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EEL 3801

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This section explains how to implement conditional processing ... Put an operand with the bit set on the bit needed to be ascertained, and all others cleared. ... – PowerPoint PPT presentation

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Title: EEL 3801


1
EEL 3801
  • Part V
  • Conditional Processing

2
Conditional Processing
  • This section explains how to implement
    conditional processing in Assembly Language for
    the 8086/8088 processors.
  • While loops are explicitly implemented in
    Assembly, conditional structures are not so.
  • They must be implemented by using some rather
    complex instructions.

3
BOOLEAN and COMPARISON Instructions
  • Boolean logic has long been a part of computers.
  • In fact, these instructions form the basis of
    processor instructions.
  • All instructions to be discussed affect several
    of the flags, such as the Zero Flag, the Carry
    Flag and the Sign Flag.

4
BOOLEAN and COMPARISON Instructions (cont.)
  • Other less important flags are also affected, but
    these are the major ones.
  • Zero Flag (ZF) set when result of operation 0.
  • Carry Flag (CF) set when result of unsigned
    addition is too large for destination, or when a
    subtraction requires a borrow (result is lt 0).

5
BOOLEAN and COMPARISON Instructions (cont.)
  • Sign Flag (SF) set when the high bit of a signed
    number operand is set, indicating a negative
    number.
  • Overflow Flag (OF) set when the result of a
    signed arithmetic operation is too large for
    destination operand (out of range).

6
The AND Instruction
  • Performs a boolean AND operation on two 8-bit or
    16-bit binary numbers.
  • Places the result in the destination operand.
  • Format is
  • AND destination,source

7
The AND Instruction (cont.)
  • Only one of the operands may be a memory operand,
  • they must both be of the same size.
  • This instruction, as well as all other boolean
    operations, works on a bit-by-bit basis,
  • comparing the bits in the respective positions
    in the destination and the source.

8
The AND Instruction (cont.)
  • If the two corresponding bits are both set, then
    the corresponding bit in the destination is set
    ( 1). Otherwise, it is cleared ( 0).
  • Applications
  • Bit masking (clearing certain bits).
  • See page 181 of new book for specific examples.

9
The OR Instruction
  • Performs a boolean OR operation between two 8- or
    16-bit binary numbers.
  • If corresponding bits are both 0, then resulting
    bit will be 0
  • Otherwise, resulting bit is set to 1. Its format
    is
  • OR destination,source

10
The OR Instruction
  • Only one of the operands may be a memory operand,
  • they must both be of the same size.
  • Applications
  • Checking the sign or value by looking at the
    flags
  • Convert a binary digit to the ASCII equivalent
  • Setting status bit values

11
The XOR Instruction
  • Performs the EXCLUSIVE OR operation.
  • Same basic idea applies as the other two
    instructions,
  • except that the resulting bit is 1 if the source
    and destination are different, 0 if they are the
    same.
  • The format is
  • XOR destination,source

12
The XOR Instruction (cont.)
  • Applications
  • Reversing bits
  • Encrypting information (applying it twice will
    return the original bit).

13
The NOT Instruction
  • Reverses the value of each bit.
  • Same as the negation operation in boolean
    algebra.
  • This amounts to computing the ones complement of
    the operand.
  • The format is
  • NOT destination

14
The NEG Instruction
  • Reverses the sign of a signed number.
  • This is done by computing its twos complement
    (take the ones complement and add 1b).
  • The format is
  • NEG destination

15
The NEG Instruction (cont.)
  • Check the Overflow Flag after this operation to
    ensure that the resulting operand is valid.
  • For example, if we NEG 128, the result is 128,
    which is invalid.
  • The OF should be set when this happens,
    indicating that this is not a valid operation.

16
The TEST Instruction
  • Performs an implied AND operation that does not
    change the destination, but affects the flags as
    does the AND.
  • The format is
  • TEST destination,source

17
The TEST Instruction (cont.)
  • The important thing is that if any of the
    matching bit positions are set in both operands,
    the Zero Flag is cleared.
  • Applications
  • Useful when trying to determine whether any
    individual bits in an operand are set.

18
The TEST Instruction (cont.)
  • To implement the application
  • Put an operand with the bit set on the bit needed
    to be ascertained, and all others cleared.
  • If ZF 0, we know that that bit (or bits) are
    set.
  • If ZF 1, then it/they are not set.

19
The CMP Instruction
  • Offers a way to compare 8- or 16-bit operands.
  • The result can be read from the Flag register.
  • The format
  • CMP destination,source

20
The CMP Instruction (cont.)
  • This instruction subtracts one operand from the
    other (destination source).
  • However, neither operand is actually modified.
  • If destination gt source, CF 0, ZF 0
  • If destination source, ZF1
  • If destination lt source, CF 1.(produces a
    borrow)
  • This is the basis of conditional jumps.

21
Example
  • mov al,5
  • cmp al,10 5-10lt0 sets carry flag (CF1)
  • mov ax,1000
  • mov cx,1000
  • cmp cx,ax 1000 1000 0, ? ZF1
  • mov si,105
  • cmp si,0 105 - 0 gt0, CF0, ZF0

22
Conditional Jumps
  • There are no assembly language equivalents to the
    high level language conditional structures.
  • However, the same thing can be concocted by
    combining several of the instructions provided in
    the instruction set of the 8086/8088 processor.
  • This is the topic in this section.

23
Conditional Jumps (cont.)
  • This can be done with 2 groups of instructions
  • Comparison and arithmetic operations
    (instructions) in which certain flags are set.
  • Conditional jump instructions in which the CPU
    takes action according to the values of the flags
    involved.

24
Conditional Jumps (cont.)
  • There are several such conditional jump
    instructions.
  • They all have the format
  • Jcond destination
  • Where the condition is different depending on the
    instruction.
  • The destination address must be between 128 and
    127 bytes away from instruction.

25
Conditional Jumps (cont.)
  • There are several such conditions
  • pg. 194 (new book) for unsigned comparisons,
  • pg. 193 (new book) for signed comparisons.
  • They all depend on one or more flags in the Flag
    Register, but mainly on ZF, CF, OF, SF, and PF
    (parity flag).
  • One of them (JCXZ) makes use of the CX register.

26
Examples
  • mov ax,var1
  • mov bx,var2
  • cmp ax,bx
  • je equal
  • not_equal
  • ltstatement1gt
  • ltstatement2gt
  • jmp exit
  • equal
  • ltstatement3gt
  • ltstatement4gt
  • exit

27
Examples (cont.)
  • If var1 var2, then statements 3 and 4 will be
    executed.
  • If var1 lt var2, then statements 1 and 2 will be
    executed.
  • If var1 gt var2, then statements 1 and 2 will be
    executed.

28
Conditional Loops
  • The same thing applies to conditional loops.
  • They now not only depend on the non-zero value of
    CX register, but also on some other condition,
    such as a flag register.
  • Only when these 2 conditions are satisfied will
    the instructions loop around again.

29
The LOOPZ Instruction
  • Continues to loop as long as CX gt 0, and ZF 1.
  • The format is as follows
  • LOOPZ destination
  • Where the destination must be within 128 and 127
    bytes from the LOOPZ instruction.

30
Example - Scanning an Array
  • Scan an array of integer values until a non-zero
    is found then stop.
  • mov bx,offset intarray moves array address
  • sub bx,2 back up one word
  • mov cx,100 repeat 100 times
  • next
  • add bx,2 move pointer up one
  • cmp word ptr bx,0 check if zero
  • loopz next if so, go to next

31
The LOOPNZ Instruction
  • This is the opposite of the LOOPZ instruction.
  • This one continues to loop as long as CXgt0 and
    ZF0.
  • It has the same identical syntax as LOOPZ, with
    the same conditions of proximity for the
    destination.

32
Example - Scanning an Array
  • Scan an array of integers for the first positive
    number.
  • array db -3,-6,-1,-10,10,30,40,4
  • array_len equ -array
  • .
  • mov si,offset array-1
  • mov cx,array_len
  • next
  • inc si
  • test byte ptr si,80h 10000000b
  • loopnz next

33
High Level Logic Structures
  • There are other logic structures in high level
    languages that may be desirable to duplicate in
    assembly.
  • These are discussed here briefly.

34
The IF Statement
  • This can be easily done with the instructions
    that have already been described.
  • For example, to execute several instructions if
    one operand equals the other, see the code in the
    following slide

35
The IF Statement (cont.)
  • cmp op1,op2 sets flags
  • je next_label
  • jmp endif
  • next_label
  • ltstatement 1gt
  • ltstatement 2gt
  • end_if
  • .
  • .

36
The IF Statement (cont.)
  • Can also be combined with the OR operator (not
    instruction)
  • cmp al,op1
  • jg L1
  • cmp al,op2
  • jge L1
  • cmp al,op3
  • je L1
  • cmp al,op4
  • jl L1
  • jmp L2
  • L1
  • ltstatement1gt
  • L2

37
The While Structure
  • Tests a condition before performing a block of
    instructions.
  • Repeats the instructions as long as the statement
    is true.
  • This can be easily represented as follows

38
The While Structure (cont.)
  • do_while
  • cmp op1,op2
  • jnl enddo
  • ltstatement1gt
  • ltstatement2gt
  • jmp do_while
  • enddo

39
The Repeat-Until Structure
  • You get the picture.

40
The CASE Structure
  • Same as the switch structure in C, where
    depending on what the value of a variable is, the
    control branches to several different places.
  • Same idea as the others above.
  • See page 209 (new book).

41
Shift and Rotate Instructions
  • These instructions allow for messing with the
    bits.
  • Interestingly enough, C allows such bit-level
    manipulations.
  • Can be used to do high-speed multiplication,
    where you multiply the operand by 2 to the power
    of how many times ever you shift to the left.

42
The Shift Left Instruction (SHL)
  • The SHL instruction shifts each bit in the
    destination operand by 1 position to the left.
  • The high bit is moved to the Carry Flag, the low
    bit is cleared ( 0), and the old bit on the
    Carry Flag is lost.
  • Can also shift left a specific number of
    positions. The format is
  • SHL destination,1 or
  • SHL destination,CL

43
The Shift Left Instruction (SHL) (cont.)
  • If CL is used as the source operand, then the
    value of CL represents how many times to shift
    left.
  • The value can be from 0 to 255.
  • CL is not changed.
  • Both register and memory operands may be used.

44
SHL - Example
  • shl bl,1
  • shl wordval,1
  • shl byte ptrsi,1
  • mov cl,4
  • shl al,cl

45
The Shift Left Instruction (SHL) (cont.)
  • Can be used to do high-speed multiplication,
  • you multiply the operand by 2 to the power of how
    many times ever you shift to the left.

46
The Shift Right Instruction (SHR)
  • Same as SHL, except that it shifts right instead
    of left.
  • SHR destination,1 or
  • SHR destination,CL
  • Where CL is the number of shifts to be made.
  • Can be used to divide by a power of 2.

47
The SAL and SAR Instructions
  • SAL stands for Shift Arithmetic Left
  • SAR stands for Shift Arithmetic Right
  • Same as SHL and SHR except these are specifically
    for signed operands.
  • SAL is in truth identical to SHL and is included
    only for the sake of completeness.
  • SAR shifts each bit to the right, but makes a
    copy of the sign bit.

48
The SAL and SAR Instructions (cont.)
  • It copies the lowest bit of the destination
    operand into the Carry Flag
  • Shifts the operand right 1 bit position
  • Duplicates the original sign bit.

49
The Rotate Left (ROL) Instruction
  • Moves each bit to the left
  • but the highest bit is copied into the Carry Flag
    and to the lowest bit.
  • Can be used to exchange the high and low halves
    of an operand.
  • Has the same format as the Shift Instructions
  • ROL destination,1 or
  • ROL destination,cl

50
The Rotate Right (ROR) Instruction
  • Same as ROL except it rotates to the right.
  • The lowest bit is copied into
  • the Carry Flag. and
  • the highest bit.
  • The format is
  • ROR destination,1 or
  • ROR destination,cl

51
The RCL and RCR Instructions
  • Self-explanatory based on the above.

52
Example
  • Can be used for multiplication, even if neither
    operand is a power of 2.
  • This can be done if the operand can be obtained
    by adding two numbers that are a power of 2.
  • For example if we multiply any number (contained
    in a variable called intval) by 36, we could
    multiply it by (32 4), both of which are powers
    of 2

53
Example
  • mov bx,intval move integer to BX
  • mov cl,5 multiply x 25 32
  • shl bx,cl shift left 5 times
  • mov product,bx store result
  • mov bx,intval do it again
  • shl bx,1 mult by 2
  • shl bx,1 mult by 2 again
  • add product,bx add results

54
Multiple Addition and Subtraction
  • The ADD and SUB instructions allow for adding and
    subtracting only two operands.
  • This can be rather limiting.
  • Much better can be done with an instruction that
    can carry out a sum or subtraction of several
    operands.

55
The ADC Instruction
  • The Add with Carry Instruction allows for
    addition and subtraction of multiple operands.
  • It permits both the source operand and the carry
    Flag to be added to the destination.
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