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Presentation of LR2V

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Representation and visualization of things which do not exist. Create 3D virtual worlds ... LR2V - tronc commun. Deterministic Ray Tracing ... – PowerPoint PPT presentation

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Title: Presentation of LR2V


1
Presentation ofLR2V
  • Kadi Bouatouch
  • IRISA
  • Email kadi_at_irisa.fr

2
Course LR2V No prerequisite
French Lancer de Rayon, Rendu et
Visualisation English Ray Tracing, Rendering
and Visualization
3
Context
  • Representation and visualization of things which
    do not exist
  • Create 3D virtual worlds
  • Choose the model of the objects we want to
    represent
  • Visualize them or simulate wave propagation
  • Choose a representation model
  • Choose its appearance
  • Choose a visualization method (rendering)
  • Animate these worlds

4
Interest in 3D virtual worlds
  • Computer aided design
  • Manufacturing
  • Movies
  • Entertainment video games
  • Data Visualization
  • Virtual Reality
  • Working without risk
  • Simulation
  • Acoustics

5
Application
6
Application
7
Application
8
Application
9
Application
10
Application
11
Application
12
Rendering Engine
Geometric Model
Rendering Engine
Appearance Model
13
Rendering Engine
  • Real-time
  • Z-buffer
  • 10 images per second gtgt 0,1s
  • 25 images per second gtgt 0,04 s
  • 60 images per second gtgt 0,016 s
  • 120 images per second gtgt 0,008 s
  • Non real-time (also for acoustics simul)
  • Ray Tracing, Path Tracing, Photon Mapping
  • Radiosity

14
Ray Tracing Principle

15
Ray Tracing Principle

16
Ray Tracing Principle
17
Contents
  • LR2V - tronc commun
  • Deterministic Ray Tracing
  • Geometric computation intersection, hierarchy
    of bounding volumes
  • Illumination model reflection, refraction
  • Acceleration methods of subdivision into cells
    3D, BSP tree, KD-Tree, Octree, Uniform Grid
  • Stochastic Ray Tracing Monte Carlo, stochastic
    sampling, area light sources, fuzzy reflection,
    anti-aliasing
  • Volume Rendering how to render volume data?
    Medical Imaging, Scientific Visualization

18
Reflections
  • If only one reflected ray is considered, then
    ray-tracing will only handle perfect mirrors.

19
Reflections
  • Glossy reflections (multiple reflected rays) blur
    the reflection use of Monte Carlo method

20
Translucency
21
Translucency
22
Example of Volume Rendering
23
Example of Volume Rendering
24
Example of Volume Rendering
25
Example of Volume Rendering
26
Available Documents
  • Available
  • Introduction to Computer Graphics
  • Deterministic Ray Tracing
  • Texturing
  • Stochastic Ray Tracing
  • Volume Rendering
  • http//www.irisa.fr/prive/kadi/Cours_LR2V/
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