Title: ... Trying to pay attention to a cell phone conversatio
1Visual Perception and Attention
2Why Attention?
- Limited Capacities
- We receive more sensory information than we can
possibly process. - Example You probably arent aware of the feeling
of the socks on your feet because you have better
things to attend to.
3Limits of Attention
- Selective Attention Errors
- Focused Attention Errors
- Divided Attention Errors
4Limits of Attention
- Selective Attention Errors
- Errors are caused by selecting the wrong
information - Example paying attention to the radio rather
than the road during poor weather conditions. - Focused Attention
- Divided Attention
5Limits of Attention
- Selective Attention Errors
- Errors are caused by selecting the wrong
information - Focused Attention
- Problems excluding irrelevant information
- Example neighbor plays music too loudly while
you are trying to study. - Divided Attention
6Limits of Attention
- Selective Attention Errors
- Errors are caused by selecting the wrong
information - Focused Attention
- Problems excluding irrelevant information
- Divided Attention
- Problems dividing attention between two sources
of information at once. - Example Trying to pay attention to a cell phone
conversation while also paying attention to the
road.
7Visual Limits
- Visual Angle - measures the size of the image
falling on the retina.
8Visual Limits
- If the object moves closer, the visual angle
increases
9Visual Limits
- If the object moves closer, the visual angle
increases
10Structure of the Eye
Lens
Retina
11Retina
- 2 types of photocells
- Rods
- sensitive to shades of gray
- Cones
- maximally sensitive to red, green, or blue
12Ganglion Cells
13Spatial Frequency
- used to describe the degree of spatial detail.
High Frequency fine detail
Low Frequency course detail
14Spatial Frequency
low frequencies only
original
15Spatial Frequency
high frequencies only (ignore lack of color
saturation in this example)
original
16Fovea
- Fovea - located at the center of the retina
17Fovea
- visual angle is roughly the size of your
thumbnail at arms length
18distribution of rods and cones
- Cones are concentrated in the fovea.
- Rods occur only in the periphery
19Normal Image
20Adjusted for retinal acuity
21Low Light Conditions
- Cones relatively insensitive in low light
conditions - Q As the light level drops, what types of
photoreceptors do we start to rely on more-and
more? - A rods!
22Low Light Conditions
- If we are seeing primarily with our rods, what
does this do to our perception? - Black White
- Course detail/low frequency/low resolution
- Little or no foveal vision
23Simulated Low light
low frequencies, no color
original
24Visual Systems
25Cortical Magnification
- A large chunk of the visual cortex is devoted to
the fovea. - Fovea is 0.2 of the retina, but is represented
by 25 of the visual cortex. - 1000x as much cortical tissue is devoted to
processing information from the fovea compared to
an equal sized patch from the periphery.
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28Why Cortical Magnification?
- If the brain had the same amount of tissue as
devoted to the fovea devoted to the rest of the
visual field, then our visual cortex would have
to be 100x bigger (i.e. wed have huge heads). - Instead, we can make eye movements to move the
fovea around.
29Eyemovement terminology
- Fixations
- When the eyes are stopped on an object.
- The eyes are not completely steady during a
fixation, but show small, involuntary tremors. - Saccades
- Smooth Pursuit
- Dwell Times
30Eyemovement terminology
- Fixations
- Saccades
- The ballistic reorientation of the eyes from
point of interest to another. - Saccades connect fixations together.
- Visual processing is suppressed during saccades
- Smooth Pursuit
- Dwell Times
31Eyemovement terminology
- Fixations
- Saccades
- Smooth Pursuit
- Occurs when the eyes track a moving object.
- Not considered a saccade.
- Dwell Times
32Eye Movements
- Fixations
- Saccades
- Smooth Pursuit
- Dwell Times
- How long the eyes dwell on an item of interest.
- May consist of several fixations.
- Time affected by difficulty of information
extraction.
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34- The amount of information we can usefully extract
from the environment is not only determined by
retinal acuity and cortical magnification, but is
also determined by attention. - Useful Field of View is our attentional window
on the world. - The UFOV is centered in the middle of our visual
field. - Its width is determined by the ease of image
extraction and other factors such as the effects
of aging.
35Eye movements UFOV
- Saccades are used to connect attentional windows
- What happens when items are difficult to
discriminate? - UFOV shrinks -- fewer items examined in each
fixation - Smaller UFOV leads to more eye movements
36Eye movements Attention
- Covert attention can move around while the eyes
are still. - Example checking out someone out of the corner
of your eye while pretending to read a
newspaper.
37Eye movements Attention
- Covert attention can move around while the eyes
are still. - Overt attention eye movements or any physical
orienting of the body.
38Eye Movements Covert Attention
- When the eyes are still, covert attention is free
to move independently. - Programming an eye movement always leads to a
shift of covert attention. - That is, covert attention gets to the intended
target before the eyes begin to move.
39- If we ask you to move your eyes to a specific
location (e.g. left), and - flash a target right before your eyes move
- you will be more likely to identify the target
when it appears where your eyes will land than
when it appears somewhere else.
400 msec 50 msec 100 msec 150 msec 200 msec
Left
T
T
41Attentional Guidance
- Top-Down
- Environmental Expectancies
- Where
- should I look on the ceiling for my car keys?
- Attentional Set
- What
- is it smaller than a bread box?
42Attentional Set
- Singletons (Folk et al.)
- items that are identifiable by a unique (compared
to other visible items) feature - e.g. the only red car in the parking lot.
- Search for feature singletons is extremely
efficient.
43Attentional Guidance
- Bottom-up (attentional capture)
- Onsets -- items that appear in a display.
- Must include a luminance change
- Color changes without a luminance change do not
count as onsets.
suddenly
44Im not an onset
I am
So am I
45Attention Switching
- Bottom-up (exogenous, involuntary)
- Fast, automatic, unintentional
- Top-down (endogenous, voluntary)
- slow, intentional
46voluntary arrow cue (75 valid)
involuntary onset cue (25 valid -- chance)
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55Onsets
- Why are onsets special?
- Detectable by magnocellular system
- Magno is sensitive to motion luminance change
- Magno is also faster conducting than parvo
- If magno, then where (spatially) should onsets be
most effective? - in the Periphery
- no rods in fovea
56Of course, web advertisers have noted than, and
have used this knowledge to make web browsing
extremely annoying
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59Search
- Targets the items we are looking for
- Distractors the stuff were not looking for
60Serial Self-Terminating Search (SST)
- Assumes that items are examined one at a time.
- Search terminates when the target is found or all
items have been examined. - Each item takes roughly the same amount of time
to examine.
61SST
- If the target is present, on average, how many
items need to be examined? - roughly half
- (n1)/2
- where n size of the search set
- If absent, all items will be examined.
62SST (set size 3)
63Search Task
- Is there an L present in the display?
64- T T
- T
- T T
- T L
- T T T
- T
- T T T T
- T L
65- According to SST, on average, you should have
searched half the items. - So, why was search so easy?
66- T L
- T
- T T
- T T
- T T T
- T
- T T T T
- T L
67Guided Search (Wolfe)
- Attention is attracted to the most salient item
in the display.
68Guided Search (Wolfe)
- Attention is attracted to the most salient item
in the display. - Saliency determined by
- Attention is attracted to items that are highly
dissimilar from their neighbors (local
differences).
69find the vertical line (easy search)
70find the vertical line (hard search)
71Guided Search (Wolfe)
- Attention is attracted to items that are highly
dissimilar from their neighbors. - Local differences are along a feature dimension
- Features include
- color
- edge/line orientation
- stereopsis
- direction of movement
- size (spatial frequency)
- luminance
- more
72Guided Search (Wolfe)
- Saliency determined by
- Attention is attracted to items that are highly
dissimilar from their neighbors (local
differences). - Top-down attentional set.
- If you are looking for your car keys, you are
looking for - Something silver and shiny
- Something small and key shaped
- you are using you top-down set to weight the
feature qualities (including local differences)
73- T T
- T
- T T
- T T
- T T T
- T
- T L T T
- T T
74Guided Search (Wolfe)
- You probably looked at the red T first, because
previous experience had you looking for a red
item.
75Guided Search (Wolfe)
- Saliency determined by
- Attention is attracted to items that are highly
dissimilar from their neighbors (local
differences). - Top-down attentional set.
- Whether an item has been examined already
- When an item is examined, its saliency is
suppressed. - This keeps attention from being stuck on the
same item. - i.e. you have a memory for items that you have
already examined
76Guided Search (Wolfe)
- When is search fast?
- when an item is very different from its
neighbors. - when the item youre looking for matches your
attentional set.
77Guided Search (Wolfe)
- When is search slow?
- When the target is similar to its neighbors
- Example camouflage
- When the item you are looking for does not match
your attentional set. - hmmmhe was thinner and had a lot more hair when
I last saw him 10 years ago
78Parallel Search
- Search in some sense is always parallel.
- The question is how many items can you examine
at once? - Q When might it be easy to examine several items
in parallel? - A when the items are highly dissimilar to each
other.
79Parallel Search
- When items are highly dissimilar, the UFOV is
large and many items can be examined in a single
fixation. - When items are highly similar, the UFOV becomes
smaller, perhaps encompassing only a single item. - Example Wheres Waldo?
80UFOV Parallel Search
- When the UFOV is
- Small a greater number of fixations will be
required to search the environment. - Large fewer fixations (perhaps only a single
glance) will be required.
81Efficiency During Search
- As more and more items are examined, the
likelihood of finding the target increases - i.e. you have a memory for which items you have
examined and eliminate them from your list of
candidates.
82Efficiency During Search
- As more and more items are examined, the
likelihood of finding the target increases. - However, as time goes on, your probability of
finding the target decreases at a diminishing
rate.
83Efficiency During Search
- As more and more items are examined, the
likelihood of finding the target increases. - However, as time goes on, your probability of
finding the target decreases at a diminishing
rate. - Sometimes items are poorly examined the first
time and are later reexamined. - Strategies might lead you to concentrate to much
on a single area.
84General Principles of Search
- Target-distractor similarity affects search speed
- Pop-out - when target is a singleton
- Memory set/ of targets
- Am I looking for Bob, or anyone from the office?
- Automaticity - highly overlearned items
- Can you spot the green-crested stickleback?
85Structured Search
- Examples
- Scanning Airline departure times.
- Scanning a pull-down menu.
86Structured Search
- Search isnt free
- search is structured to be performed generally in
a linear fashion. - there often are no distinguishing features that
can be processed in the periphery -- items must
be examined individually.
87Structured Search
- Given this knowledge, what can we do to make
search more efficient? - Place the most likely targets at the start of the
search (usually the top). - Add structure
- Alphabetize items
- Group items by similarity
88items grouped by similarity of function
inactive items are deemphasized
89Parallel processing / Divided attention
- What is parallel processing?
- items are processed all at once.
- Example letters in a word are processed all at
once, not one-at-a-time.
90Early vision / perceptual organization
- Early in the visual system, information is
extracted and organized in parallel. - much of this is effortless, automatic, and does
not require attention. - extracts features and organizes them into objects.
91Gestalt grouping principles
92Gestalt grouping principles
93Gestalt grouping principles
94Gestalt grouping principles
95Gestalt grouping principles
96Global Precedence
- Items are examined at several different scales
- Large is examined before small
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97Emergent Features
- A global property of a set of stimuli that is not
apparent by examining the stimuli in isolation
98Emergent Feature
99Simons movie
100Overlapping views HUDs
- Logic its easier to extract information from
two items when they are close together than when
they are farther apart.
101Problems
- Allows, but does not guarantee parallel
processing. - The two displays might be treated as 2 different
sources of information - Pay too much attention to the HUD (cognitive
tunneling).
102Costs Benefits
- Bad Can clutter the display, making items less
easy to detect or process. - Good Works particularly well when the observer
expects the stimulus - conformal symbology is an extreme example of
this.
103Conformal Symbology
104Conformal Symbology
105Focused Attention
- Tight spacing makes it easier for us to share our
attention between two items. - However, if items are too close, it becomes
difficult to focus on a single item. - How tightly can we focus our attention???
106Focused Attention
- Flanker Task
- respond to middle item (L or R), ignore the other
items (flankers). - 3 spaces, 3 flanker/target compatibilities.
- compatible incompatible neutral
- LLL LRL XRX
- R R R R L R X L X
- L L L L R R X R X
107Focused attention
Response Competition
Redundancy Gain
108Object based attention
- When you attend to part of an object, you attend
to all of the object. - Demo Name this word
109 110Stroop Effect
- The reason that the Stroop task is so difficult
(at least when the names and colors mismatch), is
because you automatically process all parts of
the object (color, form).
111Proximity-Compatibility Principle
- Items that have close processing proximity should
have close display proximity. - Display proximity - how close are two components?
- distance
- other properties, e.g. same color
- Gestalt grouping or part of the same object
112Proximity-Compatibility Principle
- processing proximity -
- the extent to which 2 sources of information are
used in the same task. - example altimeter rate of climb gauge
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114Proximity-Compatibility Principle
- Moving items close together increases the
likelihood that they will be processed together,
as does making them part of the same object
115Proximity-Compatibility Principle
- Moving items close together increases the
likelihood that they will be processed together,
as does making them part of the same object - Close proximity can cause emergent features to
occur. If the emergent feature is not part of
the task or is unintended, this can hurt
performance.
116Proximity-Compatibility Principle
- Moving items close together increases the
likelihood that they will be processed together,
as does making them part of the same object - Close proximity can cause emergent features to
occur. If the emergent feature is not part of
the task or is unintended, this can hurt
performance. - Close proximity can create clutter or response
conflict. If the task is likely to call for
focused attention on only a single item at a
time, then avoid close proximity
117Color coding
- For the 97 of the population who are not color
blind, color coding can be of great benefit - highlighting - if the color is significantly
different from the rest of the display. - stereotypical meanings
- red stop red hot
- yellow caution blue cold
- green go
118Color coding
- For the 97 of the population who are not color
blind, color coding can be of great benefit - highlighting - if the color is significantly
different from the rest of the display. - stereotypical meanings
- used to tie together spatially separate objects
- mixing board
- Redundant coding
- a traffic light uses color and location
119Color coding
- Limitations of color coding
- Sensory
- limit the number of colors to 5 or 6
- color is not perceptible under low-light
conditions
120Color coding
- Limitations of color coding
- Sensory
- limit the number of colors to 5 or 6
- color is not perceptible under low-light
conditions - Cognitive
- Color does not imply an ordered continuum
- Is red more than green?
121Color coding
- Limitations of color coding
- Stereotypes
- red-yellow-green stoplight pattern might not have
the same meaning in different parts of the world
122Color coding
- Limitations of color coding
- Stereotypes
- red-yellow-green stoplight pattern might not have
the same meaning in different parts of the world - Coding
- color coding should be relevant and consistent.
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