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Economics 650

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Title: Economics 650


1
Economics 650
  • Game Theory

2
N-Person Games
Many of the "games" that are most important in
the real world involve considerably more than two
or three players -- for example, economic
competition, highway congestion, overexploitation
of the environment, and monetary exchange. BUT --
if we have ten players, there are 10! 3,628,800
relationships between them.
3
Example The Queuing Game
Have you had this experience? Six people are
waiting at an airline boarding gate, awaiting
their chance to check in, and one of them stands
up and steps to the counter to be the first in
the queue. As a result the others feel that they,
too, must stand in the queue.
4
Explanation
Yes, there is a game theory explanation -- and it
can also be applied to research and development,
innovation, and intellectual property.
5
Payoffs 1
  • There is a two-point effort penalty for standing
    in line, so that for those who stand in line, the
    net payoff to being served is two less that what
    is shown in the second column.
  • Those who do not stand in line are chosen for
    service at random, after those who stand in line
    have been served.

6
Payoffs 2
If no-one stands in line, then each person has an
equal chance of being served first, second, ...,
sixth, and an expected value payoff of
(1/6)20(1/6)17 (1/6)5 12.5. In such a
case the aggregate payoff is 75. But the net
payoff to the person first in line is 18gt12.5, so
someone will get up and stand in line.
7
Payoffs 3
8
Equilibrium
This game has a large family of Nash equilibria,
so we proceed by elimination. With 4 persons in
the queue, we have arrived at a Nash equilibrium
of the game. The total payoff is 67, the expected
value payoff is 6.5 for those who remain. Since
the fifth person in line gets a net payoff of 6,
no-one else will join the queue.
9
Cui Bono?
Two people are better off -- the first two in
line -- with the first gaining an assured payoff
of 5.5 above the uncertain expected value payoff
she would have had in the absence of queuing and
the second gaining 2.5. But the rest are worse
off. The third person in line gets 12, losing
0.5, for example.
10
Simplifying Assumptions for N-Person Games
  • In the Queuing Game, all of the participants are
    assumed to be identical, to be "representative
    agents.
  • The length of the line is a state variable. A
    state variable is a variable or vector that sums
    up the state of the game from the point of view
    of the representative agent.

11
The Choice of Transportation Modes -- Car or Bus
The commuters are representative agents their
payoffs vary in the same way with the number of
cars on the road and the state variable is the
proportion of all commuters who drive cars rather
than riding the bus. The larger the proportion
who drive their cars, the slower the commute will
be, regardless which transport strategy a
particular commuter chooses.
12
Payoffs -- Dominant Strategy
13
Payoffs -- Perhaps More Realistic
14
The Tragedy of the Commons
In general, "the tragedy of the commons" is that
all common property resources tend to be
overexploited and thus degraded, unless their
intensive use is restrained by legal,
traditional, or (perhaps) philanthropic
institutions. The classical instance is common
pastures, on which, according to the theory, each
farmer will increase her herds until the pasture
is overgrazed and all are impoverished.
15
Hawk vs. Dove, Revisited
16
The Many-Creature Case 1
  • Suppose that birds are chosen from a large
    population and randomly matched to play the Hawk
    vs. Dove game.
  • Birds do not choose to be Hawks or Doves but a
    certain proportion of the population are Hawks or
    Doves by genetic constitution.
  • The chance of being matched with a Hawk is the
    same as the proportion of the population who are
    hawks.

17
The Many-Creature Case 2
Expected Value Payoffs With Random Matching
18
The Many-Creature Case 3
  • Payoffs are the inclusive fitness of the two
    types.
  • We see that the stable equilibrium of the
    population of hawks and doves corresponds to the
    mixed-strategy equilibrium of the Hawk vs. Dove
    game.
  • This random matching model transforms the
    two-person game into an N-person game and is a
    common convention in applications to biology.

19
Types
Assumption Types of Representative Agents In
some game analyses we may assume that there are a
small number of different types of representative
agents
20
Tradition! Tradition!
Many traditional models in economics, both
classical and Keynesian, use the representative
agent approach -- and sometimes overuse it!
21
Summary
  • N-person games can be complex. Many applications
    in economics, political science and other fields
    rely on two complementary simplifying
    assumptions
  • Representative agents and
  • One or more state variables

22
Alternatives to Nash Equilibrium
  • Nash Equilibrium is a key concept for
    noncooperative games, but it is not quite the
    whole story.
  • Other concepts of noncooperative solution to
    consider are
  • Refined Nash Equilibria
  • Correlated Strategies
  • Rationalizable Strategies
  • For this discussion we consider only games in
    normal form.

23
Sibling Rivalry, Again
  • Recall the Sibling Rivalry Game, which has two
    Nash equilibria math, lit and lit,math.
  • Can we narrow the field by ruling out one or the
    other?

24
Equilibria
  • The grade point game between Iris and Julia has
    two Nash equilibria.
  • The strategies (math, lit) give both girls
    perfect 4.0 averages, while the other Nash
    equilibrium, (lit, math), leaves Julia with only
    a 3.8.
  • IEDS would eliminate the second -- but it is a
    Nash Equilibrium.
  • Common sense might also eliminate the second
    Nash equilibrium for the failsafe 4.0, 4.0

25
Refinement
Further assumptions might refine Nash
equilibrium to eliminate the questionable
equilibrium. Suppose Julia allows for a very
small probability that her opposite number will
make a mistake. We will see that the unreasonable
Nash equilibrium is eliminated. This assumption
is called the trembling hand assumption. This
narrows the possibilities to a single equilibrium
that seems to be more reasonable than the other.
26
Trembling Hand 1
  • Julia supposes that Iris might choose lit -- by
    mistake -- with a small probability p. Then her
    expected values for her two strategies are
  • For lit 3.8(1-p)3.7p3.8-0.1p
  • For math 3.8(1-p)4.0p3.80.2p
  • For any positive p, math has the higher expected
    value.
  • Thus, if Julia thinks Iris might have a
    trembling hand, lit,math can be ruled out as
    a rational solution.

27
Trembling Hand 2
  • Iris has equally good reason for concern if Julia
    might have a trembling hand.
  • In general if a,b is a Nash Equilibrium, and
    for sufficiently small probabilities of mistakes
    (trembles) a and b both have larger expected
    values than other strategies, then a,b is a
    trembling hand NE.
  • In the Sibling Rivalry game, math, lit is the
    only trembling hand NE.

28
Interim Summary 1
  • In games with more than one Nash equilibrium, we
    may want to eliminate some equilibria from our
    consideration by means of refinement.
  • A refinement is an additional assumption about
    rationality that serves to rule out some
    equilibria as irrational.
  • An example is the trembling hand test.
  • If an equilibrium is not fail-safe against a
    small probability of errors by the other player,
    it fails the trembling hand test.
  • An example is the unreasonable equilibrium in
    the Sibling Rivalry game.

29
The Blonde Problem
30
A Puzzle from the Movie
In the cinema version of A Beautiful Mind, John
Nash reaches the insight that leads to his
Nobel-Prize-winning breakthrough by solving what
we might call The Blonde Problem. (Caution
Nash told my co-author Yvan Kelley that the
movie is fiction and the game theory and
economics is unreliable.)
31
The Blonde Problem 1
  • There are 2 or more lusty males.
  • There are several possibly interested females.
    There are at least one more females than males.
  • Just one female is blonde.
  • Every male prefers a blonde to a brunette, and a
    brunette to no female companion at all.

32
The Blonde Problem 2
33
The Blonde Problem 3
  • In the Movie, Nash suggests that they each pursue
    a brunette, so that all can expect companionship.
  • The movie is fiction, and the game theory and
    economics in it are not reliable.
  • There are two Nash equilibria, at each of which
    just one male hits on the blonde.
  • But can they achieve a Nash equilibrium in this
    case? There is a risk that each assumes the other
    will settle for a brunette -- resulting in 0,
    0, a coordination impasse.

34
Coalition
But here is a symmetrical solution that avoids
the risk of a coordination impasse. The males
form a grand coalition to coordinate their
strategies first, they assign different roles
among themselves. One of them will be "it" and
the others will all be "non-it." The roles are
assigned by some method that gives each male an
equal probability of being "it. Second, the one
who is selected as "it" has a free pass to
approach the blonde. All of the others are
expected to court the brunette of their
respective choice.
35
Nash Equilibrium
Can anyone improve his payoff by a unilateral
switch of strategies? First, consider "it." His
payoff following the agreed strategy is 2.
Otherwise it is 1. He has no reason to deviate.
What about a "non-it?" If he were to deviate by
pursuing the blonde, he can be certain of facing
competition from "it." In that case, his payoff
would be zero. However, by playing the strategy
assigned to him at the first stage, he can assure
himself of a payoff of 1. Thus the agreement is
self-enforcing.
36
Correlated Strategies
  • Notice what they have done
  • They have randomized their strategies -- but
    jointly, assigning positive probabilities to Nash
    equilibria and zeros to coordination impasses.
  • Thus their strategies are correlated -- by
    contrast with mixed strategy equilibria which are
    independent.
  • This is called a correlated strategy solution.

37
The Nathan Detroit Dilemma
38
Equilibria?
  • There are no Nash equilibria in pure strategies.
  • The mixed strategy Nash equilibrium is very
    unfavorable to the coalition of gamblers
  • Nathans job is to correlate their strategies

39
Mall Location Game 1
  • Yall-Com Computers and Lotsal Lectronics are
    considering locations in the Mall or at
    stand-alone locations.
  • The Mall would like to get them both, but that is
    not an NE.

40
Mall Location Game 1
  • The only way that that Groundswell Mall can
    influence their decision is by sending one or
    more of the store chains a special invitation.
  • The special invitation is cheap talk.
  • Groundswell will randomize their invitation
    strategy, sending special invitations to both
    companies with probability ½ , sending a special
    invitation only to Lotsa Lectronics with
    probability and sending a special invitation
    only to Yall-Com Computers with probability . The
    probability that they send no special invitations
    at all is zero.

41
Mall Location Game 2
  • Groundswell announces the probabilities it will
    use, and requests each company to keep it
    confidential if they do get a special
    invitation.
  • Each company considers making its decision
    according to Rule A If I receive a special
    invitation, choose the Mall, and otherwise
    choose the stand-alone location.
  • This proves to be a Nash equilibrium of the
    larger game expanded by the messages!

42
Mall Location Game 3
  • The expected value payoffs for the two companies
    are both
  • better than they can do with a flipped coin
    correlated strategy solution.
  • Groundswell Mall also does better, since they
    will get at least one store and have a
    fifty-percent chance for both.

43
Interim Summary 2
  • Correlated equilibria provide an alternative for
    coalitions in coordination games.
  • In effect, the coalition chooses a joint mixed
    strategy.
  • This may assign a zero probability to bad
    strategy combinations, and (with different
    signals to the two players) induce them sometimes
    to choose non-equilibrium good strategy pairs.

44
Rationalizable Strategies
45
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46
What Happened, Charlie Brown?
  • In this 1962 strip (rerun Oct. 4, 2009) Charlie
    Brown did his best to outthink Lucy, but made a
    mistake.
  • Youd think he would choose his best response,
    having played this game many times.
  • But -- if he were playing for the first time --
    it would be understandable to make an error of
    this kind.
  • Charlie was attempting to find a rationalizable
    strategy.

47
A Surfy City Real Estate Game
48
Rationalizable Strategies in this Game 1
  • The game has no Nash equilibria in pure
    strategies. It will only be played once, so
    (unlike Charlie Brown) Laura and Mark will have
    no opportunity to correct their errors.
  • Laura reasons, He thinks I think he will choose
    office, and that I will therefore open a parking
    lot. Accordingly, he will build a restaurant.
    Thus I will maximize my payoff by building a
    cinema.
  • Mark reasons, She thinks I think she will build
    a cinema, so I will operate an office complex.
    But that will lead her to open a parking lot, and
    I will respond by opening a restaurant.

49
Rationalizable Strategies in this Game 2
  • This reasoning leads them to build a cinema and a
    restaurant, respectively. In this case, each
    person has chosen a rationalizable strategy.
  • Each based her or his decision on a conjecture, a
    guess, as to how the other person interprets the
    guessers decision process.
  • parking lot and office complex are also
    rationalizable strategies, since they are best
    responses to strategies that the players might
    conjecture that the other would choose. But the
    other strategies are not rationalizable.

50
Rationalizable Strategies in General 1
  • If a particular strategy can be justified as
    these two strategies were that is, if 1) the
    first player starts out with a conjecture about
    what the second player believes that the first
    player believes about the second players
    choices, and 2) this conjecture cannot be known
    to be false until the game is played, and 3) the
    first player predicts that the second player will
    play a strategy consistent with this belief, and
    4) the first player plays her or his best
    response to that strategy, then the strategy
    played by the first player is a rationalizable
    strategy. A rationalizable strategy solution is
    one in which both players play rationalizable
    strategies.

51
Rationalizable Strategies in General 2
  • There is a rather simple and intuitive method for
    the determination of rationalizable strategies.
  • First, let us define an irrelevant strategy as
    a strategy that is never a best response, no
    matter what strategies the other player chooses.
  • Now we will iteratively eliminate all irrelevant
    strategies. Those that remain are rationalizable.

52
A Television Programming Game
Local news is irrelevant for both players.
53
Elimination, Step 1
Network news is now irrelevant for WACK.
54
Elimination, Step 2
Dr. Nice is now irrelevant for KRUM.
55
Elimination, Step 3
We find that this game has a NE in pure
strategies and those are the only rationalizable
strategies. (NE strategies are always
rationalizable.)
56
Interim Summary 3
  • Rationalizable strategies make sense if the
    game is played only once, so errors cannot be
    corrected.
  • In such a solution, each person makes a
    conjecture about how the other expects him to
    choose, and what the others best response to
    that expectation is, and chooses her own best
    response to that best response.

57
Overall Summary
  • Nash equilibrium may not be the only, or the
    best, solution in a noncooperative game.
  • When there are plural NEs, we may want to
    narrow the field by refinement.
  • On the other hand, we may broaden the field by
    signals that create a larger game with a joint
    mixed strategy.
  • Alternatively, we may be able to do no better
    than a rationalizable strategy, that is, one
    that is based on a guess about what the other
    player guesses I will do.
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