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Lecture 2: Overview of Systems Development Systems Development Methodologies

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A collection of related components that interact to perform ... Backend. A. D. I. Sylnovie Merchant, Ph.D. MIS 160 2002. Project Planning. Preliminary Analysis ... – PowerPoint PPT presentation

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Title: Lecture 2: Overview of Systems Development Systems Development Methodologies


1
Lecture 2Overview of Systems DevelopmentSystems
Development Methodologies
MIS 160 Systems Development Life Cycle I

2
OVERVIEW OF SYSTEMS DEVELOPMENT

3
Systems Development
  • What is a system?
  • A collection of related components that interact
    to perform a task in order to accomplish a goal
  • Systems development (systems analysis and
  • design) is the process of creating systems,
  • developing them, and maintaining or enhancing
  • them.

4
Characteristics of Software
  • Software is developed, not manufactured
  • Software does not wear out
  • Software is custom-built, not assembled from
    existing components

5
Problems in Software Development(Software
Crisis?)
  • Schedule and cost overruns
  • Demand gt supply
  • Poor quality
  • Difficulty in maintenance
  • Don't support business objectives
  • Failure to satisfy user requirements
  • Computers and software that no one needs
  • Incompatible and inadequate technology
  • Poor cost/benefit analysis

6
Success/Failure of IS Projects
  • Average costs of systems development projects
    for
  • large companies 2,322,000
  • medium companies 1,331,000
  • small companies 434,000
  • Average failure rate of projects for
  • large companies 72 percent
  • medium companies 84 percent
  • small companies 91 percent

7
Alleviating the Problems in Systems Development
  • Elimination of the causes of system failure lie
    in
  • 1. the application of methodologies
  • 2. modeling tools
  • 3. techniques
  • 4. project management techniques
  • to design and build IS that not only meet the
    needs of the
  • users, but also are delivered on time and within
    budget

8
Principles of Successful Systems Development
  • Get the user involved
  • Use a problem-solving approach
  • Establish phases and activities
  • Establish standards for development and
    documentation
  • Justify systems as capital investments
  • Don't be afraid to cancel or revise scope
  • Divide and conquer
  • Design systems for growth and change
  • Proper planning and project management

9
Some Key Terms ...
  • Systems development life cycle (SDLC) the life
    of a project, from concept through implementation
  • Methodology a comprehensive and detailed
    version of an entire SDLC
  • Technique an approach that applies specific
    tools and rules to complete one or more phases of
    the methodology
  • Modeling tools specific tools used to apply
    techniques
  • Project management techniques tools used to
    help plan, schedule, and control a project

10
BEWARE
  • Writing code without a well-thought-out system
    request rarely works.

11
SDLC
  • The step by step process followed during systems
    analysis and design
  • Steps
  • Project Planning
  • Requirements Analysis
  • System Design
  • Build the System/Resource Acquisition
  • Implementation and Maintenance

12
The SDLC
  • 1. Planning
  • a. Project identification and selection
  • b. Project initiation and planning
  • 2. Analysis
  • a. Determine system requirements (WHAT users
    need)
  • b. Modeling possible solutions (HOW to satisfy
    user needs)
  • 3. Design
  • a. logical design
  • b. physical design
  • 4. Implementation
  • 5. Maintenance / support

Frontend
A
D
Backend
I
13
Project Planning
  • Preliminary Analysis
  • Determine the organization objectives
  • Internal and external documentation
  • Interviews
  • Determine the nature and scope of the problem
  • Look at alternative solutions
  • Describe Costs and Benefits
  • Document!!

14
Requirements Analysis
  • Gather data
  • documents
  • interviews
  • questionnaires
  • Analyze the data
  • CASE tools
  • Document!!

15
System Design
  • Preliminary design
  • General functional capabilities of the system
  • Prototyping
  • Detailed design
  • How the system will deliver on the preliminary
    design
  • Document!!

16
Build the System/Resource Acquisition
  • Obtain the hardware and software
  • Test the system

17
Implement Maintain
  • Converting to new system
  • Direct
  • Parallel
  • Phased
  • Pilot
  • Training the users
  • Audit and Evaluate

18
Processes and Deliverables
Process
Product
Project Plan System Proposal System
Specification New System and Maintenance Plan
Planning Analysis Design Implementation
19
Breakdown of Effort
  • Actual
  • Analysis 20
  • Design 20
  • Implementation 60
  • Coding 20
  • Testing and
  • Debugging 40

Should be Analysis 40 Design 40 Implementati
on 30
20
SYSTEMS DEVELOPMENT METHODOLOGIES

21
Some Common Development Methodologies and
Techniques
  • Code fix model
  • Structured development
  • Spiral model
  • Prototyping
  • Rapid application development
  • Object-oriented development

22
Code and Fix It Model
  • An early technique
  • The developer, in the following order
  • codes
  • thinks about requirements
  • fixes the code
  • continues this process until...

23
Structured Development(Waterfall Model)
Project Identification and Selection
Project Initiation and Planning
Analysis
Logical Design
Physical Design
Implementation
Maintenance
24
Advantages of Structured Development
  • Been used successfully for over 20 years
  • Provides a clear framework that defines and
    divides important activities
  • Can be applied to both small and large projects
  • Division of labor is easier to facilitate

25
Limitations of Structured Development
  • Specification problems
  • assumes that development is a sequential process
  • Changing requirements
  • requirements specified at the beginning
  • assumption that requirements will not change
  • Conceptualization and visualization
  • document led methodology
  • volume of documentation can be huge
  • Inaccuracy
  • there is only downward trend

26
The Spiral Model
  • Boehm, 1988
  • Risk-driven, rather than code-driven
  • Uses process modeling rather than methodology
    phases

27
The Spiral Model
  • Development process
  • product separated into critical parts/levels
  • risk analysis at each level (risk reduction)
  • prototyping at each level
  • same steps at each level
  • Enhancement process
  • same as the development process

28
The Spiral Model
  • Requires
  • competent systems management
  • competent systems personnel
  • involved users

29
The Spiral Model
30
Prototyping
  • Principle a user can tell you better what they
    DON'T want than what they DO want
  • Expendable (throw-away) prototyping
  • discarded after use
  • used to support the analysis and design phases
  • Evolutionary prototyping
  • prototype evolves into the final system
  • is it a methodology?

31
Advantages
  • Speed
  • Easier for end-users to learn
  • System changes discovered earlier
  • End-user involvement (ownership)
  • increased user satisfaction
  • increased user acceptance
  • User-analyst communication
  • Early problem detection
  • reduced development time
  • reduced maintenance

32
Disadvantages
  • Poor documentation
  • Hard to control/manage
  • (Unrealistic) User expectations
  • time for final system
  • final system differences
  • reduced analysis

33
Rapid Application Development(RAD)
  • Logistical approach to systems design
  • Combines
  • integrated CASE tools
  • information engineering methodologies
  • management techniques
  • Speeds up Systems Development by as much as 20
    times
  • Critics consider it incomplete life cycle

34
Object-Oriented (OO) Development
  • A fundamentally new way of thinking about
    developing systems
  • Object-oriented means that we organize software
    as a collection of discrete objects that
    incorporate both data and behavior
  • Object-oriented development an approach to
    systems development that proposes the use of
    objects in the building of new systems and the
    rebuilding of old ones

35
Advantages of OO
  • Faster development
  • Higher quality
  • Easier maintenance
  • Increased scalability
  • Better information structure
  • Increased adaptability
  • Increased modeling power
  • Supports complexity

Reuse
36
Disadvantages of OO
  • Maturity of technology
  • Need for standards
  • Lack of database technology
  • Lack of reusable software
  • Lack of metrics
  • Speed of execution
  • Availability of qualified personnel
  • Cost of conversion
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