Title: Optics
1Optics
2Optics
- The study of the behavior of light rays
- Draw a ray to indicate the light path/direction
- All angles (?) are beside the Normal Line
(dashed line - to the surface) - Used to control images with mirrors, membranes,
and lenses - Aberration optical defect which causes a
degradation in image quality
3REFLECTION
4Reflection
- Occurs when a wave hits a rigid medium, through
which it cannot travel - Bounces off surface
5Depends on Medium
- Some energy loss (friction absorption)
- Water 2 energy reflected
- Glass 4 energy reflected
- Regular Reflection smooth, rigid surface
- Diffuse Reflection irregular surface (bumpy)
reflected rays scatter - Depends on the size
- frequency of the wave
- (p.446-447)
- Example Radio dishes
6Law of Reflection
- The wave will reflect at an angle equal to
the angle at which it hit. - Angle of Incidence Angle of
Reflection -
- ?i ?r
- If the light wave hits straight on (0?),
it bounces straight back
7Mirrors
- Real image is formed by actual light rays
inverted and can be projected on a screen (your
eye). - Virtual image is not formed by actual rays
right-side-up and cannot be projected on a screen
(appears to be behind the mirror).
8Focal Point/Length
- Where parallel rays meet (or appear to meet)
after reflecting from a mirror or refracting
through a lens - (1/F) (1/do) (1/di)
- CR2F
- F focal length
- do object distance (always a positive number)
- di image distance
- R radius of curvature of mirror
- C center of curvature of mirror
9Linear Magnification
- Object appears taller through a lens
- Calculated by comparing the
- image to the object
- (either distance or height)
- m di/do hi/ho
- m linear magnification
- h height (m, cm)
10Flat Mirrors
- Virtual image appears erect, reversed
(left-right), and as the same distance behind the
mirror as you are in front of the mirror. - F 0
- di -do
11Diverging Mirrors
- Convex curves outward (back of spoon)
- Virtual image is always upright, smaller and
closer - No Real image
- Negative F
- di lt F
- Used to see
- around corners
- at intersections
12Converging Mirror
- Concave - curves inward (bowl of a spoon)
- Image generated depends on location of object!
- Positive F
13do lt F
- Virtual image is upright, enlarged, and closer
- Negative di
- Ex make-up compact
14do F
- No Image is formed!
- Because the reflected rays are parallel
15do gt F
- Real image is inverted
- Positive di
- If object between C and F, image will be enlarged
- If object is at C, image (same size) is also at C
- If object beyond center of curvature (C2F),
image is reduced - If object is infinite distance away, image at
Focus (F)
16Combined Mirrors
- Funhouses
- Seeing about corners
- Rooms appear larger
17Rear-View Mirror and the Dual Image
18REFRACTION
19Refraction
- The wave travels from one medium to another
- Caused by change in wave speed, depending on
frequency - Ex bending/broken sticks, fish in different
location, water appears shallower
20Refraction of Light
21Refraction of Light
22- Wave fronts (crests/trough) are seen to shift
their directions
23Snells Law
- A ray of light bends the ratio of the sine of
the angle of incidence to the sine of the angle
of refraction is a constant. - n1 sin ?1 n2 sin ?2
- n index of refraction of the medium
- ? angle to the normal
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25Index of Refraction
- Ratio speed of light in vacuum vs. speed of
light in the material - n c / v
26Different Transitions
- Moving into higher n ? lower speed ? bends
toward the normal - Moving into lower n ? higher speed ? bends
away from the normal
27- Visit these websites
- http//www.ndted.org/educationresources/communityc
ollege/Ultrasonics/Physics/refractionsnells.htm - http//sol.sci.uop.edu/jfalward/refraction/refrac
tion.html
28Atmospheric Refraction
- Causes mirages, the pavement to appear wet when
merely hot, UFO sightings, and lets us see the
sun after it has already set. - Cool website of different images
http//www.wdtv.com/weather/images/Weather_Review/
sky_optics_and_observations.htm
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30Mirages
- Hot air (near ground) / Cool air boundary bends
light rays back up to the eye - Virtual image is upside down
- Not trick of mind, trick of light
31Prisms
- Dispersion of white light into the color spectrum
from the refraction at the two air-glass
boundaries - Violet light speed is 1 less than Red light
32Rainbows
Occur when light it dispersed in water droplets
in the atmosphere
Actually makes a circle, we see an arch from the
ground.
33Light is actually absorbed, reflected, and
refracted at boundaries, all at the same time,
to different degrees
34Internal Reflection
- There is a critical angle
- where light at a boundary
- will not be refracted,
- it will only be reflected internally
- The internal reflection will be 100
- This is the reason prisms
- are used instead of mirrors in optical
instruments
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36Critical Angle
- Depends on the material used
- n1sin?c n2 sin90?
- simplified
- ?c sin-1(n2 /n1)
-
37Fiber Optics
- Total internal reflection allows light to bend
around corners - http//webphysics.davidson.edu/applets/optics4/fib
er_optics.html
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39Lenses
- Light refracts (bends) twice
- due to the shape of the glass.
- Parallel rays will eventually
- converge at a focal point
- (just like mirrors)
- Equations for Reflections
- also apply to Lenses
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42Diverging (Negative) Lens
- Virtual image is always upright, smaller and on
the same side of the lens as the object - No Real image
- Negative F
- Negative di
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44Converging (Positive) Lens
- Image depends on location of the object!
- Positive F (on other side of lens)
45do lt F
- Virtual image is upright, enlarged, and on the
same side as the object - Negative di
46do F
- No Image is formed!
- Because the reflected rays are parallel
47do gt F
- Real image is inverted on opposite side of lens
- Positive di
- If object between 2F and F, image will be
enlarged - If object is at 2F, image (same size) is also at
2F - If object beyond 2F,
- image is reduced
48Summary of Converging Lens
49Summary of Mirrors Lenses
50Websites
- http//www.glenbrook.k12.il.us/gbssci/phys/CLass/r
efrn/u14l5a.html - http//www.physicsclassroom.com/Class/refrn/U14L5a
.html
51Types of Telescopes
52Galileo's Refracting Telescope
- Magnification is produced by two lenses
- The Objective Lens (Fo) points toward the object
and produces a real image - The Eyepiece (Fe) produces a virtual image seen
by your eye - Magnification is the ratio
- of the focal lengths of
- the two lenses
- m Fo/Fe
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54The Magnifying Glass
- Angular magnification of the object depends upon
how close you hold the glass and the near point
of your eye (normally 25 cm, but changes with
age) -
- M near point / F
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56Eye Problems
- Lens in eye doesnt focus
- light on retina
- Farsightedness
- Light focuses behind the retina
- Only objects at distance are seen clearly
- Need lenses that are thicker in the middle
- Nearsightedness
- Light focuses in front of the retina
- Only objects up close are seen clearly
- Need lenses that are thinner in the middle
57Eyeglasses
- Power of the prescription glasses
-
- P 1/Fglasses 1/do(glasses) 1/do(no
glasses) - SI unit diopter (m-1)
-
- Preferred vision range
- Far point is infinity (8)
- Near point is 25 cm
58Wave behavior of Light
- Diffraction the spreading out of a wave as it
passes an edge or opening - Interference when waves overlap and produce new
larger waves
59Diffraction Grating
- Light passes through multiple closely spaced
slits and creates only one wavelength of light -
- ? d x / L
- ? wavelength of light (nm)
- d slit separation (m)
- x space between bright bands (m)
- L distance from slits to screen (m)
60Polarization
61Lasers
- Light Amplification Stimulated Emission of
Radiation - Unidirectional, one color
- Parts
- Laser Substance (solid, liquid, or gas)
- Optical Cavity (tube-like shape with mirrors at
both ends) - Pump energy source lamp that shines strong,
bright light into the cavity - Uses Surgery, cutting metal, fiber optics,
surveying - Types Helium and Neon, CO2, Argon
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