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Virtual Reality on a WIM

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Things beyond our sight and behind us. Things appear close to each other because they line up along ... Bier's Toolglass and Magic Lenses: Navigation. Darken: ... – PowerPoint PPT presentation

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Title: Virtual Reality on a WIM


1
Virtual Reality on a WIM
  • Interactive Worlds in Miniature

2
WIM (Interactive Worlds in Miniature)
3
Problems
  • Things cant be reached.
  • Things hidden from view.
  • Things beyond our sight and behind us.
  • Things appear close to each other because they
    line up along our current line of sight.
  • Single viewport
  • Single scale (usually 11)

4
Previous Works
  • Object Selection
  • Object Manipulation
  • Navigation

5
Object Selection
  • Raycasting
  • Selection cones

6
Object Manipulation
  • Wares Bat
  • Sachss 3-Draw
  • Hinckleys work

7
Object Manipulation (cont)
  • 3DM
  • An immersive 3D drawing package
  • Biers Toolglass and Magic Lenses

8
Navigation
  • Darken
  • Many important techniques but primarily 2D in
    nature. The WIM has extended some of these
    techniques into the third dimension.
  • Fishers map cube
  • http//www.artmuseum.net/w2vr/archives/Fisher/04a
    _VIEW.html

9
WIM System description
  • Headmounted display (HMD)
  • Clipboard
  • Buttonball

10
WIM Interaction techniques
11
WIM Changing POV
  • Seeing objects from different angles
  • Pro
  • remove or reduce occlusion
  • improve the sense of immersion
  • save the point of view in larger environment
  • Con
  • increase complexity
  • requirement on framerate

12
WIM Object Selection
  • To select objects out of physical arms reach
  • Before
  • Flying moving the camera
  • WIM
  • Select the object itself
  • Select its proxy on the WIM

13
WIM Object Manipulation
  • Direct manipulation
  • WIM
  • Scalelt1 far-reaching coarse-grained control
  • Scalegt1 a three dimensional magnifying glass

14
WIM Navigation
  • Before FLying
  • WIM Reach into the WIM and pick himself up

15
WIM Update the immersive world
  • Immediate update
  • Either not desirable or impossible
  • Post-facto
  • Slow in/slow out animation (view point)
  • Batch
  • An explicit command of several changes

16
WIM Visualization
  • Spatially locating and orienting the user
  • Path planning
  • History
  • Measuring distance
  • Viewing alternate representations
  • Three-dimensional design

17
WIM Multiple WIMs
  • Widely separated regions of the same environment
  • Several completely different environments
  • Worlds at different scales
  • The same world with different applied to the
    representation
  • The same world displayed at different points in
    time

18
WIM Multiple WIMs (cont)
19
WIM Interface
  • Importance of Props
  • Grasping gesture Physical Props
  • Props
  • The Clipboard Rotate, Pass between two hands
  • The Button Ball
  • Pen (2D) Button ball (3D)
  • Two hand interaction
  • Shape of Props

20
WIM Problems with props
  • Fatigue
  • Holding a physical clipboard
  • Solution clutching mechanism
  • Limitation of Solid Objects
  • Physical pro gets in the way
  • Solution ability to disengage the WIM

21
WIM Observation
  • Design an office space
  • User Reaction
  • Arm fatigue is not a major problem.
  • The weight of HMD was the only fatigue.
  • Participants understood and like the clutching
    mechanism.
  • Rotating the camera
  • Intentional misregistration
  • Selection by trolling

22
WIM Observation (cont)
23
CHIMP Chapel Hill Immersive Modeling Program

24
CHIMP
25
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