Title: Ch'4 What is Design Product Design : Fundamentals and Methods Roozenburg
1Ch.4 What is Design?Product Design
Fundamentals and Methods (Roozenburg Eekels)
2Introduction
- Definition of Design
- The Design Problem
- Form, Properties, Function
- From Function to Form
- The Structure of Technical Action
- Action, Making
- Technical Action and Designing
- Patterns of Reasoning
- The Material Implication
- Deductive and Reductive Reasoning
- Example of the Pattens of Reasoning
3Design and Design Problem
- Definition of Design
- To conceive the idea for some artefact or system
and/or to express the idea in an embodiable form - Design Problem
- To find a suitable geometrical and
physico-chemical form for the product and its
parts, so that the given function(s) can be
fulfilled.
4Design Problem(I)
- A Product is a material system.
5Design Problem(II)
- Development of New Product
- Product planning
- Seeks product ideas that fit with the company and
the market - Reasoning back from the goals(values) of the
company to statements on functions that are worth
fulfilling - Product designing(Strict development)
- Actual designing of products
- Reasoning back from statements on functions to
statements on the form of the product
6Design Problem(III)
- Form
- Geometrical form
- Physico-chemical form
- Properties
- The total of all properties describes the
behavior to be expected under certain conditions. - Intensive property Depend on the
physico-chemical form only. - Extensive property
- Result of intensive properties
Geometrical form - Hypothetical statement antecedent
consequence - Functions
- The intended and deliberately caused ability to
bring about a transformation of a part of the
environment of the product. - Can be described in different ways, such as in
normal language, in mathematical formulae, or as
a black box(Fig 4.2) - Statements on property vs. Statements on
function(Normative)
7Design Problem(IV)
- The Kernel of the Design Problem
- Properties only become visible when we do
something with the product. - A product with the required properties therefore
functions in the intended manner, only if it is
used in an environment and in a way the designer
has thought up and prescribed. - Design problem
- description of the form use of the
product - Form Function
- scientific knowledge,
- methods
- Function Form
- creativity, insight
8Design Problem(V)
- The Dual Functioning of Products
- A product must therefore function in at least two
respects. - Product designing Manufacturing and using
products - In a broader sense, the product design problem
- to think up the form of the product(geometry
and material), the usage, as well as the
manufacturing, given a business economic and
socio-economic function, and given a certain size
of the run.
9Structure of Technical Action(I)
- Action S1 (state at time1) S2 (state at
time2) - Cosmonomy (See Fig 4.5, Fig 4.6)
- purpose design Mental, conceptual model of the
desired new state - mean design Projection that we have already
intervenened in our mind - Causal model or theory A set of
hypothetical statements - Cosmonomy in our mind Hypothetical statements
- Based on our representation of the present state,
our purpose design and the causal model of the
relevant cosmony - Value judgement
- After performing the action, we conclude whether
we are satisfied with the new situation.
10Structure of Technical Action(II)
- Making
- Defn Technical action. Action that is directed
towards the appearance of a durable subsystem in
the environment of the acting person - Realization of purpose Actualization of the
material subsystem - The making action arises from the possibility and
need for instrumental action - The means of a making action will contain three
parts - the design of the instrument to be used
- the instructions for manufacturing the instrument
- the instructions for the use of the instrument in
order to achive the purpose condition
11Structure of Technical Action(IV)
- Technical Action and Making about Designing
- 1. We learn How to make up actions, required
elements, how to link them. - 2. Designing is a very essential facet of and
inherent to acting and making. - 3. Interaction between knowing and doing(Fig 4.7,
4.8) becomes noticeable. - 4. Flow of process(Fig 4.8) can be easily
understandable. - 5. Mental process is not an impregnable fortness.
- - weak points
- Observation errors, Interpretation errors
- Values of different value levels do threathen to
come into conflict with one another. - Lack the time, Lose on relevance of our models
- In all these circumstances, the effectiveness of
action is fundamentally insecure.
12Patterns of Reasoning
- The Material Implication
- Much knowledge can be put into the form of the
so-called material implication. - Defn Compound statement in which two
statements are connected with one another by the
logical connective If...then. - p q Truth table
- Deductive and Reductive Reasoning
- Deductive reasoning Given the material
implication and given the antecedent, we can
unerringly arrive at the consequence. - Reductive reasoning
- The reasoning from consequence to antecedent of a
material implication is not permitted in formal
logic. - Reductive arguments are certainly not
unassailable, but they are daily bread. - Induction, Abduction, Innoduction key mode of
reasoning in design
13Deduction
- Example
- Premiss p q If Socrates is a human
being, then Socrates is mortal. - Premiss p Socrates is a human
being. - Conclusion q Socrates is mortal.
- Deduction is a logically valid form of reasoning.
- If all premisses are true, the conclusions is
also true. - Can be false
- the premises were (partially) false
- the reasoning was wrong after all
14Induction
- Example
- Premiss p1 q1 If glass is heated,
it expands. - Premiss p2 q2 If copper is heated,
it expands. - Premiss p3 q3 If steel is heated,
it expands. - Conclusion p q If a substance
(irrespective of which) is heated, it expands. - Inductive reasoning
- Important role in the empirical science - laws
and theories - From the logical point of view, Not valid form of
reasoning. - Cannot be reduced to some form of deductive
inference. - Degree of Induction
- From particular observations to a general
statement - Process is not clear, but creative.
- Can be more or less encouraged, but not
guaranteed.
15Abduction(I)
- Example
- Premiss p q If X steals a ring, X
will leave fingerprints on the display case. - Premiss p There are fingerprints of X
on the display from which a ring has stolen. - Conclusion q X has stolen the ring.
- Abduction
- Logically incorrect there is no necessary
connection between the conclusion and the
premisses - From observed symptoms to presumed cause
- Legal science, historical science and medical
science - Trouble-shooting(in technology)
- Key mode of reasoning in design
- Productive reasoning in the design context
(Peirce) - Deduction vs. Abduction
- When designers have to determine to what extent
the designed artefact possesses the desired
performance characteristics.
16Abduction(II)
- Example(I)
- Premiss p q If x is of alumininium
then x does not corrode. - Premiss p x is of alumininium.
- Conclusion q x does not corrode.
- p a feature of a design
- q a derived(predicted) property
- Example(II)
- Premiss p q If x is of alumininium
then x does not corrode. - Premiss q x does not corrode.
- Conclusion p x is of alumininium.
- q a performance requirement
- p a statement on the design
17Innoduction(I)
- Example of the designing of a kettle
- Function change in some object (boiling water)
- W20 W100
- Mode of action the (functional) behavior of the
artefact itself - K20 K300
- Actualization user-action
- Krest Kaction
- ((form actualization) mode of action)
function - form artefact, its proper geometrical and
physico-chmical form
18Innoduction(I)
- Innoduction
- q Given only premiss statement on function
- p pF pA
- pF a description of the form of the artefact
- pA a prescription of its actualization
- Premiss q
- Conclusion p q
- Conclusion p
- Characteristic
- Very little is given and much is asked, so needs
designers creativity - Open process, which allows for many good
solutions - Term of innoduction Explanatory
abduction(abduction) and Innovative
abduction(innoduction)
19Patterns of Reasoning
20Example Dishwasher for sailing-boats
unbroken, dirty dishes must become unbroken,
clean dishes, within one hour and with the help
of seawater
Function
Desired Properties
Dirty dishes should follow the ships movements
as little as possible. The apparatus must be able
to withstand seawater and should use a detergent
that works with seawater
Reduction
Design Specification
How can the dishes be kept in a horizontal
position?
Innoduction
Function Form
Deduction
Simulation
Stainless steel can take seawater. They make a
detergent which will lather well in a seawater
Induction
Abduction
Dirty dishes are not clean.