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Categories of Computers and Computer Systems

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Used for very large applications business, scientific, or military ... Objects communicate thro' these method-calls, messages based on strict discipline. ... – PowerPoint PPT presentation

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Title: Categories of Computers and Computer Systems


1
Introduction to Computers and Programming
  • Categories of Computers and Computer Systems
  • Types of Software
  • Structured Programming
  • Object oriented Programming

2
Categories of Computers and Computer Systems
Classifying Computers
  • Mainframe
  • Largest computer, a powerhouse
  • Massive memory
  • Extremely rapid processing power
  • Used for very large applications business,
    scientific, or military
  • Must handle massive amounts of data, or many
    complicated processes

Contd..
3
Midrange Computers
  • Less powerful, less expensive, and smaller
    than a mainframe
  • Capable of supporting computing needs of
    smaller organizations
  • Manages network of computers
  • Can be minicomputers, used in universities,
    factories, or research laboratories
  • Can also be servers, used for managing internal
    company networks, or web sites
  • Optimized to support a computer network
  • Enables file sharing, software sharing, resource
    sharing
  • Servers provide the platform for electronic
    commerce
  • May be database servers, or web servers, or
    transaction servers

4
Personal computer (PC)
  • Referred to as a microcomputer
  • Can be placed on desktop, or carried around
  • Laptops/notebooks are portable desktops
  • A workstation also fits on a desktop, but has
    more powerful mathematical and graphics
    processing abilities than a PC
  • Used for scientific, engineering, and design work
    requiring more powerful graphics or computational
    abilities

5
Supercomputers
  • Highly sophisticated and powerful computer
  • Used for tasks requiring extremely rapid and
    complex calculations
  • Typically use parallel processors
  • Traditionally used in scientific and military
    work e.g., weapons research, weather forecasting
    using complex mathematical models
  • Starting to be used in business for manipulation
    of vast quantities of data

6
Computing System
  • Standalone
  • Unitasking/Monoprogramming
  • One single program in the main memory
  • Multiprogramming
  • Several programs from several users in the main
    memory
  • Multitasking
  • Several programs from one user in the main memory
  • Time Sharing
  • CPU time shared by several programs (Scheduling)
  • Multithreading
  • CPU time shared by several threads (program
    pieces)
  • Centralized processing
  • All processing is accomplished by one large
    central computer

7
Distributed processing
  • Use of multiple computers linked by a
    communication network for processing
  • Client Server Computing
  • Splitting processes between client computer and
    server computers
  • Both are part of the network
  • But, functions/processes are split
  • Client point of entry, desktop, W/S, laptop
  • User interacts with the client portion of the
    application
  • The server provides the client with services,
    mainframe, or another desktop
  • Downsizing
  • Process of transferring applications from large
    computers to smaller ones

8
Network computer and Peer-To-Peer Computing
  • Thin client
  • One form of client/server computing
  • Client processing and storage requirements/capabil
    ities are minimal
  • Bulk of processing done on the server
  • Such thin clients with minimal memory, storage
    and processing power are called network computers
    (NC)
  • No data or software is stored locally

9
Peer To Peer Computing
  • Another form of distributed processing
  • Linking computers so that they can share
    processing tasks, data, even disk space
  • Sometimes referred to as thick clients
  • Individuals use less than 25 of their processing
    and storage capacity
  • Grid Computing one form of peer-to-peer
    computing
  • Applying the computational resources of many
    computers in the network to a single large and
    complex problem
  • The grid computing software reclaims the unused
    computing cycles on desktops and harnesses them
    into a virtual supercomputer

Contd
10
  • Each form of computing is suitable for specific
    needs of the organization
  • Peer-to-peer mainly for R D collaboration
  • Network computing mainly for firms with a
    powerful centralized IT infrastructure

11
Types of Software
  • A series of statements of instructions to the
    computer
  • Program
  • A set of programs
  • A set of data structures which will be
    manipulated by the programs
  • The accompanying documentation
  • Software
  • System Software
  • A generalized programs that manage an service
    other programs and the computers resources, such
    as processor, communication links, and peripheral
    devices
  • Application Software
  • Programs written for specific applicatios to
    perform functions specified by the end users

12
Typical software applications
  • System software collection of programs to
    service other programs eg, compilers, editors, OS
    components, drivers, telecom s/w
  • Real Time S/W
  • Monitors, analyses and controls real world events
    as they occur
  • An RT system must respond within strict time
    constraints (1 usec)
  • Eg, missile control system
  • Business S/W
  • MIS applications
  • Conventional data processing applications
  • Interactive transaction processing
  • Eg, sales, banking, accounting inventory

Contd.
13
  • Engineering/Scientific S/W
  • Automotive manufacturing
  • Space labs
  • CAD system simulation
  • Embedded S/W
  • ROM-based intelligent products with limited
    functions
  • Consumer electronics
  • Eg, Microwave key pad control, digital fuel
    control in automobiles, emission quality
    monitoring, dashboard displays
  • PC softweare word processors, games, graphic
    database software
  • AI Software Expert system (Knowledge based
    systems), pattern recognition (voice/image,
    theorem proving game playing, robotics
  • Artificial Neural Networks simulates structure
    of human brain

14
System Modeling Approaches
  • Decomposition is the strategy to deal with
    complex systems.
  • Structured Approach decomposition using
    functions
  • Process Model (DFD)
  • Data Model (ERD)
  • Architecture (Structure Chart)
  • Object-Oriented Approach-decomposition using
    objects
  • Object Model

15
Pitfalls of Structured Paradigm
  • Function / algorithm / Procedure Oriented
  • Global Data vulnerable to corruption
  • Unsuitable for large programs
  • Good for moderately complex programs
  • But, difficult to maintain and enhance
  • No code reusability

16
Object Oriented Paradigm
  • Eliminates above shortcomings
  • Adds several new concepts
  • New way of organizing and developing solutions
  • Not tied to any particular language
  • However, not all languages are suitable to
    implement OOPs concepts
  • Small Talk, C, Ada, Java, Object Pascal
  • Features
  • Treats data as a critical element, not allowed to
    flow freely around the system
  • Data elements are closely tied to the functions
    that operate on them

Contd
17
  • Data protected from accidental/unintentional
    modification by other functions
  • OOPs decomposes a problem into a no. of entities
    objects
  • Then builds data and functions around these
    entities
  • Combination of data and methods make up an object
  • Objectgt Data Methods
  • Data of an object can be accessed only by the
    methods associated with that object. Methods of
    one object can access methods of other objects.
  • Objects communicate thro these method-calls,
    messages based on strict discipline.
  • New data and methods can be easily added wherever
    necessary.

18
Basic concepts
  • Objects and Classes
  • Objects are basic runtime entities in an
    object-oriented system
  • May represent a person, place or any item that
    the system will handle
  • Chosen such that they match some real-world
    entities closely
  • Occupies memory and has an address customer,
    account
  • Classes the entire set of data and code of an
    object can be made a user-defined-type using the
    concept of a class
  • Objects are instances of their classes
  • Open vectra creates an object vectra of class
    Opel

Contd..
19
  • Encapsulation
  • Wrapping of data and methods into a single unit
  • Data is accessible only to the methods of the
    class
  • This insulation of data from direct access by the
    program is called Data Hiding
  • Abstraction
  • Black box
  • Representation of essential features without
    including the background details

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20
Inheritance
  • Process by which objects of one class acquire the
    properties of another class
  • Supports the concepts of hierarchical
    classification
  • Helps in reusability
  • Super-class attributes are inherited by
    subclasses
  • Subclass is free to add its own attributes and
    methods
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