Title: Touch Judging
1Touch Judging
2Duties and Responsibilities
- Touch and touch in goal
- On field advice 10 metres, decisions, etc, via
communication system or verbally to the referee
and players - General game related observations, structured
half time information - Reporting foul play
- Mark where try was scored
- Judging kicks at goal
- Be a part of the match officials team at all
times - To fill in appropriate forms and reports
3Referee Expectations of TJs
- Accountability to the team
- Knowledge of Laws, guidelines and policies
- High commitment
- Honesty
- Fitness
- Preparation
- Game awareness/ Understand the game
- Positive in decisions
- Urgency
4TJ Expectations of Referees
- Accountability to the team
- Knowledge of Laws
- High commitment
- Communication
- Confidence
- Cool under pressure
- Leadership
- Enjoyment
- Honesty
- Positive in decisions and attitude
5TJ Expectations of Referees
- Fitness
- Trust
- Game awareness/Understand the game
6Positioning
- Being in the best position to make the correct
call in different aspects of play -
7Positioning
Kick off both deep one TJ on the dead ball
line, other TJ on the goal line (flag) (unless
conditions dictate otherwise)
TJ1
Kick Off
TJ2
8Positioning
20 metre restart both TJs on the 30 metre line
(Where practical) Implications of 2008
Interpretation be alert to kicks/touch/head
feed
TJ1
20 metre re start
TJ2
9Positioning
20 metre drop out both TJs on the half way
(unless conditions dictate otherwise)
TJ1
20 metre drop out
TJ2
10Positioning
Goal line drop out both TJs on the half way
unless conditions dictate otherwise
TJ1
Goal line drop out
TJ2
11Positioning
Play the ball near the oppositions goal line
Far TJ monitors 10 metres, near TJ over the ruck
TJ1
Direction of play
Play of the ball
TJ2
12Positioning
Play the ball near teams own goal line (Up to 30
metres) Both TJs on the ten metres unless very
close to the touch line
TJ1
Direction of play
Play of the ball
TJ2
13Positioning
Play the ball in other areas Far TJ on ten,
near TJ over ruck (within 20 metre of touch) if
centre field both TJ on the ten
Direction of play
TJ1
Play of the ball
TJ2
14Positioning
Play the ball in other areas Far TJ on ten,
near TJ over ruck (within 20 metre of touch) if
centre field both TJ on the ten
Direction of play
TJ1
Play of the ball
TJ2
15Positioning
Scrums Open side TJ marks the 5 metres, blind
side TJ stands at scrum after marking the 5 metres
TJ1
Direction of play
Scrum
TJ2
16Positioning
Tries Dead ball line (Have seen the ball
grounded)
TJ1
17Positioning
Tries Goal line (Have not seen the ball
grounded)
TJ1
18Positioning
Tries 1 metre short of the goal line (TJ is
saying he has input to give the referee)
TJ1
19Positioning
When the try has been awarded the try must be
marked by the TJ on the goal line, parallel to
the touch line and in line where the ball was
grounded the other TJ taking his position behind
the posts to judge the kick at goal
TJ1
The ball can be placed anywhere in line with the
TJ when kicking for goal
20Positioning
Judging kicks at goal (including penalty goals)
Independent decisions Best position to judge
Kick at goal
TJ1
TJ2
21Positioning
Penalties (Kick to touch) Nearest side TJ 20m
up field (anticipating the kick), far side TJ
marks the ten. When the ball enters touch the TJ
must mark where the ball crossed the touch line
TJ1
Direction of play
Penalty mark
TJ2
22Positioning
Kicks in general play Nearside TJ to monitor
the kicker and then go with play Far side TJ to
follow the ball and monitor
TJ1
TJ2
23Signals
- Goal
- No goal (including missed penalty)
- 20 metre restart
- 20 metre drop out
- Goal line drop out
- Touch
- Ball back
- For signals refer to Match Officials 13 aside
- Pre-course Handbook
24Hand Signals
- Knock on
- Play on
- Onside /Offside - Penalty (Signal)
- Forward pass
- Ball steal
- Signal scrum
- Back to one (Zero tackle)
- Penalty (Signal)
- For signals refer to Match Officials 13 aside
Pre-course Handbook
25Movement
- Looking in field
- Get to next play position (refer to play of the
ball session planners or re start session
planner) - Alert and sharp
26Verbal communication
- Communicate with the players (If there is no
communication system) - A verbal communication call can be made to the
referee via a communication system - For Verbal communication refer to Communication
Session Planner