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Touch Judging

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On field advice 10 metres, decisions, etc, via communication system or verbally ... Kicks in general play Nearside TJ to monitor the kicker and then go with play ... – PowerPoint PPT presentation

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Title: Touch Judging


1
Touch Judging
2
Duties and Responsibilities
  • Touch and touch in goal
  • On field advice 10 metres, decisions, etc, via
    communication system or verbally to the referee
    and players
  • General game related observations, structured
    half time information
  • Reporting foul play
  • Mark where try was scored
  • Judging kicks at goal
  • Be a part of the match officials team at all
    times
  • To fill in appropriate forms and reports

3
Referee Expectations of TJs
  • Accountability to the team
  • Knowledge of Laws, guidelines and policies
  • High commitment
  • Honesty
  • Fitness
  • Preparation
  • Game awareness/ Understand the game
  • Positive in decisions
  • Urgency

4
TJ Expectations of Referees
  • Accountability to the team
  • Knowledge of Laws
  • High commitment
  • Communication
  • Confidence
  • Cool under pressure
  • Leadership
  • Enjoyment
  • Honesty
  • Positive in decisions and attitude

5
TJ Expectations of Referees
  • Fitness
  • Trust
  • Game awareness/Understand the game

6
Positioning
  • Being in the best position to make the correct
    call in different aspects of play

7
Positioning
Kick off both deep one TJ on the dead ball
line, other TJ on the goal line (flag) (unless
conditions dictate otherwise)
TJ1
Kick Off
TJ2
8
Positioning
20 metre restart both TJs on the 30 metre line
(Where practical) Implications of 2008
Interpretation be alert to kicks/touch/head
feed
TJ1
20 metre re start
TJ2
9
Positioning
20 metre drop out both TJs on the half way
(unless conditions dictate otherwise)
TJ1
20 metre drop out
TJ2
10
Positioning
Goal line drop out both TJs on the half way
unless conditions dictate otherwise
TJ1
Goal line drop out
TJ2
11
Positioning
Play the ball near the oppositions goal line
Far TJ monitors 10 metres, near TJ over the ruck
TJ1
Direction of play
Play of the ball
TJ2
12
Positioning
Play the ball near teams own goal line (Up to 30
metres) Both TJs on the ten metres unless very
close to the touch line
TJ1
Direction of play
Play of the ball
TJ2
13
Positioning
Play the ball in other areas Far TJ on ten,
near TJ over ruck (within 20 metre of touch) if
centre field both TJ on the ten
Direction of play
TJ1
Play of the ball
TJ2
14
Positioning
Play the ball in other areas Far TJ on ten,
near TJ over ruck (within 20 metre of touch) if
centre field both TJ on the ten
Direction of play
TJ1
Play of the ball
TJ2
15
Positioning
Scrums Open side TJ marks the 5 metres, blind
side TJ stands at scrum after marking the 5 metres
TJ1
Direction of play
Scrum
TJ2
16
Positioning
Tries Dead ball line (Have seen the ball
grounded)
TJ1
17
Positioning
Tries Goal line (Have not seen the ball
grounded)
TJ1
18
Positioning
Tries 1 metre short of the goal line (TJ is
saying he has input to give the referee)
TJ1
19
Positioning
When the try has been awarded the try must be
marked by the TJ on the goal line, parallel to
the touch line and in line where the ball was
grounded the other TJ taking his position behind
the posts to judge the kick at goal
TJ1
The ball can be placed anywhere in line with the
TJ when kicking for goal
20
Positioning
Judging kicks at goal (including penalty goals)
Independent decisions Best position to judge
Kick at goal
TJ1
TJ2
21
Positioning
Penalties (Kick to touch) Nearest side TJ 20m
up field (anticipating the kick), far side TJ
marks the ten. When the ball enters touch the TJ
must mark where the ball crossed the touch line
TJ1
Direction of play
Penalty mark
TJ2
22
Positioning
Kicks in general play Nearside TJ to monitor
the kicker and then go with play Far side TJ to
follow the ball and monitor
TJ1
TJ2
23
Signals
  • Goal
  • No goal (including missed penalty)
  • 20 metre restart
  • 20 metre drop out
  • Goal line drop out
  • Touch
  • Ball back
  • For signals refer to Match Officials 13 aside
  • Pre-course Handbook

24
Hand Signals
  • Knock on
  • Play on
  • Onside /Offside - Penalty (Signal)
  • Forward pass
  • Ball steal
  • Signal scrum
  • Back to one (Zero tackle)
  • Penalty (Signal)
  • For signals refer to Match Officials 13 aside
    Pre-course Handbook

25
Movement
  • Looking in field
  • Get to next play position (refer to play of the
    ball session planners or re start session
    planner)
  • Alert and sharp

26
Verbal communication
  • Communicate with the players (If there is no
    communication system)
  • A verbal communication call can be made to the
    referee via a communication system
  • For Verbal communication refer to Communication
    Session Planner
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