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ECE 491 Senior Design I

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Title: ECE 491 Senior Design I


1
ECE 491 - Senior Design I
  • Lecture 1 - Course Overview
  • Fall 2007

Prof. John NestorECE DepartmentLafayette
CollegeEaston, Pennsylvania 18042nestorj_at_lafayet
te.edu
2
Todays Outline
  • Course Goals
  • Administrative Details
  • About Design
  • Problem Description

3
Course Goals
  • Learn about the Design Process
  • Learn to create and manage large digital designs
  • Start from requirements and constraints
  • Create design
  • Verify design with yours and others
    (interoperability)
  • Learn about network protocols and hardware
  • Learn to design a simplified network interface

4
Key Course Topics
  • FPGA-based Design with Verilog HDL
  • Data Communications and Networks
  • Engineering Design
  • The Design Process
  • Constraints and Tradeoffs
  • Design Verification
  • Project Management
  • Ethical, Social, Environmental Concerns

5
Administrative Details
  • Weekly Schedule
  • Mon., Wed. Lectures on Verilog/FPGA/Networks
  • Tuesday Lab
  • Friday Design Discussion, Quiz (sometimes)
  • Grading
  • Laboratory 30
  • Project 20
  • Quizzes HW 20
  • Final Exam 30
  • Warning Labs and projects will require work
    outside scheduled class lab time!

6
A Word About Academic Honesty
  • Lab groups must work independently on labs
    project unless explicitly stated otherwise
  • Its OK to discuss strategies general
    approaches
  • Its not OK to share code between groups

7
What is Engineering?
  • en-gi-neer-ing n 2 the application of science
    and mathematics by which the properties of matter
    and the sources of energy in nature are made
    useful to man in structures, machines, systems,
    and processes -- Websters New Collegiate
    Dictionary
  • An engineer is someone who can build for a
    dollar what any damn fool can build for ten --
    Robert A. Heinlein

8
Some Characteristics of Design
  • Subject to conflicting constraints
  • Must generally conform to existing standards
  • Requires tradeoffs
  • Open-ended
  • Iterative
  • Usually a team activity
  • Analysis verification essential to success
  • Sophisticated planning and management needed

9
Design Constraints
  • Some Common Constraints
  • Cost
  • Performance
  • Environmental
  • Manufacturability
  • Sustainability
  • Social
  • Political
  • Legal
  • Ethical
  • Health and safety

10
The Design Process
  • Usually defined as a sequence of steps
  • Several models are used
  • Systematic Model of Design e.g., SR
  • Colwells model in The Pentium Chronicles
  • Software Design Models
  • Waterfall Model - SW version of Systematic
    Model
  • Rapid Prototyping / Extreme Programming Model

11
Example The SR Design Process
Customer needingsolution to a problem
  • Requirements analysis
  • Creating a detailed problem specification
  • Defining what is needed for completion
  • System Design
  • Determine how problem will be solved
  • Create a system specification that describes
    design at a functional level
  • Result detailed spec, block diagrams
  • Detailed Design
  • Create designs for blocks in system design
  • Debug and verify individual blocks
  • System Integration and Test
  • Combine design blocks
  • Test complete system

Requirements analysis
System design
Detailed design
System Integration And Test
Properly functioning system
SR Figure 2.4
12
Example Colwells Project Phases
  • Concept
  • Consider needs and ways to address them
  • Brainstorm several possible approaches
  • Refinement
  • Weed out implausible solutions
  • Prioritize remaining solutions by estimated
    likelihood of success
  • Choose most likely as Plan of Record
  • Realization
  • Implement prototype of Plan of Record
  • Production
  • Move prototype to volume production

Concept
Refinement
Realization
Production
SR Figure 2.4
13
Design Process Models - Key Points
  • A model only approximates what really happens
  • Brooks Conceptual Integrity is major challenge
  • Non-trivial projects require large teams
  • Communication of design to team members is
    essential
  • Great designs are created by great designers
  • Design errors are inevitable - need to
  • Anticipate (and look for) errors
  • Avoid the needless creation of errors
  • Deal with errors as they occur
  • Tools for dealing with errors
  • Verification (Simulation, Lab Testing)
  • Design Reviews

14
How Can We Learn About Design
  • By example
  • SR text - general theory, project management
  • Colwell, The Pentium Chronicles - detailed case
    study
  • Colwell At Random columns from IEEE Computer
  • Brooks Turing Award Lecture The Design of
    Design
  • Costello DAC 06 Lecture Iridium or iPod
  • By doing
  • This semester design of a simple network
    interface
  • Next semester group design of an embedded
    control system

15
The Course Project
  • Design a local-area network so that each node
    can communicate with other nodes

16
The Problem (continued)
  • Key Questions
  • 1. How do we connect the nodes? (connection
    topology)
  • 2. What physical link will we use?
  • 3. How will we transmit data? (data transmission)
  • 4. How will we implement the system? (design
    approach)

17
Connection Topology - 1/5
  • Point-to-Point
  • Connections are private
  • Circuit-switched
  • Example Phone Exchange

Connection Matrix (Crossbar Switch)
18
Connection Topology - 2/5
  • Star Topology
  • Circuit-switched

19
Connection Topology - 3/5
  • Single Bus
  • Packet switched
  • Each station has accessto all messages
  • How do stations knowwhen to send? (arbitration)
  • What happens when two stationssend at same time?
    (collision)
  • Example Ethernet

20
Connection Topology - 4/5
  • Token Ring
  • Packet switched
  • Arbitration by token passing
  • Each station propagatesmessage to destination
  • Each station has access to all messages
  • No collision possible (why?)

(src)
(dst)
21
Connection Topology - 5/5
  • Token Bus
  • Packet switched
  • Single Bus
  • Arbitration by token passing
  • Each station propagatesmessage to destination
  • Each station has access to all messages
  • No collision possible (why?)

22
Physical Link - 1/2
  • Options for the physical connection
  • Transmission lines
  • Twisted pair
  • Coaxial
  • Optical fiber
  • Wireless
  • Infrared
  • Microwave

23
Physical Link - 2/2
  • Options for signaling
  • Pulses
  • Voltage
  • Single-Ended / Point-to-Point RS-232
  • Differential / Multidrop RS-485
  • Current Loop
  • Optical
  • RF / Wireless
  • Modulation
  • Direct
  • Frequency-shift keying (FSK)
  • 1 cos(2p 1000 t)
  • 0 cos(2p 2000 t)

24
Data Transmission
  • Options for sending data
  • Parallel - transmit multiple bits simultaneously
  • Serial - transmit one bit at a time

25
Design Project - Implementation Options
  • Use existing hardware (e.g., PC ethernet card)
  • TTL Packages on a PCB or Breadboard
  • Microcontroller plus serial interface
  • Programmable Logic Devices
  • PALs / GALs
  • FPGAs
  • Application-Specific Integrated Circuit (ASIC)
  • Custom Integrated Circuit

26
Our Design Approach - Block Diagram
  • FPGA-based design using Xilinx Spartan3 boards

Spartan3 Board
XC2S300 FPGA
NetworkInterface
Breadboard
RS-485 Multidrop Twisted Pair
RS-232 Buffers
Test Interface
Buffer Memory(Block RAM)
PC
27
Our Network (Ethernet)
Station 1 S3 Board
Station 2 S3 Board
Station 3 S3 Board
Station 4 S3 Board
Station 5 S3 Board
Station 6 S3 Board
28
Project Summary
  • Each lab group will design a node in a LAN
  • Network Design Simplified Ethernet following the
    Metcalfe Boggs paper
  • Grading Criteria
  • For a C project grade, must demonstrate
  • Communication between two copies of your node
  • Communication with nodes designed by other groups
  • For an A project grade, must also demonstrate
  • Working CRC error detection
  • Working collision detection and backoff

29
Coming Up
  • FPGA Review
  • Spartan Board Quick Intro
  • Digital Design with Verilog
  • Combinational Design
  • Sequential Design
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