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CS 39549525: Spring 2003

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MidTerm graded: novel solutions encouraged. ProjC due Friday, May 16: many ... Visible Light' = what our eyes can perceive; narrow-band electromagnetic energy: ... – PowerPoint PPT presentation

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Title: CS 39549525: Spring 2003


1
CS 395/495-25 Spring 2003
  • IBMR Week 9A
  • Image-Based Physics
  • Measuring Light Materials
  • Jack Tumblin
  • jet_at_cs.northwestern.edu

2
Reminders
  • ProjA graded Good Job! 90,95, 110
  • ProjB graded Good! minor H confusions.
  • MidTerm graded novel solutions encouraged.
  • ProjC due Friday, May 16 many recd...
  • ProjD posted, due Friday May 30
  • Take-Home Final Exam Assign on Thurs June 5,
    due June 11

3
IBMR Rendering from Light Rays
  • How can we measure rays of light? Light
    Sources? Scattered rays? etc.

Shape, Position, Movement,
Emitted Light
Reflected, Scattered, Light
BRDF, Texture, Scattering
Cameras capture subset of these rays.
4
Visible Light Measurement
  • Visible Light what our eyes can perceive
  • narrow-band electromagnetic energy
  • ? ? 400-700 nm (nm 10-9 meter)
  • lt1 octave (honey bees 3-4 octaves
    ?chords?)
  • Not uniformly visible vs. wavelength ?
  • Equiluminant Curve??defines luminance vs.
    wavelength
  • eyes sense spectralCHANGES well, butnot
    wavelength
  • Metamerism

http//www.yorku.ca/eye/photopik.htm
5
Visible Light Measurement
  • Measurement of Lighteasy. Perception?hard.
  • Color crudely perceived wavelength spectrum
  • 3 sensed dimensions from spectra.
  • CIE-standard X,Y,Z color spectra linear coord.
    system for spectra that spans all perceivable
    colors X,Y,Z
  • Projective! luminance Z chromaticity
    (x,y) (X/Z, Y/Z)
  • NOT perceptually uniform... (MacAdams
    ellipses...)
  • Many Standard Texts, tutorials on color
  • Good http//www.colourware.co.uk/cpfaq.htm
  • Good http//www.yorku.ca/eye/toc.htm
  • Watt Watt pg 277-281

6
Incident Light Measurement
  • Flux W power, Watts, photons/sec
  • Uniform, point-source light flux falls with
    distance2
  • E Watts/r2

r
7
Light Measurement
  • Flux W power, Watts, photons/sec
  • Irradiance E flux arriving per unit
    area,(regardless of direction)
  • E Watts/area dW/dA

But direction makes a big difference when
computing E...
8
Foreshortening Effect cos(?)
  • Larger Incident angle ?i spreads same flux over
    larger area
  • flux per unit area becomes W cos( ?i) / area
  • Foreshortening geometry imposes an angular term
    cos(?i) on energy transfer

circular bundle of incident rays, flux W
W
?i
9
Irradiance E
  • To find irradiance at a point on a surface,
  • Find flux from each (point?) light source,
  • Weight flux by its direction cos(?i)
  • Add all light sources or more precisely,
    integrate over entire hemisphere ?
  • Defines Radiance L
  • L (watts / area) / sr
  • (sr steradians solid angle surface area on
    unit sphere)

?
10
Radiance L
  • But for distributed (non-point) light sources?
    integrate flux over the entire hemisphere ?.
  • But are units of what we integrate?
  • Radiance L
  • L (watts / area) / sr
  • (sr steradians solid angle surface area on
    unit sphere)

?
11
Lighting Invariants
  • Why doesnt surface intensity change with
    distance?
  • We know point source flux drops with distance
    1/r2
  • We know surface is made of infinitesimal point
    sources...

intensity 1/r2
intensity constant (?!?!)
12
Lighting Invariants
  • Why doesnt surface intensity change with
    distance?
  • Because camera pixels measure Radiance, not
    flux!
  • pixel value ? flux cos(?) / sr
  • good lens design cos(?) term vanishes.
    Vignettingresidual error.
  • Pixels size in sr fixed
  • Point source fits in one pixel 1/r2
  • Viewed surface area grows by r2, cancels 1/r2
    flux falloff

intensity 1/r2
intensity constant (?!?!)
13
Point-wise Light Reflection
  • Given
  • Infinitesimal surface patch dA,
  • illuminated by irradiance amount E
  • from just one direction (?i,?i)
  • How should we measure the returned light?
  • Ans by emittedRADIANCEmeasured for
    alloutgoing directions(measured on surface of
    ?)

?i
?
dA
?i
14
Point-wise Light Reflection BRDF
  • Bidirectional Reflectance Distribution Function
    Fr(?i,?I,?e,?e) Le(?e,?e) / Ei(?i,?i)
  • Still a ratio (outgoing/incoming) light, but
  • BRDF Ratio of outgoing RADIANCE in one
    direction Le(?e,?e)that results from incoming
    IRRADIANCE in one direction Ei(?i,?i)
  • Units are tricky BRDF Fr Le / Ei

15
Point-wise Light Reflection BRDF
  • Bidirectional Reflectance Distribution Function
    Fr(?i,?I,?e,?e) Le(?e,?e) / Ei(?i,?i)
  • Still a ratio (outgoing/incoming) light, but
  • BRDF Ratio of outgoing RADIANCE in one
    direction Le(?e,?e)that results from incoming
    IRRADIANCE in one direction Ei(?i,?i)
  • Units are tricky BRDF Fr Le / Ei (
    Watts/area) /
  • ((Watts/area) /sr))

16
Point-wise Light Reflection BRDF
  • Bidirectional Reflectance Distribution Function
    Fr(?i,?I,?e,?e) Le(?e,?e) / Ei(?i,?i)
  • Still a ratio (outgoing/incoming) light, but
  • BRDF Ratio of outgoing RADIANCE in one
    direction Le(?e,?e)that results from incoming
    IRRADIANCE in one direction Ei(?i,?i)
  • Units are tricky BRDF Fr Le / Ei (
    Watts/area) / 1/sr
  • ((Watts/area) /sr))

17
Point-wise Light Reflection BRDF
  • Bidirectional Reflectance Distribution Function
    Fr(?i,?I,?e,?e) Le(?e,?e) / Ei(?i,?i), and
    (1/sr)units
  • Bidirectional because value is SAME if we swap
    in,out directions (?e,?e)?? (?i,?i)
  • Important Property! aka Helmholtz Reciprocity
  • BRDF Results from surfacesmicroscopic
    structure...
  • Still only an approximation ignores subsurface
    scattering...

18
Scene causes Light Field
  • What measures light rays in, out of scene?

19
Measure Light LEAVING a Scene?
  • Towards a camera?...

20
Measure Light LEAVING a Scene?
  • Towards a camera Radiance.

Light Field Images measure Radiance L(x,y)
21
Measure light ENTERING a scene?
  • from a (collection of) point sources at infinity?

22
Measure light ENTERING a scene?
  • from a (collection of) point sources at infinity?

Light Map Images (texture map light
source) describes Irradiance E(x,y)
23
Measure light ENTERING a scene?
  • leaving a video projector lens?

Reversed Camera emits Radiance L(x,y)
Radiance L
24
Measure light ENTERING a scene?
  • from a video projector?Leaving Lens Radiance L

Irradiance E
25
END
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