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Modelling the Emergence of Possesion Norms using Memes

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Title: Modelling the Emergence of Possesion Norms using Memes


1
Modelling the Emergence of Possesion Norms using
Memes
  • By David Soto Sedano

2
Introduction
  • - Simulation of fundamental properties of social
    systems gt construct and improve theories.
  • - To construct multi-agent systems poses
    difficulties found in human societies.
  • - Mechanisms from human societies.
  • - The agents have no internal reasoning capacity.

3
Previous work
  • - Concentrate in the emergence or not of a norm.
  • - Effects of an explicity given norm
  • (Coleman - Prisioners dilemma).
  • - Axelrod (1986) gt norms game based on the
    prisioners dilemma
  • Boldness
  • Vengefulness
  • - Conte / Castelfranchi (1995) gt how norms
    control and reduce agression and how they
    influence individual differences.
  • - Normative reputation gt norm abiding or norm
    cicumventing
  • - Conte/Castelfranchi are only valid for
    egalitarian predator-collector societies.
  • - In the next simulation are studied the
    emergence and the effect of norms.

4
Social Norms and Memes
  • - Social norms are compulsory, accepted
    prescriptions for human actions.
  • - Coleman (1990)
  • - there must be the need for a norm
  • - neccesary sanction the norm violation.
  • - Evolutionary norm emergence
  • Combined with memes (parts of cultural
    tradition, they may change during
    lifetime).
  • - They model social norms using certain
    behaviours connected with some memes.
  • - Sanctioning meme gt sanctioning behaviour.
  • - A social norm is present ifan an agent society
    both behaviours are displayed by a sufficient
    port of the population.

5
The Model - The Sugarscape Model
  • - Goal (Epstein Axtell) to construct
    artificial societies that model certain
    characteristics of real societies.
  • - Cells and agents have certain properties and
    execute certain rules.
  • - A simulation run consist in a sequence of
    simulation steps.

6
  • The landscape is a 50x50 grid of single cells.
  • The cells have a current sugar level and maximum
    sugar capacity wich ranges from 0 to 4.
  • Not equal opportunity.
  • Sugarscape Growback Rule Galpha
  • In each simulation step, the sugar content of a
    cell grows by alpha units until it reaches the
    max. sugar capacity of the cell.
  • Metabolism rate denotes the amount of sugar an
    agent uses up each step.

7
Agent Movement Rule M
  • Maximum age.
  • Vision range.
  • Vision range, metabolism rato or maximum age are
    integer, and dont change during the agents
    lifetime.
  • Agent are only able to move to cells in their
    vision range which are not occupied by other
    agents.
  • Agent Movement Rule M
  • search unoccupied cells (vision range)
  • if possible, choose the closest one
  • go to this cell
  • collect all the sugar in the cell.

8
Agent Sex Rule S
  • Interactivities between neighbours.
  • Agents can reproduce.
  • Agent Sex Rule S
  • Select a neighbouring agent randomly
  • if it is fertil, opposite sex, and one of them
    have an unoccupied neighbouring cell, create a
    new agent on this cell.
  • If the sugar level is enough to reproduce again,
    and we can find another appropiate neighbour,
    repeat rule S.
  • The new-born agents inherit the properties of
    their parents.
  • Metabolism, vision, and max. age are inherited
    with a probability of 1/2.

9
Cultural Tags and Memes
  • Cultural Tags To simulate cultural traits that
    may change during an agents life time.
  • Cultural Transmission Rule K
  • Choose randomly one of each neighbours tags
  • If the tag of the neighbour doent have hte same
    value as the tag of the current agent, set the
    neighbours tag to the same value as the current
    agents tag.
  • Epstein and Axtell formation of cultural
    different groups and introduce rules for combat
    between these groups. (spice)
  • Tags gt we call them now memes.

10
Extension of the Sugarscape Model towards Norm
Simulation
  • An agent in a specific cell can mark this cell if
    it has not already been marked before by a
    different agent. (vision range)
  • The memes regulate the agents behaviour with
    respect to marked cells.
  • Possesion meme
  • Sanction meme
  • The sanction meme regulates the behaviour
    regarding norm violation. (sanction gt decrease
    the sugar level).
  • With memes, when the possesion is activated, the
    agents are less motivated to move near other
    agents, so we have to change the Movemente Rule M
    for the Movement Rule MS.

11
Movement Rule MS
  • - if current agent is not fertil, perform
    movement rule M
  • - otherwise search all unoccupied cells in vision
    range neighbouring a fertile agent of the
    opposite sex
  • - if no such cell is found, perform rule M,
    otherwise go to a cell with a maximum amount of
    sugar
  • - if several such cells are present, choose the
    clotest one
  • - collect all the sugar from the cell

12
  • We give to the agents a movement gene. If its
    active the agents perform rule MS, otherwise M.

13
Cultural Transmission Rule K
  • K works similar to k, but hier the cultural
    adoption of memes depends on the sugar level of
    both agents.
  • Changes with respect to the Epstein Axtells
    model
  • metabolism rate and vision range
  • better control the conditions of the simulations
  • interpre the result more easily
  • multiply the cells sugar capacity.
  • Cultural Transmission Rule K
  • for each neighbouring agent select randomly one
    of his memes
  • if the meme doesnt have the same value of meme
    set the meme of the agent with less sugar to the
    same meme value as that of the agent with more
    sugar.

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