Title: CodingStyle Conventions
1Chapter 8 Software Engineering
- Coding-Style Conventions
- Helper Methods
- Encapsulation (with Instance Variables and Local
Variables) - Algorithmic Design with OOP
- Top-down Design
- Stubs
- Merging Driver Method into Driven Class
- Accessing Instance Variables Without Using this
2Coding-Style Conventions
- /
- StudentDriver.java
- Dean Dean
-
- This class acts as a driver for the Student
class.
/ - public class StudentDriver
-
- public static void main(String args)
-
- Student s1 // first student
- Student s2 // second student
- s1 new Student()
- s1.setFirst("Adeeb")
- s1.setLast("Jarrah")
- s2 new Student("Heejoo", "Chun")
- s2.printFullName()
3Coding-Style Conventions
- /
- Student.java
- Dean Dean
-
- This class handles processing of a student's
name.
/ - import java.util.Scanner
- public class Student
-
- private String first "" // student's first
name - private String last "" // student's last
name - //
- public Student()
-
4Coding-Style Conventions
- //
- // This method verifies that first starts with
an uppercase - // letter and contains lowercase letters
thereafter. - public void setFirst(String first)
-
- // A-Za-z is a regular expression.
- // See API Pattern class.
- if (first.matches("A-Za-z"))
-
- this.first first
-
- else
-
- System.out.println(first " is an invalid
name.\n" - "Names must start with an uppercase
letter and have" - " lowercase letters thereafter.")
-
5Coding-Style Conventions
- // This method verifies that last starts with
an uppercase - // letter and contains lowercase letters
thereafter. - public void setLast(String last)
-
- // A-Za-z is a regular expression. See
API Pattern class. - if (last.matches("A-Za-z"))
-
- this.last last
-
- else
-
- System.out.println(last " is an invalid
name.\n" - "Names must start with an uppercase
letter and have" - " lowercase letters thereafter.")
-
- // end setLast
- //
6Helper Methods
- As with all examples discussed so far, methods
normally use the public access modifier. - public methods are considered to be part of the
class's interface. - Sometimes, you'll want to create a method that
should not be part of the interface instead it
just supports the operation of other methods
within its own class. - Those methods are called helper methods and they
should use the private access modifier.
7Helper Methods
- Suppose you're asked to write a program that
handles order entries for sports-uniform shirts.
For each shirt order, the program should prompt
the user for a shirt's primary color and its trim
color. For each color selection, the program
should perform the same input validation. It
should verify that the entered color is one of
three values w, r, or y, for white, red, or
yellow. That input validation code is
non-trivial. It's in charge of - Prompting the user for a color entry.
- Checking whether the entry is valid.
- Repeating the prompt if the entry is invalid.
- Converting the single-character color entry to a
full-word color value. - Rather than having the complete input validation
code appear every time color selection is needed,
you should use a helper method to implement the
color-selection task. - With a helper method, the color-selection code
appears only once in the program, and whenever
color selection is needed, the color-selection
method is called.
8Helper Methods
- import java.util.Scanner
- public class Shirt
-
- private String name // person's name
- private String primary // shirt's primary
color - private String trim // shirt's trim color
- //
- public Shirt()
-
- Scanner stdIn new Scanner(System.in)
- System.out.print("Enter person's name ")
- this.name stdIn.nextLine()
- this.primary selectColor("primary")
- this.trim selectColor("trim")
- // end constructor
No need for a reference variable dot prefix here.
9Helper Methods
Use the private access modifier for a helper
method.
- // Helper method prompts for and inputs user's
selection - private String selectColor(String colorType)
-
- Scanner stdIn new Scanner(System.in)
- String color // chosen color, first a
letter, then a word - do
-
- System.out.print("Enter shirt's "
colorType - " color (w, r, y) ")
- color stdIn.nextLine()
- while (!color.equals("w")
!color.equals("r") !color.equals("y")) - switch (color.charAt(0))
-
- case 'w'
- color "white"
- break
10Helper Methods
- In the Shirt constructor from two slides ago,
note how we call the selectColor method without a
reference variable prefix - this.primary selectColor("primary")
- If you're in a constructor (or an instance
method, for that matter), if you call another
method that's in the same class, the reference
variable dot prefix is unnecessary. - Benefits of using helper methods
- By moving some of the details from big public
methods into helper methods, you enable the
public methods to be more streamlined (smaller).
And that leads to improved program readability. - Using helper methods can reduce code redundancy.
For example, in the Shirt program, we called the
selectColor method twice, but implemented it only
once.
11Encapsulation
- A program exhibits encapsulation if its data is
hidden i.e., if its data is difficult to access
from the outside world. - Why is encapsulation a good thing?
- Since the outside world isn't able to directly
access the encapsulated data, it's more difficult
for the outside world to mess things up. - How is encapsulation implemented?
- Break a big problem into separate classes where
each class holds a set of encapsulated data
(those data items are called instance variables,
and they should use the private access modifier). - Break a class's tasks into separate methods where
each method holds a set of encapsulated data
(those data items are called local variables).
12Encapsulation
- Declaring data as instance variables within a
class is one form of encapsulation, and declaring
data as local variables within a method is
another form of encapsulation. Which is the
stronger (more hidden) form of encapsulation? - An instance variable may be shared by all the
methods in the class, whereas a local variable is
local to one method, so a local variable is more
encapsulated. - Thus, in the interest of encapsulation, you
should use local variables, as opposed to
instance variables, whenever possible. - Declare a variable locally within a method
- If the variable only needs to persist (remain
alive) for the duration of that particular
method. - Declare a variable as an instance variable
- If the variable stores a fundamental attribute of
the class's objects. - If the variable needs to persist for the duration
of the class's objects (i.e., it needs to persist
longer than the duration of one particular
method).
important
13Algorithmic Design with OOP
- Given a problem description. What steps should
you use to implement its solution? - Decide on the classes/objects that are needed.
- For each class, decide on its instance variables.
- For each class, decide on its public methods (
the interface). - For each method, implement it using top-down
design. - Use top-down design for your methods
- In writing a public method (a "top" method), if
the method is fairly involved and can be broken
into subtasks, then have the public method call
private helper methods to do the subtask work. - Finish writing your public methods before
starting to write your private helper methods.
14Algorithmic Design with OOP
- Why is top-down design beneficial?
- The programmer doesn't have to initially worry
about the details of each subtask's
implementation. That way, the programmer can
focus on the big picture first. And focusing on
the big picture is crucial because if the big
picture is wrong, the whole thing is wrong. - Why is top-down design also called stepwise
refinement?
15Algorithmic Design with OOP
- Example Write a top-down outline for a method
that calculates an estimated cost for a building.
Public interface method pub vd
calcBldgCosts() ... calcBathrooms()
calcOtherRooms() ...
Private helper method pri vd calcBathrooms()
... calcFloorSpace() ...
Private helper method pri vd calcOtherRooms()
... calcFloorSpace() ...
- If two or more methods perform the same subtask,
avoid redundant code by having those methods call
a shared private helper method that performs the
subtask.
16Algorithmic Design with OOP
- Algorithmic Design Example
- Implement the functionality of a square. More
specifically, the square should be able to - Set/assign its width.
- Calculate and return its area.
- Draw itself with asterisks using either an
asterisks border or a solid pattern of asterisks.
Each time the square is drawn, the user is
prompted as to whether he/she wants to draw with
a border or with a solid pattern.
17Stubs
- After writing your entire program in pencil on
paper, enter your program on a PC using stubs for
your subtask methods. A stub is a dummy method
like this - public void drawSides()
-
- System.out.println("In drawSides")
-
- Benefit of using stubs
- If the program is initially entered with stubs,
then the programmer will be able to more easily
get an initial successful compilation (and that
leads to a "warm fuzzy" feeling). - Debugging is easier.
- After the program is successfully compiled and
run with stubs, then the programmer replaces the
stubs with actual code one method at a time. - Ideally, after each method is replaced, it's
thoroughly debugged. - That way, if a bug appears, it should be easy to
find since you know it's probably in the newly
replaced method.
18Merging Driver Method into Driven Class
- So far, we've split each of our OOP programs into
two separate files - a file that describes an
object (e.g., Mouse, Car) and a driver file
(e.g., MouseDriver, CarDriver). - It's legal to merge the two files into one file,
but we've refrained from doing that because using
two separate files leads to a more understandable
program. - We'll continue to use separate files for most
programs, but for short programs that don't do
much except illustrate a concept, we'll merge the
main method into the driven class. - Why?
- It's a matter of convenience - there's one less
file to create and there's slightly less code to
enter.
19Merging Driver Method into Driven Class
- public class Time
-
- private int hours, minutes, seconds
- //
- public Time(int h, int m, int s)
-
- this.hours h
- this.minutes m
- this.seconds s
-
- //
- public void printIt()
-
- System.out.printf("02d02d02d\n", hours,
minutes, seconds) - // end printIt
20Accessing Instance Variables Without Using this
- For a while now, we've used this to access
instance variables from within a method. Here's a
formal explanation for when to use this - Use this within an instance method or a
constructor to access the calling object's
instance variables. The this reference
distinguishes instance variables from other
variables (like local variables and parameters)
that happen to have the same name. - If there's a parameter or a local variable with
the same name as an instance variable, then you
must use this in front of the name to refer to
the instance variable and use the name by itself
to refer to the parameter or local variable. - However, if there is no name ambiguity (i.e.,
there are no same-named variables), you may omit
the this prefix when accessing an instance
variable.
21Accessing Instance Variables Without Using this
- public class MouseShortcut
-
- private int age // age in days
- private double weight // weight in grams
- //
- public MouseShortcut(int age, double weight)
-
- setAge(age)
- setWeight(weight)
- // end constructor
- //
- public void setAge(int a)
-
- age a
- // end setAge
OK to omit this before instance variable age
because it's different from parameter, a.
22Accessing Instance Variables Without Using this
- //
- public void setWeight(double weight)
-
- this.weight weight
- // end setWeight
- //
- public void print()
-
- System.out.println("age " age
- ", weight " weight)
- // end setWeight
- // end class MouseShortcut
Not OK to omit this before instance variable,
weight, because it's same as parameter, weight.
OK to omit this before age and weight instance
variables.