Title: Audio Production
1Audio Production
- This PowerPoint presentation was prepared by
David Christensen, Technical Director for
Centrum. www.david-christensen.com for use class
presentations during Centrums Blues and Chamber
Music workshops in 2007. - There are two filesthe MHTML file made from
PowerPoint, which you of course have found.
(Note Click slide show in the lower right for
full screen viewing.) There is limited audio in
the presentation, so turn up your volume. There
is also a file called samples of A.wav If you
load this file into any audio editing program
(including Audacity a free program you can
download) you will see the wave forms for a pure
440 Hz tone (A) and the wave form for the note A
from a human voice, a flute, a guitar and a
piano. This helps in understanding
harmonics/overtones. - The program will suggest when you want to look at
this file. - I hope you find the program of interest. Id
love to hear your comments. - David Christensen dave_at_david-christensen.com
2Audio ProductionBasics
-
- Techniques for Demo
- Recording
David Christensen, Technical Director for
Centrum www.david-christensen.com
Prepared for the 2007 Port Townsend Jazz and
Chamber Music Festival
3Audio ProductionBasics
- Goal Make someone's ear drum move.
4Side view of an ear drum
5Side view of an ear drum
6Side view of an ear drum
7Creating a wave form
Volume
Time Frequency
8Creating a wave form
Volume
Time Frequency
9Simple wave form A 440
Volume
Time Frequency
(click the speaker icon to hear tone)
10Audio ProductionBasics
- Just what do we hear
- and
- how loud is too loud
11What can we hear?
- Frequency Range
- From Approximately 20 cycles (Hz)
- (click the speaker icon to hear tone)
- (You probably wont hear much from these two
sampleschances are your speakers cant reproduce
20 Hz and you cant hear 20,000 Hz!)
12What can we hear?
- Frequency Range
- From Approximately 20 cycles (Hz)
- To Approximately 20,000 cycles (Hz)
- (click the speaker icon to hear tone)
- (You probably didnt hear much from these two
sampleschances are your speakers cant reproduce
20 Hz and you cant hear 20,000 Hz!)
13What can we hear?
- Frequency Range
- From Approximately 20 cycles (Hz)
- To Approximately 20,000 cycles (Hz)
- Volume Range
- From 0dB
- To Approximately 120dB (considered threshold of
pain!)
14Audio ProductionBasics
- How does this relate to what we want to record?
15(No Transcript)
16SoWhat is it that creates the Timbre or
Uniqueness of a Sound
- The attack or how the sound is created
17SoWhat is it that creates the Timbre or
Uniqueness of a Sound
- The attack or how the sound is created
- The release or how the sound is terminated.
18SoWhat is it that creates the Timbre or
Uniqueness of a Sound
- The attack or how the sound is created
- The release or how the sound is terminated.
- The overtones or harmonics
19Overtone Progression
- 440hz Fundamental
- 880hz First Overtone
- 1320hz Second Overtone
- 1760hz Third Overtone
- 2200hz Fourth Overtone
- 26 40hz Fifth Overtone
- Etc.
- (click the speaker icon to hear tone)
20Overtone Progression
- 440hz Fundamental
- 880hz First Overtone
- 1320hz Second Overtone
- 1760hz Third Overtone
- 2200hz Fourth Overtone
- 26 40hz Fifth Overtone
- Etc.
- (click the speaker icon to hear tone)
21Overtone Progression
- 440hz Fundamental
- 880hz First Overtone
- 1320hz Second Overtone
- 1760hz Third Overtone
- 2200hz Fourth Overtone
- 26 40hz Fifth Overtone
- Etc.
- (click the speaker icon to hear tone)
22Overtone Progression
- 440hz Fundamental
- 880hz First Overtone
- 1320hz Second Overtone
- 1760hz Third Overtone
- 2200hz Fourth Overtone
- 26 40hz Fifth Overtone
- Etc.
- (click the speaker icon to hear tone)
23Overtone Progression
- 440hz Fundamental
- 880hz First Overtone
- 1320hz Second Overtone
- 1760hz Third Overtone
- 2200hz Fourth Overtone
- 26 40hz Fifth Overtone
- Etc.
- (click the speaker icon to hear tone)
24Overtone Progression
- 440hz Fundamental
- 880hz First Overtone
- 1320hz Second Overtone
- 1760hz Third Overtone
- 2200hz Fourth Overtone
- 26 40hz Fifth Overtone
- Etc.
- (click the speaker icon to hear tone)
25- For a given note, the overtones are always the
same (for most sounds)voice and instruments.
26- For a given note, the overtones are always the
same (for most sounds)voice and instruments. - What gives the note timbre (what make it a violin
or a clarinet etc.) is -
27- For a given note, the overtones are always the
same (for most sounds)voice and instruments. - What gives the note timbre (what make it a violin
or a clarinet etc.) is -
- The relative volume
- of those overtones
28Audio ProductionBasics
- What does sound look like?
29- Lets look at the wave forms of different sounds
in Sony Medias Sound Forge.
30Audio ProductionBasics
Nowe are not going to discuss which is better!
31Analog vs. Digital Audio
- Analog audio is all the audio we listen to
- (You cant hear digital audio)
-
32Analog vs. Digital Audio
- Analog audio is all the audio we listen to
- (You cant hear digital audio)
- Digital Audio
- To create digital audio you first must convert
analog audio to digital. -
33Analog vs. Digital Audio
- Analog audio is all the audio we listen to
- (You cant hear digital audio)
- Digital Audio
- To create digital audio you first must convert
analog audio to digital. -
- To listen to digital audio you must first convert
digital audio to analog.
34Analog vs. Digital Audio
- To Record Digital Audio
- You must first must convert analog audio to
digital. - To Playback Digital Audio
- You must first convert digital audio to analog.
-
35Analog vs. Digital Audio
- To Record Digital Audio
- You must first must convert analog audio to
digital. - To Playback Digital Audio
- You must first convert digital audio to analog.
- Not all analog to digital (A to D) and digital to
analog (D to A) converters are created equal. -
36Digital File Formats
- Wav or aiff file. CD quality is 44,100 samples
per second with 16 bit words. - These files are the product of most
professional digital recorders and computers.
Files can be created in CD quality or even higher
resolution files.
37Digital File Formats
- Wav or aiff file. CD quality is 44,100 samples
per second with 16 bit words. - Lets go back to Sound Forge to actually see the
samples!
38Digital File Formats
- Wav or aiff file. CD quality is 44,100 samples
per second with 16 bit words. - CD format wav or aiff files written to a music
cd.
39Digital File Formats
- Wav or aiff file. CD quality is 44,100 samples
per second with 16 bit words. - CD format wav or aiff files written to a music
cd. - MP3 format
- Most MP3 files are 128kbps
- High almost CD quality are aprox 360kbps
40Digital File Formats
- Wav or aiff file. CD quality is 44,100 samples
per second with 16 bit words. - CD format wav or aiff files written to a music
cd. - MP3 format
- Most MP3 files are 128kbps
- High almost CD quality are aprox 360kbps
- Other formats (for streaming etc.) .rm (Real
Media) .wma (Windows Media) .mov (Quicktime)
41Audio ProductionBasics
- What do you need to know
- about
- recording digitally?
42Ideally
- When recording digitally you should be creating
.wav or .aiff files.
43Ideally
- When recording digitally you should be creating
.wav or .aiff files. - You should (at least) be recording at a sample
rate of 44,100/sec and with word length of 16
bits (not bytes)
44Ideally
- When recording digitally you should be creating
.wav or .aiff files. - You should (at least) be recording at a sample
rate of 44,100/sec and with word length of 16
bits (not bytes) - This will give you files that can be made into
any format, and can be easily edited and mastered.
45Audio ProductionBasics
46Record to what?
- For this discussion we will only talk about
recording two channel in real timewhich is
stereo. - Most classical music is recorded in stereo using
two mics. - Multi-track recording much more complex and
beyond what we can talk about here.
47Record to what?
- To a Computer
- For a usable recording you will need software and
an interface between your recording gear and the
computer. - Software
- ProTools
- Sony Media Vegas/Sound Forge
- Audacity (free)
- Many others too.
48Record to what?
- To a Computer
- Digital Recorder Many available
- Hard disk recorders Masterlink by Alisis
- Memory chip recorders M-Audio Microtrack, Sony
PCM
49Audio ProductionBasics
50Set record level so the loudest sounds are down
10dB from 0
51When recording digitally DO NOT allow the volume
level to exceed 0dB
52Audio ProductionBasics
- Once you arrive at a recording level for a piece,
do not change it for different movements!
53Audio ProductionBasics
54Audio ProductionBasics
The Microphone Book John Eargle
55Microphones
- Without a good mic, you cant have a good
recording.
56Microphones
- 2 types of mics
- Dynamic/moving coil mics.
- Most common and least expensive of good mics.
57Microphones
- 2 types of mics
- Dynamic/moving coil mics.
- Condenser mic
- More expensive and all things being equal,
better. But they require some sort of a power
supply.
58Microphone Characteristics
- Pickup (or polar) pattern
- Omni
- Directional
- (Cardioid)
- Bi-directional
59Microphone Characteristics
- Pickup (or polar) pattern
- Omni good for recording groups in a good room.
Also great when put in the middle of a drum kit.
Can be used as excellent vox mic. - Example Earthworks QTC1
60Microphone Characteristics
- Pickup (or polar) pattern
- Omni
- Directional
- (Cardioid)
- Bi-directional
61Microphone Characteristics
- Pickup (or polar) pattern
- Directional (Cardioid) pickup pattern helps
isolate the sound and avoid bleeding Usually
used for VOX and close micing instruments - Example Shure SM58
62Microphone Characteristics
- Pickup (or polar) pattern
- Omni
- Directional
- (Cardioid)
- Bi-directional
63Microphone Characteristics
- Pickup (or polar) pattern
- Bi-Directional (Figure 8)
- Known for a smooth sound. Common in the 30s and
40s. Often used with vocalists on each side of
the mic. - Example RCA 44, Royer 122, AKG 414
64Audio ProductionBasics
- Mic placement
- (a good mic in the wrong place sounds like _ _ _
_!)
65Mic Placement
66Mic Placement
67Mic Placement
68Mic Placement
- Voice
- Guitar
- Piano
- Chamber ensemble
69Mic Placement
- Voice
- Guitar
- Piano
- Chamber ensemble
- Orchestra
70Audio ProductionBasics
71Audio ProductionBasics
Yes!
72Stereo Preception
- How we perceive stereo
- Volume difference Its louder in the right ear
than the left ear.
73Stereo Preception
- How we perceive stereo
- Volume difference Its louder in the right ear
than the left ear. - Time arrival It gets to the right ear before
the left ear.
74Stereo Preception
- How we perceive stereo
- Volume difference Its louder in the right ear
than the left ear. - Time arrival It gets to the right ear before
the left ear.
Stereo perception for frequencies below 700hz is
primarily through time arrival.
75Stereo micing for groups
- X-Y (note must use
directional mics)
76Stereo micing for groups
- X-Y (note must use
directional mics) - Spaced Pair 15 to 36
77Stereo micing for groups
- X-Y (note must use
directional mics) - Spaced Pair 15 to 36
- NOS/ORTF (note must use directional
mics)
78Audio ProductionBasics
- Post Production
- (or OK, its recordednow what?)
79Post Production Options
- Equalize Adjusting the volume of different
frequencies.
80Post Production Options
- Equalize Adjusting the volume of different
frequencies.
81Post Production Options
- Equalize Adjusting the volume of different
frequencies. - Compression Reducing the dynamic range of the
recording.
82Post Production Options
- Equalize Adjusting the volume of different
frequencies. - Compression Reducing the dynamic range of the
recording.
83Post Production Options
- Equalize Adjusting the volume of different
frequencies. - Compression Reducing the dynamic range of the
recording.
84Post Production Options
- Equalize Adjusting the volume of different
frequencies. - Compression Reducing the dynamic range of the
recording. - Normalize Adjusting the volume so that the
loudest sections are using the full dynamic range
of the media.
85Before Normalizing
86Normalized
87IMPORTANT
Normalizing
- Adjust volume equally for all cuts of a classical
recording.
88Normalizing
- Track 1 - 6 dB
- Track 2 - 12 dB
- Track 3 - 5 dB
- Track 4 - 4.5 dB
- Raise volume of each track 4 dB leaving .5 dB
headroom.
89Audio ProductionBasics
- Ways to get your demo
- where you want it.
90What format for your demo
- Standard CD
- The usual form for audition and demos.
91What format for your demo
- Standard CD
- Streaming on your web site
- You will need to prepare the files in .wma, .rm
or .mov format. You may also need help in
creating the streaming format using meta files.
92What format for your demo
- Standard CD
- Streaming on your web site
- Downloadable from your web site
- Youll need MP3 files (128bps) for this
93What format for your demo
- Standard CD
- Streaming on your web site
- Downloadable from your web site
- uTunes, MySpace etc.
- Your files have to be compiled for these sites.
94Preparing your demo disk
- No more than 3 or 4 selections
- Select carefully and put your best cut first!
95Preparing your demo disk
- No more than 3 or 4 selections
- No longer than 30 sec. each
- Note You dont have to start at the beginning.
If you have a hot 30 seconds embedded in the cut,
use it!
96Preparing your demo disk
- No more than 3 or 4 selections
- No longer than 30 sec. each
- If you want to include full cuts put them after
all the 30 sec. cuts. - (Be sure to note that on the label)
97Preparing your demo disk
- No more than 3 or 4 selections
- No longer than 30 sec. each
- If you want to include full cuts put them after
all the 30 sec. cuts. - Prepare a good looking disk label with
- The group name
- The contact name and address, phone numbers and
email address - Web address
- Musicians name(s) and instrument(s)
98Preparing your demo disk
- No more than 3 or 4 selections
- No longer than 30 sec. each
- If you want to include full cuts put them after
all the 30 sec. cuts. - Prepare a good looking disk label with
- The group name
- The contact name and address, phone numbers and
email address - Web address
- Musicians name(s) and instrument(s)
- Put in jewel box. Label inserts are optional and
can include bios of the musicians and group
activity.
99Audio ProductionBasics
- Questions Discussion Experiment?