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Multiplexing

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Title: Multiplexing


1
Multiplexing
  • Break one high-speed physical communication
    circuit into several lower-speed logical circuits
  • Allows many different devices to use the circuit
    simultaneously while it seems that each pair of
    devices has the physical circuit all to itself
  • Usually done in multiples of 4
  • Two multiplexers are needed for a circuit one
    to combine the original circuits into a
    multiplexed circuit and one to separate them back
    out into separate circuits
  • Four types of multiplexing
  • Frequency division multiplexing (FDM)
  • Time division multiplexing (TDM)
  • Statistical time division multiplexing (STDM)
  • Wavelength division multiplexing (WDM)

2
Frequency Division Multiplexing
  • Divides the circuit horizontally by assigning
    different frequencies (channels) to each logical
    circuit
  • All signals exist in the media at the same time
    on non-interfering frequencies
  • Available bandwidth is divided into channels and
    guardbands which separate the channels
  • Channels do not need to have identical capacities

3
Time Division Multiplexing
  • Divides the circuit vertically by allowing
    different devices to transmit on the circuit at
    different times
  • Devices take turns using the circuit to transmit
    data
  • Time is allocated to each device in turn, even if
    the device is idle
  • More efficient than Frequency Division
    Multiplexing, as there is no need for
    guardbands
  • The full capacity of the line is divided evenly
    among the multiplexed circuits

4
Statistical Time Division Multiplexing
  • Takes advantage of the fact that not all devices
    will be transmitting all the time
  • Multiplexed circuit bandwidth is typically
    smaller than the combined bandwidths of the
    individual circuits
  • Circuit capacity requirements are determined
    statistically by analyzing the usage of the
    circuits to be multiplexed
  • Given four 64kbps circuits, TDM would require a
    256kbps multiplex circuit
  • If we find that, statistically, only two of the
    four circuits are typically active
    simultaneously, we can provision a 128kbps
    multiplex circuit using STDM
  • Provides more efficient use of bandwidth
  • Can cause time delay if all circuits become
    active simultaneously
  • Increased complexity and overhead, since each
    transmission must include an indication of the
    circuit it belongs to

5
Wavelength Division Multiplexing
  • A version of FDM used in fibre-optic cabling
  • Originally, fibre-optic transmission used a
    single color (light wavelength) for
    transmitting 622Mbps (622 million bits per
    second)
  • By attaching devices that transmit and detect
    different light wavelengths, multiple circuits
    can be multiplexed over a single fibre-optic
    cable
  • Dense Wave-Division Multiplexing (adding TDM to
    WDM) has increased the capacity of a single
    fibre-optic cable to 400 Billion bits per second
  • DWDM Experimental results over 1.5Tbps
  • 1,500,000,000,000 bits per second
  • Approximately 200 Gigabytes/second

6
Inverse Multiplexing (IMUX)
  • Opposite of multiplexing
  • Combines two or more low-speed circuits making
    them appear as a single high-speed circuit
  • Commonly used to provide T1 circuits in Wide Area
    Networks
  • Combines 24 low-speed (64kbps) circuits to create
    a single 1.544 Mbps circuit
  • IMUX equipment not standardized, so the same
    vendor should be used for both ends of the
    circuit
  • BONDING (Bandwidth on Demand Interoperability
    Networking Group) standards have been adopted by
    some vendors for using 6 separate ISDN links over
    six telephone lines for room-to-room
    teleconferencing

7
Digital Subscriber Line (DSL)
  • Provides high-speed data transmission over
    traditional telephone lines
  • Limitations on traditional phone lines is based
    in the telephone and switching equipment in the
    end offices
  • Actual cabling (local loop) is capable of much
    higher transmission capacity
  • Conversion from POTS to DSL involves changing end
    equipment, not rewiring the local loop, making it
    very cost effective
  • The customer premises equipment (CPE) includes a
    line splitter, which separates the traditional
    voice traffic from the data transmissions
  • The line splitter directs data transmissions into
    the DSL modem (also called a DSL router) which is
    both a modem and a Frequency Division Multiplexer
  • At the telephone company end office, the local
    loop enters into the Main Distribution Frame
    (MDF), which works like the line splitter on the
    customer premises
  • The MDF sends voice traffic to the voice
    telephone network, and sends DSL traffic to the
    DSL Access Multiplexer (DSLAM)
  • The DSLAM demultiplexes the data streams and
    converts them to ATM data which can be
    distributed to the Internet Service Provider
    (ISP)
  • The ISPs Point of Presence (POP) can be
    co-located or located elsewhere

8
Asymmetric Digital Subscriber Line (ADSL)
  • Uses Frequency Division Multiplexing to create
    three separate channels over the one local loop
    circuit
  • One traditional voice circuit
  • One relatively high-speed simplex circuit from
    the end office to the customer premises
  • One slightly slower half-duplex circuit,
    primarily intended for upstream traffic from the
    customer premises to the end office
  • It is called asymmetric because each of the two
    data circuits have different capacities
  • Each of the two data channels can be further
    subdivided using Time Division Multiplexing
  • The size of the two digital channels depends on
    the distance from the CPE to the end office
  • Shorter distance to End Office results in less
    attenuation of the signal, allowing higher
    frequencies to be used and yielding a faster
    connection
  • Offering higher speed ADSL limits the number of
    potential customers, while offering lower speed
    decreases product attractiveness

9
Cable modems
  • Digital service offered by cable companies
  • Data over Cable Service Interface Specification
    (DOCSIS) is the dominant standard
  • Standard most often used by cable companies
    running hybrid fibre coax (HFC) networks
  • Architecture is very similar to DSL
  • Main difference is that DSL is point-to-point,
    while cable modems share multi-point circuits
  • Each user must compete with other users for the
    available capacity
  • All messages on the circuit go to all computers
    on the circuit
  • Cable TV circuit enters the customer premises
    through a cable splitter
  • TV signals are sent to the TV network
  • Data signals are sent to the cable modem (both a
    modem and an FDM)
  • Standard coaxial cable circuit may be shared by
    from 300 to 1000 customers
  • Not all of these cable TV customers will
    subscribe to high-speed internet
  • The coax runs to a fibre node with an
    optical-electrical converter
  • Each fibre node may service up to half a dozen
    cable circiuts
  • The fibre nodes are connected to a distribution
    hub (also called a headend) through two separate
    circuits
  • Upstream circuit connects to a cable modem
    termination system (CMTS)
  • Downstream circuit carries both ordinary cable TV
    signal and downstream traffic destined for the
    customer premises

10
Local Area Networks
  • Introduction
  • Why use a LAN? Dedicated servers vs. Peer-to-peer
    LANs
  • LAN Components
  • NICs, Cables, Hubs and Network Operating Systems
  • Traditional Ethernet (IEEE 802.3)
  • Topology, Media Access Control, Ethernet Types
  • Switched Ethernet
  • Topology, Media Access Control, Performance
    Benefits
  • Wireless LANs (IEEE 802.11)
  • Topology, Media Access Control, Wireless Ethernet
    Types
  • Other Wireless Technologies
  • Infrared Wireless, Bluetooth
  • Improving LAN Performance
  • Improving Server Performance, Improving Circuit
    Capacity, Reducing Network Demand

11
Why use a LAN?
  • There are two main benefits to using a local area
    network information sharing and resource
    sharing.
  • Examples of information sharing include file
    sharing, exchanging e-mail, and using the
    Internet.
  • Examples of resource sharing include sharing
    hardware and software, such as sharing an
    expensive printer.
  • Another important resource sharing technique is
    to purchase software on a per seat basis. For
    example, only purchasing a 10-seat license for a
    software program on a 20 client network instead
    of purchasing 20 copies of the same program.

12
Dedicated Server Networks
  • A basic LAN dichotomy exists between dedicated
    server LANs and peer-to-peer LANs which dont
    have servers. Since 90 of all LANs have a
    dedicated server, this chapter mostly focuses on
    server-based LANs.
  • A dedicated server is a computer that is
    permanently assigned a specific server task such
    as being a Web server, e-mail server, file server
    or printer server.
  • Servers also run a special operating system
    called a server network operating system.
  • When many servers are part of a network, it can
    be referred to as a server farm.

13
Peer-to-Peer Networks
  • Peer-to-peer networks do not use dedicated
    servers.
  • Any computer on a peer-to-peer network can act as
    both a client, accessing resources or information
    on other computers on the network, or as a
    server, allowing access to attached information
    or resources.
  • Peer-to-peer networks tend to be small networks.
  • The main advantage of peer-to-peer networking is
    lower cost since there is no dedicated server,
    generally the most expensive network component.
  • The main disadvantage is that peer-to-peer
    networks are generally slower than dedicated
    server networks, since each computer is less
    powerful and may be in use as a client and a
    server at the same time.

14
Basic LAN Components
  • The six basic LAN components are
  • 1. Clients
  • 2. Servers
  • 3. Network Interface Cards
  • 4. Network Cables
  • 5. Hubs and Switches
  • 6. Network Operating System

15
Basic LAN Components
16
Network Interface Cards
  • Network interface cards, also called network
    cards and network adapters include a cable socket
    allowing computers to be connected to the
    network.
  • NICs are part of both the physical and data link
    layer and include a unique data link layer
    address (sometimes called a MAC address), placed
    in them by their manufacturer.
  • Before sending data onto the network, the network
    card also organizes data into frames and then
    sends them out on the network.
  • Notebook computers often use NICs that are
    plugged into the PCMCIA port.

17
Network Cables
  • Each computer is physically connected to the
    network using a cable.
  • These cables are either untwisted wire pairs
    (UTP, the most common choice), shielded twisted
    pair (STP), coaxial cable, or optical fiber.
  • Wireless LANs use radio frequencies or infrared
    light instead of cables.
  • Sometimes two different types of cabling can be
    linked using a special connector. A BALUN
    (Balanced-Unbalanced) is one such device that
    connects UTP and Coaxial Cable.

18
Hubs
  • Hubs act as junction boxes, linking cables from
    several computers on a network. Hubs are usually
    sold with 4, 8, 16 or 24 ports.
  • Some hubs allow connection of more than one kind
    of cabling, such as UTP and coax.
  • Hubs also repeat (reconstruct and strengthen)
    incoming signals. This is important since all
    signals become weaker with distance.
  • The maximum LAN segment distance for a cable can
    therefore be extended using hubs.

19
Network Hub
20
Network Operating Systems
  • The NOS is the software that runs the LAN. It
    comes in two types Server NOSs Client NOSs.
  • Server NOSs enable server to execute and respond
    to the requests sent to them as web server, print
    servers, file servers, etc.
  • Client NOS functions are typically included in
    most OS packages such as Windows 98 and Windows
    2000.

21
Network Profiles
  • The network profile specifies what resources on
    each server are available to the network for use
    by other computers, including data files,
    printers, etc.
  • Devices that are not included in the network
    profile can not be used over the network.
  • User profiles describe what each user on a LAN
    has access to.
  • Most LANs also use auditing software which keeps
    track of which user has accessed what network
    resource.

22
Ethernet (IEEE 802.3)
  • Almost all LANs today use Ethernet
  • Originally, Ethernet was jointly developed by a
    consortium of Digital Equipment Corp., Intel and
    Xerox and was standardized as IEEE 802.3.
  • Ethernet LANs that use hubs are sometimes called
    shared Ethernet.

23
Shared Ethernet Topology
  • Ethernets logical topology is a bus topology.
  • This means all computers on the network receive
    messages from all other computers, whether the
    message is intended for those computers or not.
  • When a frame is received by a computer, the first
    task is to read the frames destination address
    to see if the message is meant for it or not.
  • Although, a decade ago most Ethernet LANs used a
    physical bus, almost all Ethernets today use a
    physical star topology, with the networks
    computers linked into hubs.
  • It is also common to link use multiple hubs to
    form more complex physical topologies

24
Ethernet Topology
25
Multiple Hub Ethernet Design
26
Media Access Control
  • Ethernets medium access control protocol, called
    CSMA/CD, is contention-based
  • With a contention-based protocol, frames can be
    sent by two computers on the same network at the
    same time, in which case they will collide and
    become garbled.
  • CSMA/CD, can thus be termed ordered chaos
    because it tolerates, rather than avoids,
    collisions caused by two computers transmitting
    at the same time.

27
CSMA/CD
  • Stands for Carrier Sense Multiple Access w/
    Collision Detect
  • Carrier Sense computers listen to the network to
    see if another computer is transmitting before
    sending anything themselves.
  • Multiple Access all computers have access to the
    network medium.
  • Collision Detect if they detect a collision
    (CD), they then wait a random amount of time and
    resend the frame (It has to be random in order to
    avoid another collision).

28
Ethernet Physical Media Standards
  • Ethernet Media are formatted as follows
    Value1Base/BroadValue2
  • Value 1 Data Rate for Medium 10 10Mbps
  • Base or Broad
  • Base Baseband Mode meaning only one (digital)
    channel
  • Broad Broadband (analog) cable transmissions
    use more than one channel (e.g., cable TV)
  • Value2 (relates to maximum distance possible in
    hundreds of meters or cable type T twisted pair,
    F fiber)

29
Types of Ethernet
  • Seven types of shared Ethernet have been in use
  • 10Base5 thick Ethernet, uses thick coax. This
    is the original Ethernet specification. Now
    uncommon.
  • 10Base2 thin Ethernet, uses thin coax. Became
    popular in the early 1990s as a cheaper
    alternative to 10Base5. Now uncommon.
  • 10BaseT twisted pair Ethernet, most common type
    of Ethernet. Uses Cat 3 and Cat 5 UTP. Common but
    rapidly losing ground to 100BaseT.
  • 100BaseT also called Fast Ethernet, has
    replaced 10BaseT in sales volume. Uses Cat 5 UTP
    (Sometimes combined 10/100 Ethernet is found in
    which some segments run 10BaseT and some run
    100BaseT is also used by some organizations).
  • 1000BaseT Gigabit Ethernet. Maximum cable
    length is only 100 meters.
  • 10GbE 10 Gbps Ethernet. Uses fiber and is
    typically full duplex.
  • 40GbE 40 Gbps Ethernet. Uses fiber and is
    typically full duplex.

30
1.       
Types of Ethernet
31
Switched Ethernet Topology
  • Switched Ethernet uses switches instead of hubs.
  • While a hub broadcasts frames to all ports, the
    switch reads the destination address of the frame
    and only sends it to the corresponding port.
  • The effect is to turn the network into a group of
    point-to-point circuits and to change the
    logical topology of the network from a bus to a
    star.

32
Basic Switch Operation
  • Switches make forwarding decisions based on
    forwarding tables (similar to routing tables).
  • When a frame is received, the switch reads its
    data link layer destination address and sends
    the frame out the corresponding port in its
    forwarding table.
  • Switches making switching decisions based on data
    link layer addresses are called layer-2 switches.
  • When a switch is first turned on, its forwarding
    table is empty. It then learns which ports
    correspond to which computers by reading the
    source addresses of the incoming frames along
    with the port number that the frame arrived on.
  • If the switchs forwarding table does not have
    the destination address of the frame, it
    broadcasts the frame to all ports.
  • Thus, a switch starts by working like a hub and
    then works more and more as a switch as it fills
    its forwarding table.

33
Media Access Control
  • Switched Ethernet still uses CSMA/CD media access
    control, but collisions are less likely as each
    network segment operates independently.
  • The networks modified topology also allows
    multiple messages to be sent at one time.
  • For example, computer A can send a message to
    computer B at the same time that computer C sends
    one to computer D.
  • If two computers send frames to the same
    destination at the same time, the switch stores
    the second frame in memory until it has finished
    sending the first, then forwards the second.

34
802.3 Ethernet versus switched Ethernet
35
Performance Benefits
  • Switched Ethernet can dramatically improve
    network performance.
  • Shared Ethernet 10BaseT networks are only capable
    of using about 50 of capacity before collisions
    are a problem
  • Switched Ethernet, however, runs at up to 95
    capacity on 10BaseT.
  • Another performance improvement can be made by
    using a 10/100 switch that uses a 100BaseT
    connection for the server(s) and/or routers,
    i.e., the network segments experiencing the
    highest volume of LAN traffic.

36
Wireless Ethernet (IEEE 802.11)
  • Wireless LANs dispense with cables and use radio
    or infrared frequencies to transmit signals
    through the air.
  • WLANs are growing in popularity because they
    eliminate cabling and facilitate network access
    from a variety of locations and for mobile
    workers (as in a hospital).
  • The most common wireless networking standard is
    IEEE 802.11, often called Wireless Ethernet or
    Wireless LAN.

37
Wireless LAN Topology
  • WLAN topologies are the same as on Ethernet
    physical star, logical bus
  • Wireless LAN devices use the same radio
    frequencies, so they must take turns using the
    network.
  • Instead of hubs, WLANs use devices called access
    points (AP). Maximum transmission range is about
    100-500 feet. Usually a set of APs are installed
    making wireless access possible in several areas
    in a building or corporate campus.
  • Each WLAN computer uses an NIC that transmits
    radio signals to the AP.
  • Because of the ease of access, security is a
    potential problem, so IEEE 802.11 uses 40-bit
    data encryption to prevent eavesdropping.

38
A wireless Ethernet access point connected into
an Ethernet Switch.
39
WLAN Media Access Control
  • Wireless LANs use CSMA/CA where CA collision
    avoidance (CA). With CA, a station waits until
    another station is finished transmitting plus an
    additional random period of time before sending
    anything.
  • Two different WLAN MAC techniques are now in
    use the Physical Carrier Sense Method and the
    Virtual Carrier Sense Method.

40
Physical Carrier Sense Method
  • In the physical carrier sense method, a node that
    wants to send first listens to make sure that the
    transmitting node has finished, then waits a
    period of time longer.
  • Each frame is sent using the Stop and Wait ARQ,
    so by waiting, the listening node can detect that
    the sending node has finished and can then begin
    sending its transmission.
  • With Wireless LANs, ACK/NAK signals are sent a
    short time after a frame is received, while
    stations wishing to send a frame wait a somewhat
    longer time, ensuring that no collision will
    occur.

41
Virtual Carrier Sense Method
  • When a computer on a Wireless LAN is near the
    transmission limits of the AP at one end and
    another computer is near the transmission limits
    at the other end of the APs range, both
    computers may be able to transmit to the AP, but
    can not detect each others signals.
  • This is known as the hidden node problem. When it
    occurs, the physical carrier sense method will
    not work.
  • The virtual carrier sense method solves this
    problem by having a transmitting station first
    send a request to send (RTS) signal to the AP. If
    the AP responds with a clear to send (CTS)
    signal, the computer wishing to send a frame can
    then begin transmitting.

42
Types of Wireless Ethernet
  • Two forms of the IEEE 802.11b standard currently
    exist, utilizing the 2.5 GHz band
  • Direct Sequence Spread Spectrum (DSSS) uses the
    entire frequency band to transmit information.
    DSSS is capable of data rates of up to 11 Mbps
    with fallback rates of 5.5, 2 and 1 Mbps. Lower
    rates are used when interference or congestion
    occurs.
  • Frequency Hopping Spread Spectrum (FHSS) divides
    the frequency band into a series of channels and
    then changes its frequency channel about every
    half a second, using a pseudorandom sequence.
    FHSS is more secure, but is only capable of data
    rates of 1 or 2 Mbps.
  • IEEE 802.11a uses Orthogonal Frequency Division
    Multiplexing (OFDM), operates in the 5 GHz band
    with data rates of up to 54 Mbps.
  • IEEE 802.11g uses OFDM in the 2.5 GHz band,
    operates at up to 54 Mbps, and is compatible with
    802.11b

43
Infrared Wireless LANs
  • Infrared WLANs are less flexible than IEEE 802.11
    WLANs because, as with TV remote controls that
    are also infrared based, they require line of
    sight to work.
  • Infrared Hubs and NICs are usually mounted in
    fixed positions to ensure they will hit their
    targets.
  • The main advantage of infrared WLANs is reduced
    wiring.
  • A new version, called diffuse infrared, operates
    without a direct line of sight by bouncing the
    infrared signal off of walls, but is only able to
    operate within a single room and at distances of
    only about 50-75 feet.

44
Infrared Wireless LAN
45
Bluetooth
  • Bluetooth is a 1 Mbps wireless standard developed
    for piconets, small personal or home networks.
  • It may soon be standardized as IEEE 802.15.
  • Although Bluetooth uses the same 2.4 GHz band as
    Wireless LANs it is not compatible with the IEEE
    802.11 standard and so can not be used in
    locations that use the Wireless LANs.
  • Bluetooths controlled MAC technique uses a
    master device that polls up to 8 slave devices.
  • Examples of Bluetooth applications include
    linking a wireless mouse, a telephone headset, or
    a Palm handheld computer to a home network.

46
Improving LAN Performance
  • As networks become more and more intensively
    used, LAN performance becomes a critical issue.
  • The measure of LAN Performance is throughput,
    i.e., the total amount of user data transmitted
    in a given period of time.
  • LAN performance can be improved by identifying
    and eliminating bottlenecks, that is, points in
    the network where congestion is occurring because
    the network or device cant handle all of the
    demand it is experiencing.

47
Identifying Network Bottlenecks
  • Two common network bottlenecks are related to
    server access
  • If server performance is poor when server
    utilization is high (gt60), then the bottleneck
    is the server.
  • If server performance is poor during periods of
    low server utilization (lt40), then the
    bottleneck is not the server but the network
    circuit.

48
Improving Server Performance
  • Two types of server performance improvements are
    possible
  • Software improvements such as choosing a faster
    Network Operating System, fine tuning network and
    NOS parameters for optimal performance.
  • Hardware improvements such as adding a second
    server, upgrading the servers CPU, increasing
    its memory space, adding more hard drives or
    adding a second NIC to the server.

49
Improving Server Performance RAID
  • Improving disk drive performance is especially
    important, since disk reads are the slowest task
    the server needs to do.
  • Replacing one large drive with many small ones
    can improve server performance.
  • RAID or Redundant Array of Inexpensive Disks,
    builds on this idea. RAID system can be used to
    both improve performance and increase reliability
    by building redundancy into the hard drives, so
    that a hard drive failure does not result in any
    loss of data.

50
Improving Circuit Capacity
  • Improving circuit capacity can be done simply by
    upgrading one or all segments of a network to a
    faster protocol (which also means upgrading the
    NICs), such as
  • Upgrading the network from 10BaseT to 100BaseT,
    or
  • Upgrading the network segment to the server from
    10BaseT to 100BaseT
  • Another approach to improving circuit capacity is
    by increasing the number of network segments to
    the server. Most servers can handle several
    network segments simply by adding additional NIC
    cards, thereby increasing access to the server

51
Network Segmentation a. Before b. After
52
Reducing Network Demand
  • Performance can also be improved by reducing
    network demand. This can be done by
  • Moving more files, such as heavily used software
    packages to client computers.
  • Disk caching, software on client machines can
    also reduce server demand.
  • Moving user demands from peak times to off peak
    times, by telling network users when peak usage
    times occur and encouraging users to not use the
    network as heavily during these times can also
    help improve performance.
  • Delaying some network intensive jobs to off-peak
    times, such as running heavy printing jobs at
    night, can also improve performance.

53
Improving LAN performance
  • Increase Server Performance
  • Software Fine-tune the NOS settings
  • Hardware
  • Add more servers and spread the network
    applications across the servers to balance the
    load
  • Upgrade to a faster computer
  • Increase the server's memory
  • Increase the number and speed of the server's
    hard disk(s)
  • Upgrade to a faster NIC
  • Increase Circuit Capacity
  • Upgrade to a faster circuit
  • Segment the network
  • Reduce Network Demand
  • Move files from the server to the client
    computers
  • Increase the use of disk caching on client
    computers
  • Change user behavior
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