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Optics

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Bounces off surface. Depends on Medium. Some energy loss (friction & absorption) ... If the light wave hits straight on (0 ), it bounces straight back. Mirrors ... – PowerPoint PPT presentation

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Title: Optics


1
Optics
  • BuggLady and KEJohnson

2
Optics
  • The study of the behavior of light rays
  • Draw a ray to indicate the light path/direction
  • All angles (?) are beside the Normal Line
    (dashed line - to the surface)
  • Used to control images with mirrors, membranes,
    and lenses
  • Aberration optical defect which causes a
    degradation in image quality

3
REFLECTION
4
Reflection
  • Occurs when a wave hits a rigid medium, through
    which it cannot travel
  • Bounces off surface

5
Depends on Medium
  • Some energy loss (friction absorption)
  • Water 2 energy reflected
  • Glass 4 energy reflected
  • Regular Reflection smooth, rigid surface
  • Diffuse Reflection irregular surface (bumpy)
    reflected rays scatter
  • Depends on the size
  • frequency of the wave
  • (p.446-447)
  • Example Radio dishes

6
Law of Reflection
  • The wave will reflect at an angle equal to
    the angle at which it hit.
  • Angle of Incidence Angle of
    Reflection
  • ?i ?r
  • If the light wave hits straight on (0?),
    it bounces straight back

7
Mirrors
  • Real image is formed by actual light rays
    inverted and can be projected on a screen (your
    eye).
  • Virtual image is not formed by actual rays
    right-side-up and cannot be projected on a screen
    (appears to be behind the mirror).

8
Focal Point/Length
  • Where parallel rays meet (or appear to meet)
    after reflecting from a mirror or refracting
    through a lens
  • (1/F) (1/do) (1/di)
  • CR2F
  • F focal length
  • do object distance (always a positive number)
  • di image distance
  • R radius of curvature of mirror
  • C center of curvature of mirror

9
Linear Magnification
  • Object appears taller through a lens
  • Calculated by comparing the
  • image to the object
  • (either distance or height)
  • m di/do hi/ho
  • m linear magnification
  • h height (m, cm)

10
Flat Mirrors
  • Virtual image appears erect, reversed
    (left-right), and as the same distance behind the
    mirror as you are in front of the mirror.
  • F 0
  • di -do

11
Diverging Mirrors
  • Convex curves outward (back of spoon)
  • Virtual image is always upright, smaller and
    closer
  • No Real image
  • Negative F
  • di lt F
  • Used to see
  • around corners
  • at intersections

12
Converging Mirror
  • Concave - curves inward (bowl of a spoon)
  • Image generated depends on location of object!
  • Positive F

13
do lt F
  • Virtual image is upright, enlarged, and closer
  • Negative di
  • Ex make-up compact

14
do F
  • No Image is formed!
  • Because the reflected rays are parallel

15
do gt F
  • Real image is inverted
  • Positive di
  • If object between C and F, image will be enlarged
  • If object is at C, image (same size) is also at C
  • If object beyond center of curvature (C2F),
    image is reduced
  • If object is infinite distance away, image at
    Focus (F)

16
Combined Mirrors
  • Funhouses
  • Seeing about corners
  • Rooms appear larger

17
Rear-View Mirror and the Dual Image
18
REFRACTION
19
Refraction
  • The wave travels from one medium to another
  • Caused by change in wave speed, depending on
    frequency
  • Ex bending/broken sticks, fish in different
    location, water appears shallower

20
Refraction of Light
21
Refraction of Light
22
  • Wave fronts (crests/trough) are seen to shift
    their directions

23
Snells Law
  • A ray of light bends the ratio of the sine of
    the angle of incidence to the sine of the angle
    of refraction is a constant.
  • n1 sin ?1 n2 sin ?2
  • n index of refraction of the medium
  • ? angle to the normal

24
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25
Index of Refraction
  • Ratio speed of light in vacuum vs. speed of
    light in the material
  • n c / v

26
Different Transitions
  • Moving into higher n ? lower speed ? bends
    toward the normal
  • Moving into lower n ? higher speed ? bends
    away from the normal

27
  • Visit these websites
  • http//www.ndted.org/educationresources/communityc
    ollege/Ultrasonics/Physics/refractionsnells.htm
  • http//sol.sci.uop.edu/jfalward/refraction/refrac
    tion.html

28
Atmospheric Refraction
  • Causes mirages, the pavement to appear wet when
    merely hot, UFO sightings, and lets us see the
    sun after it has already set.
  • Cool website of different images
    http//www.wdtv.com/weather/images/Weather_Review/
    sky_optics_and_observations.htm

29
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30
Mirages
  • Hot air (near ground) / Cool air boundary bends
    light rays back up to the eye
  • Virtual image is upside down
  • Not trick of mind, trick of light

31
Prisms
  • Dispersion of white light into the color spectrum
    from the refraction at the two air-glass
    boundaries
  • Violet light speed is 1 less than Red light

32
Rainbows
Occur when light it dispersed in water droplets
in the atmosphere
Actually makes a circle, we see an arch from the
ground.
33
Light is actually absorbed, reflected, and
refracted at boundaries, all at the same time,
to different degrees
34
Internal Reflection
  • There is a critical angle
  • where light at a boundary
  • will not be refracted,
  • it will only be reflected internally
  • The internal reflection will be 100
  • This is the reason prisms
  • are used instead of mirrors in optical
    instruments

35
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36
Critical Angle
  • Depends on the material used
  • n1sin?c n2 sin90?
  • simplified
  • ?c sin-1(n2 /n1)

37
Fiber Optics
  • Total internal reflection allows light to bend
    around corners
  • http//webphysics.davidson.edu/applets/optics4/fib
    er_optics.html

38
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39
Lenses
  • Light refracts (bends) twice
  • due to the shape of the glass.
  • Parallel rays will eventually
  • converge at a focal point
  • (just like mirrors)
  • Equations for Reflections
  • also apply to Lenses

40
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41
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42
Diverging (Negative) Lens
  • Virtual image is always upright, smaller and on
    the same side of the lens as the object
  • No Real image
  • Negative F
  • Negative di

43
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44
Converging (Positive) Lens
  • Image depends on location of the object!
  • Positive F (on other side of lens)

45
do lt F
  • Virtual image is upright, enlarged, and on the
    same side as the object
  • Negative di

46
do F
  • No Image is formed!
  • Because the reflected rays are parallel

47
do gt F
  • Real image is inverted on opposite side of lens
  • Positive di
  • If object between 2F and F, image will be
    enlarged
  • If object is at 2F, image (same size) is also at
    2F
  • If object beyond 2F,
  • image is reduced

48
Summary of Converging Lens
49
Summary of Mirrors Lenses
50
Websites
  • http//www.glenbrook.k12.il.us/gbssci/phys/CLass/r
    efrn/u14l5a.html
  • http//www.physicsclassroom.com/Class/refrn/U14L5a
    .html

51
Types of Telescopes
52
Galileo's Refracting Telescope
  • Magnification is produced by two lenses
  • The Objective Lens (Fo) points toward the object
    and produces a real image
  • The Eyepiece (Fe) produces a virtual image seen
    by your eye
  • Magnification is the ratio
  • of the focal lengths of
  • the two lenses
  • m Fo/Fe

53
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54
The Magnifying Glass
  • Angular magnification of the object depends upon
    how close you hold the glass and the near point
    of your eye (normally 25 cm, but changes with
    age)
  • M near point / F

55
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56
Eye Problems
  • Lens in eye doesnt focus
  • light on retina
  • Farsightedness
  • Light focuses behind the retina
  • Only objects at distance are seen clearly
  • Need lenses that are thicker in the middle
  • Nearsightedness
  • Light focuses in front of the retina
  • Only objects up close are seen clearly
  • Need lenses that are thinner in the middle

57
Eyeglasses
  • Power of the prescription glasses
  • P 1/Fglasses 1/do(glasses) 1/do(no
    glasses)
  • SI unit diopter (m-1)
  • Preferred vision range
  • Far point is infinity (8)
  • Near point is 25 cm

58
Wave behavior of Light
  • Diffraction the spreading out of a wave as it
    passes an edge or opening
  • Interference when waves overlap and produce new
    larger waves

59
Diffraction Grating
  • Light passes through multiple closely spaced
    slits and creates only one wavelength of light
  • ? d x / L
  • ? wavelength of light (nm)
  • d slit separation (m)
  • x space between bright bands (m)
  • L distance from slits to screen (m)

60
Polarization
61
Lasers
  • Light Amplification Stimulated Emission of
    Radiation
  • Unidirectional, one color
  • Parts
  • Laser Substance (solid, liquid, or gas)
  • Optical Cavity (tube-like shape with mirrors at
    both ends)
  • Pump energy source lamp that shines strong,
    bright light into the cavity
  • Uses Surgery, cutting metal, fiber optics,
    surveying
  • Types Helium and Neon, CO2, Argon

62
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