    different. And a sound heard once is not the same
    as a sound heard twice, nor is a sound heard
    before the same as a sound heard after.

24
  • Every sound commits suicide and never returns.
    Musicians know this. No musical phrase can be
    repeated exactly the same way twice.

25
  • Sounds cannot be known the way sights can be
    known. Seeing is analytical and reflective. It
    places things side by side and compares them
    (scenes, slides, diagrams). This is why
    Aristotle preferred sight as the principle
    source of knowledge.

26
  • There is no silence for the living.
  • We have no earlids.
  • We are condemned to listen.

27
  • Everything in this world has its sound - even
    silent objects. We get to know silent objects by
    striking them. The ice is thin, the box is empty,
    the wall is hollow.

28
  • Here is a paradox two things touch but only
    one sound is produced. A ball hits a wall, a
    drumstick strikes a drum, a bow scrapes a string.
    Two objects one sound.

29
Types of Sound in Film
  • 3 main types of sound
  • voice
  • sound effects
  • music

30
- Voice -
  • - dialogue
  • - interview
  • - narration
  • - voice over

31
  • - Sound Effects -
  • add realism to a scene
  • - synchronous sound matches what we see (ie.
    someone playing the piano, the sounds of a piano
    are heard)

32
  • - Sound Effects -
  • - synchronous sound matches what we see (ie.
    Someone playing the piano, the sounds of a piano
    are heard)
  • - asynchronous we dont see the source of the
    sound (ie. the sound of an ambulance is used as
    background sound while the image portrays an
    arguing couple)

33
- Sound Effects -Ambience Presence
  • Ambience is usually the background sounds
    available in the environment
  • can be recorded in the original production
  • or it can be recorded separately and deliberately
    added to the sound track to provide acoustic
    space around the rest of the dialogue

34
Presence
  • a locations aural fingerprint nonspecific
    sounds on the upper end (around 2,000 - 8,000 Hz)

35
Presence
  • a locations aural fingerprint nonspecific
    sounds on the upper end (around 2,000 - 8,000 Hz)
  • each room has a distinct presence of subtle sounds

36
Presence
  • a locations aural fingerprint nonspecific
    sounds on the upper end (around 2,000 - 8,000 Hz)
  • each room has a distinct presence of subtle sounds

37
Presence
  • provides a continuous sounding background
  • may smooth pauses in dialogue and give the
    feeling of life in a deadened studio recording
  • gtgt otherwise we would perceive there to be a
    failure of the sound system

38
- Music -
  • background music adds emotion and rhythm

39
- Music -
  • background music adds emotion and rhythm
  • not meant to be noticeable

40
- Music -
  • background music adds emotion and rhythm
  • not meant to be noticeable
  • provides a tone or emotional attitude toward the
    story and/or the characters depicted

41
- Music -
  • background music adds emotion and rhythm
  • not meant to be noticeable
  • provides a tone or emotional attitude toward the
    story and/or the characters depicted
  • could foreshadow an event, an approaching menace,
    etc.

42
- Music -
  • background music adds emotion and rhythm
  • not meant to be noticeable
  • provides a tone or emotional attitude toward the
    story and/or the characters depicted
  • could foreshadow an event, an approaching menace,
    etc.
  • can be used to links scenes (ie. a motif for a
    particular character)

43
  • French sound theorist
  • Michel Chion has described
  • 3 Modes of Listening

44
  • CAUSAL
  • SEMANTIC
  • REDUCED

45
- CAUSAL -
  • the most common form consists of listening to a
    sound in order to gather information about its
    cause (or source)
  • the source can be visible or invisible with
    similar effects on us
  • think of a phone ringingit can be in the scene
    or off screen

46
- CAUSAL -
  • can also be more ambiguous in that what we
    recognize is only the general nature of the
    sounds cause
  • for instance we may (unconsciously) tell
    ourselves that must be a mechanical sound or
    that must be some human, etc.

47
- SEMANTIC LISTENING -
  • refers to a code or a language to interpret a
    message spoken language as well as other kinds
    of codes
  • it is something we interpret in aid of the
    narrative
  • a spoken word is not abstractit has a linguistic
    meaning regardless of tone or accent

48
- REDUCED LISTENING -
  • a mode of listening that focuses on the traits of
    the sound itself, independent of its cause or its
    meaning

49
- REDUCED LISTENING -
  • a mode of listening that focuses on the traits of
    the sound itself, independent of its cause or its
    meaning
  • it takes the sound -- verbal, musical, sound
    effects or whatever -- as itself the object to be
    observed instead of as a vehicle for something
    else

50
- REDUCED LISTENING -
  • The descriptive inventory of a sound cant be
    understood in one listening
  • - often used for ambience or presence or more
    unconscious effects
  • - very important in relation to Sound Art

51
Sound Art
  • Made by artists whose materials include physical
    media, sound, and environments.

52
Sound Art
  • Sound artists tend to be poorly represented by
    the modes of discourse that seem satisfactory for
    "pure" musical or visual art
  • They are poorly represented by the forms of
    presentation available

53
  • There are an infinite number of concerns,
    methods, styles and approaches
  • Some sound artists work with their sound
    physically, allowing the physical contact with
    materials to influence their choices. Their work
    is a dialogue between the creation of physical
    objects and the sound generated by those objects.

54
  • Because sound art falls between musical and
    visual realms, approaches to the materials can
    incorporate what the artist desires from either
    tradition
  • For example Robert Racines Sound Signatures that
    uses the recording of the sound of 22 signatures

55
  • Johan Goedhart has created installations using
    large amounts of computer printers continuously
    printing.
  • In addition to spitting out reams of paper which
    was eventually fed back through the printers, the
    sounds generated were processed and made audible
    again through various media.
  • The choice of documents to be printed in such an
    installation then becomes a compromise between
    the visual and audible output from the printers.
  • The sound is a direct result of the artist's
    choice of physical materials.

56
  • While others are interested in responding to
    mediated sound events through appropriation,
    sampling, re-recording and digital modification
    of those events
  • For instance the work of V. Michael (aka The
    Spacewurm) uses modified police scanners,
    intercepts cell and cordless phone calls and
    digital messaging systems
  • Or Fred Szymanski whose sources for Feeder 8 are
    computer-generated cycles of feedback sounds from
    computers themselvesspinning hard-drives, etc.

57
  • Others are interested in using language to break
    down semantic listening modes or to build on them
  • Such as dub poet Pamela Zs Geekspeak
  • Or highly conceptual works like Brandon LaBelles
    use of Roland Bathes writing in Topophony of the
    Text

58
Sound Art Space
  • Sound artists attempt to create environments as a
    sculptor might, but which are animated with
    sound. Some of them create sound sources which
    highlight architectural features, some deal with
    concepts of room acoustics.
  • In addition to altering aspects of physical
    spaces which we inhabit, some sound artists
    present sounds from foreign spaces where we have
    never been

59
  • these may be imaginary, created spaces or spaces
    inside objects and bodies.
  • Alvin Lucier's Music for Solo Performer amplifies
    brain waves
  • John Cage and David Tudor amplified a variety of
    internal sounds from plants and machines
  • Richard Lerman also has created a large body of
    work dealing with internal sounds of unexpected
    objects, like bridges, plants
  • They are exploring and exploding concepts of the
    transmission of sound through different media

60
Remember...
  • That sound is a spatial and temporal event
  • Techniques of recording, reproduction,
    intervention and even the mode of output, will
    all impact its spatial and sonic qualities.
  • Try to capitalize on this in your project

61
Remember...
  • ...that sound often has not just one, pure
    source but at least two...three... and even more.

62
Remember...
  • ...that sound often has not just one, pure
    source but at least two...three... and even more.
  • for instance as I am typing these notes, there is
    the sound of my fingers on the keys,

63
Remember...
  • ...that sound often has not just one, pure source
    but at least two...three... and even more
  • for instance as I am typing these notes, there is
    the sound of my fingers on the keys, my watch
    hitting the table

64
Remember...
  • ...that sound often has not just one, pure source
    but at least two...three... and even more
  • for instance as I am typing these notes, there is
    the sound of my fingers on the keys, my watch
    hitting the table, my breathing

65
Remember...
  • ...that sound often has not just one, pure source
    but at least two...three... and even more
  • for instance as I am typing these notes, there is
    the sound of my fingers on the keys, my watch
    hitting the table, my breathing and incidental
    sounds such as the ventilation, the clock ticking
    and so on

66
MICROPHONE BASICS
  • there are different types of microphones, but
    they all do the same thing
  • they transform acoustical movements (the
    vibrations of air created by the sound waves)
    into electrical vibrations. This conversion is
    relatively direct and the electrical vibration
    can then be amplified, recorded, or transmitted.

67
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69
TYPES
  • Deciding on kind of microphone to use depends on
    what you want and where you are recording

70
  • Omni will pick up sound 360 degrees around it
    therefore doesnt emphasize any one direction or
    location
  • Cardiod will not pick up very much sound from
    behind it. Used for concerts, speeches, lapel mic
  • Shotgun microphone will pick up the voices of the
    talent with a comfortable amount of the
    surrounding ambient sound. Unlike the sterile,
    close mic'd sound that is typical with a
    lavaliere microphone, the shotgun mic usually
    exhibits a fuller, richer and more pleasing sound
    quality.

71
REALISM?
  • Live sound is very different than recorded sound
  • In real life we are marvelously able to cut out
    (from our hearing) any extraneous sounds and
    focus on single sounds

72
REALISM?
  • Live sound is very different than recorded sound
  • In real life we are marvelously able to cut out
    (from our hearing) any extraneous sounds and
    focus on single sounds
  • Imagine a noisy party in which you are having a
    conversation with one person

73
REALISM?
  • This process of selective listening is actually
    known as the Cocktail Party Effect

74
REALISM?
  • This process of selective listening is actually
    known as the Cocktail Party Effect
  • This becomes very difficult to do as a listener
    of recorded material thats where audio editing
    comes in

75
REALISM?
  • This process of selective listening is actually
    known as the Cocktail Party Effect
  • This becomes very difficult to do as a listener
    of recorded material thats where audio editing
    comes inyou must mimic how we hear and that
    requires re-creating or reconstructing HOW we
    hear.

76
Sound Image
  • They have a very complex inter-relationship
  • They are BOTH illusions constructed within a
    system of production
  • We all participate in an audio-visual contract --
    one we learn in order to watch films, videos, TV

77
VALUE ADDED
  • Is one of the most important relationships in the
    audio-visual contract between sound and moving
    image

78
VALUE ADDED
  • Michel Chion states that Value Added is
  • the expressive and informative value with
    which a sound enriches a given image

79
VALUE ADDED
  • Michel Chion states that Value Added is
  • the expressive and informative value with
    which a sound enriches a given image so as to
    create the definite impression, in the immediate
    or remembered experience one has of it,

80
VALUE ADDED
  • Michel Chion states that Value Added is
  • the expressive and informative value with
    which a sound enriches a given image so as to
    create the definite impression, in the immediate
    or remembered experience one has of it, that this
    information or expression naturally springs
    from what is seen.

81
VALUE ADDED
  • Gives the (eminently incorrect) impression that
    sound is
  • 1) unnecessary
  • 2) merely duplicating a meaning which in reality
    it brings about, either all on its own or by
    discrepancies between it and the image

82
  • Ingmar Bergmans Persona (1966)
  • Well watch the opening sequence twice. The first
    time with sound, the second time with no sound.
  • Make note of the differences in how you perceive
    the images with and without sound.

83
Resources
  • www.filmsound.org
  • www.ubu.com
  • Michel Chion Audio-Vision
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